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git.jsancho.org Git - lugaru.git/log
Neal Gompa [Tue, 15 Nov 2016 14:02:43 +0000 (09:02 -0500)]
CI: Add mingw{32,64}-headers to build_mingw{32,64} targets
Neal Gompa [Tue, 15 Nov 2016 12:31:39 +0000 (07:31 -0500)]
Remove superfluous explicit command for windres/rc
CMake handles this properly now, as of CMake 3.5, and this
gives us the flexibility to properly start MinGW64 builds
Neal Gompa [Mon, 14 Nov 2016 23:57:30 +0000 (18:57 -0500)]
CI: Force internal OpenGL for MinGW
Neal Gompa (ニール・ゴンパ) [Mon, 14 Nov 2016 23:06:22 +0000 (23:06 +0000)]
Merge branch 'fix-mingw32' into 'master'
Fix a first batch of mingw32 (gcc 6) compilation issues
Those fixes are mostly trial and error from someone with little experience with Windows compilers (especially getting things to work for both MinGW32 and MSVC), so there is likely room for improvement.
Part of #6.
Fixes #7.
See merge request !2
Rémi Verschelde [Mon, 14 Nov 2016 21:45:53 +0000 (22:45 +0100)]
mingw32: Fix issues with WIN32 not being defined
Not sure if that is the proper fix, but it does the trick for my toolchain.
An alternative might be to do s/WIN32/_WIN32/g, but I lack experience here.
Also fixed abs() redefinitions that conflicted with mingw's cmath.
Rémi Verschelde [Mon, 14 Nov 2016 21:34:19 +0000 (22:34 +0100)]
mingw32: Fix a couple build issues
- in libjpeg/jmorecfg.h:
error: conflicting declaration 'typedef short int UINT8'
error: conflicting declaration 'typedef unsigned int UINT16'
The fix used might break on MSVC, should be improved if need be.
- in OpenGL_Windows.cpp:
error: '_argc' was not declared in this scope
error: '_argv' was not declared in this scope
Rémi Verschelde [Mon, 14 Nov 2016 10:46:40 +0000 (10:46 +0000)]
Add project links to the README
Neal Gompa [Sun, 13 Nov 2016 22:32:35 +0000 (17:32 -0500)]
GameTick: add cmath include and _USE_MATH_DEFINES
Neal Gompa (ニール・ゴンパ) [Sun, 13 Nov 2016 21:45:06 +0000 (21:45 +0000)]
Merge branch 'readme' into 'master'
Add a README.md with details on the project and repo
See merge request !1
Rémi Verschelde [Sun, 13 Nov 2016 21:07:39 +0000 (22:07 +0100)]
Add a README.md with details on the project and repo
Also including a badge for the CI build results.
Neal Gompa [Sun, 13 Nov 2016 21:36:42 +0000 (16:36 -0500)]
Add missing force internal command for OSX and refactor CI file
Neal Gompa [Sun, 13 Nov 2016 21:30:55 +0000 (16:30 -0500)]
CI: Fixup for MinGW builds
Neal Gompa [Sun, 13 Nov 2016 21:09:23 +0000 (16:09 -0500)]
Fix cross-compiling command and add CI clause for MinGW
Neal Gompa [Sun, 13 Nov 2016 20:43:16 +0000 (15:43 -0500)]
CI: Add pkgconfig(libjpeg) dependency
Neal Gompa [Sun, 13 Nov 2016 20:38:45 +0000 (15:38 -0500)]
CI: Add missing make install
Neal Gompa [Sun, 13 Nov 2016 20:37:49 +0000 (15:37 -0500)]
Add .gitlab-ci.yml for enabling GitLab CI
Neal Gompa [Sun, 13 Nov 2016 19:53:35 +0000 (14:53 -0500)]
Hg -> Git: Remove hg files and put git ones
Rémi Verschelde [Sun, 13 Nov 2016 18:13:44 +0000 (19:13 +0100)]
License: Also list temple/World.png as texture from the Temple campaign
Rémi Verschelde [Tue, 8 Nov 2016 14:39:40 +0000 (15:39 +0100)]
Reorder content licensing info for clarity
Rémi Verschelde [Wed, 22 Apr 2015 08:31:08 +0000 (10:31 +0200)]
Fix crash due to wrong iterator type
Neal Gompa [Sun, 5 Apr 2015 17:14:21 +0000 (13:14 -0400)]
Add copyright header to Windows binary resource header file
Neal Gompa [Sun, 5 Apr 2015 17:12:17 +0000 (13:12 -0400)]
Add copyright header to source files to match license for project
Côme BERNIGAUD [Tue, 17 Mar 2015 22:58:45 +0000 (23:58 +0100)]
Handle the case where the current campaign has been deleted since last game.
(or if it can’t be opened for some reason)
Côme BERNIGAUD [Sat, 13 Jul 2013 20:56:42 +0000 (22:56 +0200)]
Removed numplayers (using Person::players.size() instead)
Côme BERNIGAUD [Sat, 13 Jul 2013 20:14:36 +0000 (22:14 +0200)]
player replaced by Person::players which is a vector of shared_ptr.
victim being a shared_ptr might be a memory leak, we should consider using weak_ptr for victim.
Having players being pointers will allow polymorphism so we can have a Rabbit and a Wolf class.
sf17k [Tue, 16 Apr 2013 00:43:25 +0000 (20:43 -0400)]
fix a crash
sf17k [Mon, 15 Apr 2013 23:17:57 +0000 (19:17 -0400)]
made convenience functions inlineable to avoid performance hit
sf17k [Mon, 15 Apr 2013 02:28:24 +0000 (22:28 -0400)]
CLEANED UP WHITESPACE
and removed some useless comments
sf17k [Mon, 15 Apr 2013 02:00:24 +0000 (22:00 -0400)]
FORMATTED IF STATEMENTS
sf17k [Mon, 15 Apr 2013 00:29:22 +0000 (20:29 -0400)]
BEAUTIFIED ALL SOURCE CODE
AStyle.exe --style=kr --pad-header --pad-oper *.c *.cpp *.h
sf17k [Fri, 12 Apr 2013 01:59:03 +0000 (21:59 -0400)]
comments and cleanup
sf17k [Sun, 7 Apr 2013 08:51:52 +0000 (04:51 -0400)]
beautified code
sf17k [Sun, 7 Apr 2013 03:20:23 +0000 (23:20 -0400)]
convenience functions
sf17k [Sun, 7 Apr 2013 02:57:40 +0000 (22:57 -0400)]
remove repetitive code
sf17k [Fri, 5 Apr 2013 23:49:50 +0000 (19:49 -0400)]
comments and simplification
sf17k [Fri, 5 Apr 2013 22:56:22 +0000 (18:56 -0400)]
employ convenience functions
sf17k [Fri, 5 Apr 2013 19:52:30 +0000 (15:52 -0400)]
added some comments
sf17k [Thu, 4 Apr 2013 22:09:36 +0000 (18:09 -0400)]
formatted if statements (Person.cpp)
sf17k [Thu, 4 Apr 2013 21:08:47 +0000 (17:08 -0400)]
beautified Person.cpp with AStyle
astyle --style=kr --pad-header --pad-oper Person.cpp
sf17k [Thu, 4 Apr 2013 20:20:51 +0000 (16:20 -0400)]
oops should've used tabs in Person.h
sf17k [Mon, 30 Jul 2012 05:46:44 +0000 (01:46 -0400)]
renames for readability
currentanimation -> animCurrent
targetanimation -> animTarget
currentframe -> frameCurrent
targetframe -> frameTarget
sf17k [Mon, 30 Jul 2012 04:35:39 +0000 (00:35 -0400)]
rename for readability
findDistancefast -> distsq
findDistancefastflat -> distsqflat
sf17k [Mon, 30 Jul 2012 04:15:14 +0000 (00:15 -0400)]
clean up formatting in Person.h
sf17k [Mon, 30 Jul 2012 01:25:06 +0000 (21:25 -0400)]
some findClosest* refactoring
sf17k [Sat, 12 May 2012 05:38:33 +0000 (01:38 -0400)]
get it to compile on my mingw setup
gcc's float.h is missing _fpclass(). mingw's float.h should work but for some reason it wasn't being used. using math.h fixes the problem.
the linker was being passed .def files, so I removed those.
Côme BERNIGAUD [Fri, 19 Aug 2011 20:55:00 +0000 (22:55 +0200)]
Some debug about textures.
blackfur.png file from empire campaign is malformed, made me think there was a bug in png loading.
sf17k [Wed, 8 Jun 2011 13:42:13 +0000 (09:42 -0400)]
added alt+enter fullscreen toggle
sf17k [Wed, 8 Jun 2011 12:51:45 +0000 (08:51 -0400)]
major refactor of texture system
sf17k [Sat, 4 Jun 2011 04:53:14 +0000 (00:53 -0400)]
don't use gluBuild2DMipmaps
sf17k [Fri, 3 Jun 2011 22:44:35 +0000 (18:44 -0400)]
oops, last commit fixed the wrong thing
sf17k [Fri, 3 Jun 2011 22:14:37 +0000 (18:14 -0400)]
fix one-pixel offset introduced in menu cleanup
sf17k [Fri, 3 Jun 2011 19:57:10 +0000 (15:57 -0400)]
glDeleteTextures safely ignores zeroes
sf17k [Mon, 30 May 2011 17:00:30 +0000 (13:00 -0400)]
fixed bad resolution being saved to config on first run
sf17k [Sun, 29 May 2011 19:26:28 +0000 (15:26 -0400)]
cleanup, renamed rotations to yaw/pitch
sf17k [Sun, 29 May 2011 16:30:19 +0000 (12:30 -0400)]
add include guard to Texture.h
sf17k [Sun, 29 May 2011 16:27:39 +0000 (12:27 -0400)]
major refactor of menu system, part 2
sf17k [Sun, 29 May 2011 06:55:36 +0000 (02:55 -0400)]
convert Game class to namespace
sf17k [Sun, 29 May 2011 03:29:52 +0000 (23:29 -0400)]
minor changes in menu system
sf17k [Thu, 26 May 2011 20:20:17 +0000 (16:20 -0400)]
major refactor of menu system, part 1
Côme BERNIGAUD [Fri, 20 May 2011 08:07:56 +0000 (10:07 +0200)]
merge
Côme BERNIGAUD [Fri, 20 May 2011 08:01:11 +0000 (10:01 +0200)]
supressed a done TODO
Alexander Monakov [Thu, 19 May 2011 07:32:38 +0000 (11:32 +0400)]
Fixup shipped config
sf17k [Thu, 19 May 2011 07:30:04 +0000 (11:30 +0400)]
fixed menu clicks carrying over
Alexander Monakov [Thu, 19 May 2011 07:11:43 +0000 (11:11 +0400)]
Merge with p/lugaru
Côme BERNIGAUD [Wed, 18 May 2011 20:56:21 +0000 (22:56 +0200)]
Some refactor about Person class.
Côme BERNIGAUD [Wed, 18 May 2011 20:55:29 +0000 (22:55 +0200)]
Added tag stableRC1 for changeset
c3d5e4ac8224
Côme BERNIGAUD [Wed, 18 May 2011 20:08:49 +0000 (22:08 +0200)]
bugfix about the console
Côme BERNIGAUD [Wed, 18 May 2011 18:30:03 +0000 (20:30 +0200)]
fixed some unwanted debug output
Côme BERNIGAUD [Wed, 18 May 2011 17:44:33 +0000 (19:44 +0200)]
console commands works again.
Côme BERNIGAUD [Wed, 18 May 2011 15:20:42 +0000 (17:20 +0200)]
The console key is now easy to configure. (the option will only be shown in debug mode)
Côme BERNIGAUD [Wed, 18 May 2011 13:44:44 +0000 (15:44 +0200)]
adding missing source files
Côme BERNIGAUD [Wed, 18 May 2011 13:43:58 +0000 (15:43 +0200)]
added a missing texture (the world image for temple campaign)
Côme BERNIGAUD [Tue, 17 May 2011 08:58:51 +0000 (10:58 +0200)]
Refactor of the texture system
Côme BERNIGAUD [Mon, 16 May 2011 15:42:40 +0000 (17:42 +0200)]
renaming some maps to be coherent.
Côme BERNIGAUD [Mon, 16 May 2011 01:49:03 +0000 (03:49 +0200)]
bugfix about weapons
Côme BERNIGAUD [Sun, 15 May 2011 17:03:08 +0000 (19:03 +0200)]
bug fix about pause menu
Côme BERNIGAUD [Sun, 15 May 2011 11:43:59 +0000 (13:43 +0200)]
Added a instruction file for compilation.
Côme BERNIGAUD [Sat, 14 May 2011 23:43:54 +0000 (01:43 +0200)]
A lot of clean up in MenuDraw.
Côme BERNIGAUD [Sat, 14 May 2011 14:01:18 +0000 (16:01 +0200)]
cleanup of campaign levels handling.
Côme BERNIGAUD [Sat, 14 May 2011 04:08:23 +0000 (06:08 +0200)]
little cleanup about campaign level handling
Côme BERNIGAUD [Fri, 13 May 2011 16:58:19 +0000 (18:58 +0200)]
bugfix (world texture was messed when fullscreen/windowed switch) and cleanups
Côme BERNIGAUD [Fri, 13 May 2011 16:33:39 +0000 (18:33 +0200)]
Some cleans, fullscreen is back if "--windowed" isn't passed as option.
Côme BERNIGAUD [Fri, 13 May 2011 15:47:18 +0000 (17:47 +0200)]
some small cleanups
Côme BERNIGAUD [Fri, 13 May 2011 15:32:19 +0000 (17:32 +0200)]
bug fix from weapon clean up
Côme BERNIGAUD [Fri, 13 May 2011 15:00:35 +0000 (17:00 +0200)]
Weapon clean up.
Côme BERNIGAUD [Fri, 13 May 2011 10:55:26 +0000 (12:55 +0200)]
bug fix in the campaign screen (lines on the map were not correctly shown)
Côme BERNIGAUD [Thu, 12 May 2011 17:44:21 +0000 (19:44 +0200)]
merge
Côme BERNIGAUD [Thu, 12 May 2011 17:43:57 +0000 (19:43 +0200)]
removing a debug cout
Côme BERNIGAUD [Thu, 12 May 2011 16:22:06 +0000 (18:22 +0200)]
Some bug fixes. Now the game remember which campaign you were playing last time.
sf17k [Thu, 12 May 2011 09:46:55 +0000 (05:46 -0400)]
updated xcode project
Côme BERNIGAUD [Thu, 12 May 2011 07:35:57 +0000 (09:35 +0200)]
I had added the wrong maps, not it works better
Côme BERNIGAUD [Wed, 11 May 2011 23:33:44 +0000 (01:33 +0200)]
Adding the temple campaign so we can test multiple campaigns features.
Côme BERNIGAUD [Wed, 11 May 2011 19:25:08 +0000 (21:25 +0200)]
The game now supports multiple campaigns!
Côme BERNIGAUD [Wed, 11 May 2011 17:21:56 +0000 (19:21 +0200)]
No more black background for the map, some little cleanup
Côme BERNIGAUD [Wed, 11 May 2011 16:49:18 +0000 (18:49 +0200)]
Problem fixed (LoadCampaign added when going back to campaign menu)
Côme BERNIGAUD [Wed, 11 May 2011 16:25:47 +0000 (18:25 +0200)]
almost nothing
Côme BERNIGAUD [Wed, 11 May 2011 11:55:41 +0000 (13:55 +0200)]
clean ups, and now campaignProgess is well initialized in accounts
sf17k [Wed, 11 May 2011 08:05:00 +0000 (04:05 -0400)]
campaign bug fixes
Côme BERNIGAUD [Tue, 10 May 2011 22:31:04 +0000 (00:31 +0200)]
first modifications in order to support multiple campaign.
Côme BERNIGAUD [Tue, 10 May 2011 21:27:04 +0000 (23:27 +0200)]
some more unused variables cleanup