2017-01-06 |
Côme Chilliet | Fixed participantfocus value in a dialogue in sventemple...
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2017-01-06 |
Côme Chilliet | Creating map saving folder if needed
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commit | commitdiff | tree |
2017-01-06 |
Côme Chilliet | Added .at usage to have clearer crash when dialogue...
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2017-01-04 |
Côme Chilliet | Removed unused defines, changed method names case
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commit | commitdiff | tree |
2017-01-04 |
Côme Chilliet | Changed Weapon models and textures to be private
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commit | commitdiff | tree |
2017-01-04 |
Côme Chilliet | Moved Weapon model and texture loading in Weapon class
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commit | commitdiff | tree |
2017-01-04 |
Côme Chilliet | Using an enum for model type
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commit | commitdiff | tree |
2017-01-04 |
Côme Chilliet | Removed unused members in Model class
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commit | commitdiff | tree |
2017-01-04 |
Côme Chilliet | Removed unused method from Model class
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commit | commitdiff | tree |
2017-01-03 |
Côme Chilliet | Fixed bushes appearing above ground on first level...
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commit | commitdiff | tree |
2017-01-02 |
Côme Chilliet | Attempt at fixing LoadStuff calling logic
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commit | commitdiff | tree |
2017-01-02 |
Côme Chilliet | Fixed crashes due to trianglesNum having wrong type
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commit | commitdiff | tree |
2017-01-02 |
Côme Chilliet | Replaced a strcpy by strncpy
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commit | commitdiff | tree |
2017-01-02 |
Côme Chilliet | Removed lots of unused code from Math folder, renamed...
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commit | commitdiff | tree |
2017-01-02 |
Côme Chilliet | Refactored ugly ifs
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commit | commitdiff | tree |
2017-01-02 |
Côme Chilliet | Replaced Model::possible with a vector
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2017-01-01 |
Côme Chilliet | Using initialization list in Muscle constructor
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commit | commitdiff | tree |
2017-01-01 |
Côme Chilliet | Cleans up in Object class, factor duplicated code
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commit | commitdiff | tree |
2017-01-01 |
Côme Chilliet | Fixed warnings
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commit | commitdiff | tree |
2016-12-23 |
Côme Chilliet | Using a vector for Model triangles, moved facenormal...
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2016-12-23 |
Côme Chilliet | Using the Decal class in Model as well
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commit | commitdiff | tree |
2016-12-23 |
Côme Chilliet | Added an enum for decal type
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commit | commitdiff | tree |
2016-12-22 |
Côme Chilliet | Cleaned Terrain Decal handling
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commit | commitdiff | tree |
2016-12-22 |
Côme Chilliet | Small cleanups
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commit | commitdiff | tree |
2016-12-22 |
Côme Chilliet | Fixed double set of velocity var
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commit | commitdiff | tree |
2016-12-22 |
Côme Chilliet | Added parenthesis to expression
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2016-12-22 |
Côme Chilliet | Fixed warnings, removed unused attributes, broken audio...
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2016-12-21 |
Côme Chilliet | Cleaned up a bit Tutorial::active ifs in Person
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2016-12-21 |
Côme Chilliet | Removed useless code in GameInitDispose
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commit | commitdiff | tree |
2016-12-19 |
Côme Chilliet | Fixed methods signatures to fix build
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commit | commitdiff | tree |
2016-12-19 |
Côme Chilliet | Moved doAI in Person class
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2016-12-17 |
Côme Chilliet | Cleaned a bit mouse button shown names, added names...
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2016-12-17 |
Côme Chilliet | Fixes #62 fixed button names display
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commit | commitdiff | tree |
2016-12-17 |
Côme Chilliet | Cleaned up a bit Tutorial::DrawTextInfo
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2016-12-17 |
Côme Chilliet | Renamed method because DrawText is reserved on some...
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commit | commitdiff | tree |
2016-12-16 |
Côme Chilliet | Moved visibleloading check inside LoadingScreen
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commit | commitdiff | tree |
2016-12-16 |
Côme Chilliet | Merged identical switch cases in Tutorial
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commit | commitdiff | tree |
2016-12-16 |
Côme Chilliet | Moved things related to tutorial in new Tutorial class
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2016-12-15 |
Côme Chilliet | Cleaned up TextureRes lifecycle to make sure it’s destroyed...
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commit | commitdiff | tree |
2016-12-15 |
Côme Chilliet | Ditched unused private list in TextureRes
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2016-12-15 |
Côme Chilliet | Object type is now an enum
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commit | commitdiff | tree |
2016-12-15 |
Côme Chilliet | Moved checkcollide methods in Object
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commit | commitdiff | tree |
2016-12-15 |
Côme Chilliet | Cleaned up checkcollide methods
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commit | commitdiff | tree |
2016-12-15 |
Côme Chilliet | Removed forgotten debug output
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commit | commitdiff | tree |
2016-12-15 |
Côme Chilliet | Removed unused method Checkcollide
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commit | commitdiff | tree |
2016-12-15 |
Côme Chilliet | Cleaned up Objects handling
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commit | commitdiff | tree |
2016-12-14 |
Côme Chilliet | Deleted duplicated unused method
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commit | commitdiff | tree |
2016-12-14 |
Côme Chilliet | Fixed a few ifs
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commit | commitdiff | tree |
2016-12-14 |
Côme Chilliet | Cleaned up console printing code, replaced global displaytex...
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2016-12-14 |
Côme Chilliet | Cleaned up a bit Text class. Using glPrintOutlined...
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2016-12-14 |
Côme Chilliet | Improved error reporting of screenshot saving, fixed...
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2016-12-14 |
Côme Chilliet | Removed useless STUBBED define
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commit | commitdiff | tree |
2016-12-14 |
Côme Chilliet | Added some security to avoid dividing by 0 if joints...
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commit | commitdiff | tree |
2016-12-14 |
Côme Chilliet | Call to static method should be static
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commit | commitdiff | tree |
2016-12-12 |
Côme Chilliet | Got rid of char[] uses in GameDraw.cpp
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commit | commitdiff | tree |
2016-12-12 |
Côme Chilliet | Trying to avoid crashes in Weapon::DoStuff
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commit | commitdiff | tree |
2016-12-12 |
Côme Chilliet | Fixes #41 It was hard to click on the next campaign...
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2016-12-11 |
Côme Chilliet | Fixed a lot of GCC warnings
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commit | commitdiff | tree |
2016-12-11 |
Côme Chilliet | Sorted all source files in folders
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commit | commitdiff | tree |
2016-12-11 |
Côme Chilliet | Stopped using Account pointers, and removed general...
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commit | commitdiff | tree |
2016-12-11 |
Côme Chilliet | Account active is now stored as an integer to avoid...
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commit | commitdiff | tree |
2016-12-11 |
Côme Chilliet | Replaced all uses of Account::active outside of Account...
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commit | commitdiff | tree |
2016-12-11 |
Côme Chilliet | Removed all modifications of Account active from outside...
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commit | commitdiff | tree |
2016-12-11 |
Côme Chilliet | Moved Account::active in Account class. Maybe it should...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Updating newdetail more often to avoid storing bad...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Reading debug mode from config again, but command line...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Oops, should be ifdef not ifndef
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Disabling exception catching when building debug, to...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Attempt at fixing the crash in DoAnimation
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Using at() instead of operator[] in currentFrame to...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Fixed a bug loading all persons with the same ID. I...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Oops, committed by mistake a temporary commenting of...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Removed useless Menu:: prefix, replaced uses of char...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Moved everything related to Menu is Menu.h,cpp and...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Replace MenuItem::init with a constructor
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Changed namespace Menu for a class
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Updated information in DEBUG-OPTIONS.txt
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Added a warning when loading a map with an old map...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Fix a crash when map contains a negative number of...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Cleaned up a bit debug keys, ALT is always needed now...
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commit | commitdiff | tree |
2016-12-10 |
Côme Chilliet | Debug mode is now a comandline option
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Added a class for Hotspots to avoid using several arrays
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Removed empty destructors. Joint::label is a bodypart
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Removed unused methods from Skeleton
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Replaced muscles and joints in Skeleton by vectors
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Got rid of malloc in Muscle
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Moved Joint and Muscle classes to their own files
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Using the right type for animation height and type
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Added convenient method to get target and current frames...
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Cleaned up Animation by using vectors and classes
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commit | commitdiff | tree |
2016-12-09 |
Côme Chilliet | Moved Skeleton and Animation to their own folder.
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commit | commitdiff | tree |
2016-12-08 |
Côme Chilliet | Replaced as much char* as possible by std::strings
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commit | commitdiff | tree |
2016-12-08 |
Côme Chilliet | Moved all calls to skeleton Load to Person
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commit | commitdiff | tree |
2016-12-07 |
Côme Chilliet | Moved as much as possible init in Person constructor
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commit | commitdiff | tree |
2016-12-07 |
Côme Chilliet | Fixed weird broken if/else/if
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2016-12-07 |
Côme Chilliet | Fixes #8 Removed glstubs.h and its uses
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commit | commitdiff | tree |
2016-12-04 |
Côme Chilliet | Trying to handle a bit better missing files and avoid...
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2016-12-03 |
Côme Chilliet | Trying to add implementations for MacOS and Windows
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commit | commitdiff | tree |
2016-12-02 |
Côme Chilliet | Dirs are now created if missing under GNU/Linux
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commit | commitdiff | tree |
2016-12-01 |
Côme Chilliet | Switched all data access to the new methods
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