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git.jsancho.org Git - lugaru.git/log
Vadim Trochinsky [Sun, 16 May 2010 19:07:21 +0000 (23:07 +0400)]
Do not initialize stencil buffer for interlaced stereo if we're not using interlaced stereo
Vadim Trochinsky [Sun, 16 May 2010 18:58:30 +0000 (22:58 +0400)]
Added signature for changeset
2c45b18d41b6
Vadim Trochinsky [Sun, 16 May 2010 18:57:58 +0000 (22:57 +0400)]
Move stereo reversing code so that it works for all stereo modes.
Fix anaglyph which was accidentally reversed.
Vadim Trochinsky [Sun, 16 May 2010 12:56:33 +0000 (16:56 +0400)]
Merged with parent
Neal Gompa [Sun, 16 May 2010 05:52:55 +0000 (00:52 -0500)]
Added a line to enforce inclusion of C99 support headers for MSVC
Neal Gompa [Sun, 16 May 2010 05:44:48 +0000 (00:44 -0500)]
Removed Mac OS X garbage files
Neal Gompa [Sun, 16 May 2010 03:55:31 +0000 (22:55 -0500)]
Fixed Data folder path for OSX bundles
Neal Gompa [Sun, 16 May 2010 03:17:45 +0000 (22:17 -0500)]
Took off some FORCE markers to allow configuration on OSX
Neal Gompa [Sun, 16 May 2010 03:04:10 +0000 (22:04 -0500)]
Moved 'resource.h' inclusion in 'OpenGL_Windows.cpp' to only be included on Win32 platform
Neal Gompa [Sun, 16 May 2010 02:30:55 +0000 (21:30 -0500)]
Fixed header include in 'OpenGL_Windows.cpp'
Neal Gompa [Sun, 16 May 2010 02:15:57 +0000 (21:15 -0500)]
Made massive change to CMake scripts. Hopefully now CMake scripts will produce working Mac OS X Application bundles in the install step.
Vadim Trochinsky [Sun, 16 May 2010 01:52:10 +0000 (05:52 +0400)]
Initial stereo code.
Anaglyph and horizontal interlacing are supported.
No settings (change in Globals.cpp for now)
Neal Gompa [Sat, 15 May 2010 23:51:02 +0000 (18:51 -0500)]
Whoops. Make sure CMake scripts copy SDL dylib only if it is being linked to it in the first place...
Neal Gompa [Sat, 15 May 2010 23:38:33 +0000 (18:38 -0500)]
Looks like Windows users aren't the only ones that need to be handled carefully. Made CMake scripts copy SDL dylib as part of install build process on Mac OS X.
Alexander Monakov [Sat, 15 May 2010 20:13:26 +0000 (00:13 +0400)]
Clean up skin texture loading
Neal Gompa [Sat, 15 May 2010 19:10:28 +0000 (14:10 -0500)]
Fix error on forcing inclusion of OpenGL headers on Windows
Neal Gompa [Sat, 15 May 2010 18:35:22 +0000 (13:35 -0500)]
Fixed movement sounds
Neal Gompa [Sat, 15 May 2010 18:04:37 +0000 (13:04 -0500)]
Removing option to not use internal OpenGL headers on Windows; headers for all Windows compilers are not sane
Harley Laue [Sat, 15 May 2010 17:55:24 +0000 (12:55 -0500)]
Don't force GL headers if the user doesn't want that
Neal Gompa [Sat, 15 May 2010 17:43:03 +0000 (12:43 -0500)]
Replacing the headers yet again, this time from Mesa 7.8.1
Neal Gompa [Sat, 15 May 2010 17:14:35 +0000 (12:14 -0500)]
Corrected header include in OpenGL header
Neal Gompa [Sat, 15 May 2010 07:30:32 +0000 (02:30 -0500)]
Replaced headers with icculus' OpenGL headers, which hopefully fix MSVC building without breaking MinGW builds
Neal Gompa [Sat, 15 May 2010 07:20:11 +0000 (02:20 -0500)]
Commented out usage of header in OpenGL headers because it broke MSVC
Ryan C. Gordon [Sat, 15 May 2010 06:50:03 +0000 (02:50 -0400)]
Fixed compiler warnings about taking the address of a temporary.
Ryan C. Gordon [Sat, 15 May 2010 06:31:44 +0000 (02:31 -0400)]
Fixed Build-and-run in the Xcode project.
Now it copies SDL and the game data to the app bundle in a custom build step,
so the game can actually work if launched from Xcode.
Thanks to Wolf Mathwig for documenting how to do this.
Ryan C. Gordon [Sat, 15 May 2010 06:23:42 +0000 (02:23 -0400)]
Removed Quit.png<space> ... it's not used. Maybe a pre-HD texture?
Thanks to Aapo Rantalainen for catching this.
Ryan Hanson [Sat, 15 May 2010 05:44:32 +0000 (00:44 -0500)]
Added a ConvertFileName() to 'GameTick.cpp'
Ryan Hanson [Sat, 15 May 2010 05:42:45 +0000 (00:42 -0500)]
Added a ConvertFileName() to 'Models.cpp'
Neal Gompa [Sat, 15 May 2010 05:27:32 +0000 (00:27 -0500)]
Fixed a mistake in using ConvertFileName() in 'GameInitDispose.cpp'
Neal Gompa [Sat, 15 May 2010 00:30:58 +0000 (19:30 -0500)]
Reverted all changes to 'GameTick.cpp' because it broke Lugaru codebase badly
Neal Gompa [Fri, 14 May 2010 23:44:55 +0000 (18:44 -0500)]
Another block of 'GameTick.cpp' converted file paths to use ConvertFileName(), so it works on Windows compiled with MinGW; Don't hold your breath, still a lot of the file to go through
Neal Gompa [Fri, 14 May 2010 23:33:41 +0000 (18:33 -0500)]
Made it halfway through 'GameTick.cpp' in converting file paths to use ConvertFileName(), so it works on Windows compiled with MinGW; Don't hold your breath, still a lot of the file to go through
Neal Gompa [Fri, 14 May 2010 23:17:47 +0000 (18:17 -0500)]
Made some filepaths in 'GameTick.cpp' use ConvertFileName(), so it works on Windows compiled with MinGW; Don't hold your breath, still a lot of the file to go through
Neal Gompa [Fri, 14 May 2010 22:26:03 +0000 (17:26 -0500)]
Made sound file filepaths use ConvertFileName(), so it works on Windows compiled with MinGW
Neal Gompa [Fri, 14 May 2010 22:05:32 +0000 (17:05 -0500)]
Made a few more filepaths use ConvertFileName(), so it works on Windows compiled with MinGW
Ryan Hanson [Fri, 14 May 2010 21:46:07 +0000 (16:46 -0500)]
Made a couple more filepaths use ConvertFileName(), so it works on Windows compiled with MinGW
Ryan Hanson [Fri, 14 May 2010 21:26:32 +0000 (16:26 -0500)]
Made filepaths use ConvertFileName(), so it works on Windows compiled with MinGW
Neal Gompa [Fri, 14 May 2010 20:41:14 +0000 (15:41 -0500)]
Reverting file paths changes; they make the problem a lot worse (segfaults)
Neal Gompa [Fri, 14 May 2010 20:19:47 +0000 (15:19 -0500)]
Oops, Initial forward slash needs to be removed in POSIX file paths
Neal Gompa [Fri, 14 May 2010 19:29:24 +0000 (14:29 -0500)]
Changed paths in several files from OS9 style to POSIX-style to make it work better on Linux and Windows
Neal Gompa [Fri, 14 May 2010 18:17:09 +0000 (13:17 -0500)]
Made sure that 'MacCompatibility.h' is used only with UNIX
Ryan C. Gordon [Fri, 14 May 2010 16:05:35 +0000 (12:05 -0400)]
Removed DRIVER.CC (unused).
Ryan C. Gordon [Fri, 14 May 2010 15:52:02 +0000 (11:52 -0400)]
Fix use of va_copy() on MSVC.
Ryan C. Gordon [Fri, 14 May 2010 15:49:22 +0000 (11:49 -0400)]
Fixed compiler warning.
Ryan C. Gordon [Fri, 14 May 2010 15:46:59 +0000 (11:46 -0400)]
Maybe fix some MSVC build issues.
Ryan C. Gordon [Fri, 14 May 2010 15:43:54 +0000 (11:43 -0400)]
Lighting code cleanup.
Neal Gompa [Fri, 14 May 2010 07:20:12 +0000 (02:20 -0500)]
Restored old OpenGL headers; hopefully this makes it work on MSVC
Neal Gompa [Fri, 14 May 2010 07:14:01 +0000 (02:14 -0500)]
Fixed conditional with configuring OpenGL to only activate with MinGW
Neal Gompa [Fri, 14 May 2010 06:47:35 +0000 (01:47 -0500)]
Added in 'stdint.h' and 'inttypes.h' files, since MSVC isn't C99 compliant
Neal Gompa [Fri, 14 May 2010 06:46:37 +0000 (01:46 -0500)]
Added in 'stdint.h' and 'inttypes.h' for MSVC as Dependencies, since MSVC isn't C99 compliant
Neal Gompa [Fri, 14 May 2010 06:13:42 +0000 (01:13 -0500)]
Added in support for resource compilation in MSVC; Windows support is hopefully complete from the buildsystem.
Ryan C. Gordon [Fri, 14 May 2010 06:04:01 +0000 (02:04 -0400)]
Merge.
Ryan C. Gordon [Fri, 14 May 2010 06:03:22 +0000 (02:03 -0400)]
Removed unused netmessages code.
Neal Gompa [Fri, 14 May 2010 05:59:50 +0000 (00:59 -0500)]
Added in support for MSVC building for MSVC2005 and MSVC2008; Windows support is hopefully complete from the builsystem.
Ryan C. Gordon [Fri, 14 May 2010 05:46:45 +0000 (01:46 -0400)]
Replaced Constants.h defines with const ints.
Credit for this goes to Jookia, whose patch I found here:
http://github.com/pvtcupcakes/Lugaru/
Ryan C. Gordon [Fri, 14 May 2010 05:21:35 +0000 (01:21 -0400)]
Removed registration checks.
Ryan C. Gordon [Fri, 14 May 2010 05:15:18 +0000 (01:15 -0400)]
Removed old OS9 code stuff.
Ryan C. Gordon [Fri, 14 May 2010 05:05:53 +0000 (01:05 -0400)]
Merge.
Neal Gompa [Fri, 14 May 2010 05:05:21 +0000 (00:05 -0500)]
Removed 'md5.h' from CMake scripts, as it no longer exists
Ryan C. Gordon [Fri, 14 May 2010 05:05:09 +0000 (01:05 -0400)]
Removed non-SDL codepaths.
Ryan C. Gordon [Fri, 14 May 2010 04:57:48 +0000 (00:57 -0400)]
Removed MD5 sources.
Ryan C. Gordon [Fri, 14 May 2010 04:52:45 +0000 (00:52 -0400)]
Fixed Xcode project.
Ryan C. Gordon [Fri, 14 May 2010 04:46:59 +0000 (00:46 -0400)]
Implemented isFocused().
Ryan C. Gordon [Fri, 14 May 2010 04:42:56 +0000 (00:42 -0400)]
Removed leftover DevIL support code.
Ryan C. Gordon [Fri, 14 May 2010 04:28:47 +0000 (00:28 -0400)]
merge
Ryan C. Gordon [Fri, 14 May 2010 04:26:43 +0000 (00:26 -0400)]
Fixed some strrchr compiler warnings.
Harley Laue [Fri, 14 May 2010 04:09:30 +0000 (23:09 -0500)]
Applied patch from issue #4
Ryan C. Gordon [Fri, 14 May 2010 03:32:48 +0000 (23:32 -0400)]
Fixed another printf() format string issue.
Ryan C. Gordon [Fri, 14 May 2010 03:30:32 +0000 (23:30 -0400)]
Fixed printf() formatting string.
Neal Gompa [Fri, 14 May 2010 03:26:06 +0000 (22:26 -0500)]
Fixed SDL linkage and internal libjpeg linkage breaks
Neal Gompa [Fri, 14 May 2010 02:46:12 +0000 (21:46 -0500)]
Fixed paths for MinGW SDL libraries
Neal Gompa [Fri, 14 May 2010 01:43:09 +0000 (20:43 -0500)]
Reverted internal SDL lib configuration modification, made the problem worse
Neal Gompa [Fri, 14 May 2010 01:00:42 +0000 (20:00 -0500)]
Modified internal SDL lib configuration to properly set up; Added #undef/#define to 'openal_wrapper.h' to fix building on Windows
Neal Gompa [Fri, 14 May 2010 00:10:27 +0000 (19:10 -0500)]
Fixed CMake detection of internal libs
Neal Gompa [Fri, 14 May 2010 00:07:17 +0000 (19:07 -0500)]
Merged
Neal Gompa [Fri, 14 May 2010 00:06:55 +0000 (19:06 -0500)]
Something screwy with internal headers, added headers from OpenAL-Soft
Neal Gompa [Fri, 14 May 2010 00:05:44 +0000 (19:05 -0500)]
Something screwy with internal headers, replaced them with headers from OpenAL-Soft
Harley Laue [Thu, 13 May 2010 23:50:20 +0000 (18:50 -0500)]
Merged
Harley Laue [Thu, 13 May 2010 23:49:02 +0000 (18:49 -0500)]
Fixed CMake so Force internal actually has a chance at working correctly
Harley Laue [Thu, 13 May 2010 23:48:38 +0000 (18:48 -0500)]
Missed an fmod header
Neal Gompa [Thu, 13 May 2010 23:46:45 +0000 (18:46 -0500)]
Fixed install paths in CMake so that the compiled binary is properly installed
Neal Gompa [Thu, 13 May 2010 23:34:13 +0000 (18:34 -0500)]
Fixed includes in 'openal_wrapper.h' to fit with CMake's detection scheme
Neal Gompa [Thu, 13 May 2010 23:26:30 +0000 (18:26 -0500)]
Fixed error in handling Lugaru's default Windows install prefix
Harley Laue [Thu, 13 May 2010 23:25:02 +0000 (18:25 -0500)]
Seems there were a few things I forgot when I removed FMod. Should be about it
Neal Gompa [Thu, 13 May 2010 23:23:30 +0000 (18:23 -0500)]
Oops, forgot to actually pre-define the OpenAL internal library configuration
Neal Gompa [Thu, 13 May 2010 23:15:36 +0000 (18:15 -0500)]
Oops, forgot to actually commit the MinGW OpenAL libs themselves...
Neal Gompa [Thu, 13 May 2010 23:14:24 +0000 (18:14 -0500)]
Merged
Neal Gompa [Thu, 13 May 2010 23:13:24 +0000 (18:13 -0500)]
Added internal OpenAL libs for MinGW on Windows; MSVC internal libs to come soon
Harley Laue [Thu, 13 May 2010 22:51:53 +0000 (17:51 -0500)]
Forgot to update CMake... again...
Harley Laue [Thu, 13 May 2010 22:50:33 +0000 (17:50 -0500)]
Merged FMod changes in
Harley Laue [Thu, 13 May 2010 22:41:02 +0000 (17:41 -0500)]
Removed FMod from the source.
* This isn't the best fix yet, but it works and should be a good starting point
in the future.
Neal Gompa [Thu, 13 May 2010 22:09:27 +0000 (17:09 -0500)]
Added 'mesa_wgl.h' to make OpenGL headers happy on Windows
Neal Gompa [Thu, 13 May 2010 22:03:23 +0000 (17:03 -0500)]
Added win32 SDL libraries for MinGW and MSVC; Modified CMake scripts to properly install 'SDL.dll' to install prefix
Christian Ohm [Thu, 13 May 2010 18:01:23 +0000 (20:01 +0200)]
Get rid of dupicated code in the text routines.
Ryan C. Gordon [Thu, 13 May 2010 20:06:37 +0000 (16:06 -0400)]
Fixed dependencies, made them optional (so you can override system libs).
Ryan C. Gordon [Thu, 13 May 2010 18:45:07 +0000 (14:45 -0400)]
Merge.
Ryan C. Gordon [Thu, 13 May 2010 18:43:12 +0000 (14:43 -0400)]
Reworked CMakeLists.txt.
Now it is all contained in one file, instead of spread over subdirs,
and dependencies will fall back to internal versions if they aren't found
on the system.
This work is still in progress!
Neal Gompa [Thu, 13 May 2010 16:38:19 +0000 (11:38 -0500)]
Remove 'wincompat.h' from CMake scripts to let it build again
Harley Laue [Thu, 13 May 2010 16:31:00 +0000 (11:31 -0500)]
wincompat.h doesn't seem to be used, and it has a questionable copyright
notice.
* It's most likely ok, but we don't need it really either way
Ryan C. Gordon [Thu, 13 May 2010 14:57:49 +0000 (10:57 -0400)]
Cleaned up the stricmp() nonsense.