1 /* c-irrlicht --- C bindings for Irrlicht Engine
3 Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
5 This file is part of c-irrlicht.
7 c-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 c-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #ifndef __C_I_SCENE_MANAGER_H_INCLUDED__
23 #define __C_I_SCENE_MANAGER_H_INCLUDED__
25 #include "IAnimatedMesh.h"
26 #include "IAnimatedMeshSceneNode.h"
27 #include "ICameraSceneNode.h"
28 #include "IMeshSceneNode.h"
29 #include "ISceneNode.h"
33 typedef void irr_scene_ISceneManager;
39 irr_scene_IAnimatedMeshSceneNode*
40 irr_scene_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
41 irr_scene_IAnimatedMesh* mesh,
42 irr_scene_ISceneNode* parent,
44 irr_core_vector3df* position,
45 irr_core_vector3df* rotation,
46 irr_core_vector3df* scale,
47 int alsoAddIfMeshPointerZero);
49 irr_scene_ICameraSceneNode*
50 irr_scene_addCameraSceneNode(irr_scene_ISceneManager* smgr,
51 irr_scene_ISceneNode* parent,
52 irr_core_vector3df* position,
53 irr_core_vector3df* lookat,
57 irr_scene_ICameraSceneNode*
58 irr_scene_addCameraSceneNodeFPS(irr_scene_ISceneManager* smgr,
59 irr_scene_ISceneNode* parent,
63 irr_SkeyMap* keyMapArray,
65 int noVerticalMovement,
70 irr_scene_IMeshSceneNode*
71 irr_scene_addOctreeSceneNodeAM(irr_scene_ISceneManager* smgr,
72 irr_scene_IAnimatedMesh* mesh,
73 irr_scene_ISceneNode* parent,
75 int minimalPolysPerNode,
76 int alsoAddIfMeshPointerZero);
79 irr_scene_drawAll(irr_scene_ISceneManager* smgr);
81 irr_scene_IAnimatedMesh*
82 irr_scene_getMesh(irr_scene_ISceneManager* smgr,
83 const char* filename);
86 irr_scene_getRootSceneNode(irr_scene_ISceneManager* smgr);