(scm_t_subr)irr_scene_addCustomSceneNode);
scm_c_define_gsubr ("add-octree-scene-node!", 2, 0, 1,
(scm_t_subr)irr_scene_addOctreeSceneNode);
+ scm_c_define_gsubr ("add-sphere-scene-node!", 1, 0, 1,
+ (scm_t_subr)irr_scene_addSphereSceneNode);
scm_c_define_gsubr ("create-rotation-animator", 2, 0, 0,
(scm_t_subr)irr_scene_createRotationAnimator);
scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
scm_c_export ("add-animated-mesh-scene-node!", "add-camera-scene-node!",
"add-camera-scene-node-fps!", "add-custom-scene-node!",
- "add-octree-scene-node!", "create-rotation-animator",
- "get-mesh", "get-root-scene-node",
+ "add-octree-scene-node!", "add-sphere-scene-node!",
+ "create-rotation-animator", "get-mesh", "get-root-scene-node",
"get-scene-manager", NULL);
}
return wrap_mesh_scene_node (node);
}
+ SCM
+ irr_scene_addSphereSceneNode (SCM wrapped_scene_manager,
+ SCM rest)
+ {
+ SCM radius = scm_from_double (5.0);
+ SCM poly_count = scm_from_int32 (16);
+ SCM parent = scm_from_bool (0);
+ SCM id = scm_from_int32 (-1);
+ SCM position = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM rotation = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM scale = scm_list_3 (scm_from_double (1),
+ scm_from_double (1),
+ scm_from_double (1));
+
+ scm_c_bind_keyword_arguments ("add-sphere-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("radius"), &radius,
+ scm_from_utf8_keyword ("poly-count"), &poly_count,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("position"), &position,
+ scm_from_utf8_keyword ("rotation"), &rotation,
+ scm_from_utf8_keyword ("scale"), &scale,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::IMeshSceneNode* node =
+ smgr->addSphereSceneNode (scm_to_double (radius),
+ scm_to_int32 (poly_count),
+ scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale));
+ return wrap_mesh_scene_node (node);
+ }
+
SCM
irr_scene_createRotationAnimator (SCM wrapped_scene_manager,
SCM rotation_speed)
{
irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
irr::scene::ISceneNodeAnimator* anim =
- smgr->createRotationAnimator(scm_to_vector3df (rotation_speed));
+ smgr->createRotationAnimator (scm_to_vector3df (rotation_speed));
return wrap_scene_node_animator (anim);
}