--- /dev/null
+Lugaru: Temple
+==============
+
+Welcome to "Lugaru: The Rabbit's Foot"'s unofficial expansion pack. Unofficial,
+but free. Like in "Christmas". Introducing...
+
+Lugaru: Temple (aka, The Rabbit's Other Foot)
+
+This includes 31 maps, 85 rabbits + 15 wolves on the receiving side, plus 4
+different player characters. All this wraped up in a large campaign, complete
+with scenario and dialogue.
+
+
+Sven is Turner's twin brother (or maybe just a cousin, he was never very clear
+on this). He's been training in the desert (see my previous map pack) to become
+the new master of his Temple. He has just come back.
+
+The story starts right in the heat of things, and what's happening is only
+implied by the dialogues, not flat out explained. But you should figure out very
+quickly. The scenario is quite simple and just a frame for the levels.
+
+Be aware that said levels are more demanding than the regular campaign from
+both player and computer. I've ensured that every map yields at least 50 FPS on
+my 1.67 GHz G4 laptop. Slower camputers may need to lower detail settings to get
+consistent gameplay. As for the the player (you there), you should at least have
+completed the regular campaign. This one is aimed at people who already know the
+normal game well.
+
+Last thing, don't be too upset if there are small glitches. The level editor
+is unsupported and reliably crashes when you stare at it the wrong way.
+
+Enjoy!
+
+See you on the wolfire boards-
+Silb
+
+
+WARNING: PG-13 rating. About 100 violent deaths on screen. (Also, a relative of
+the main character used the word "bastard".)
+
+
+Troubleshooting
+---------------
+
+A rare bug that may be specific to my campaign:
+Sometimes, the slow-motion effect which kicks in when you kill an enemy doesn't
+stop. You have to deactivate it manually by hitting 'b'. This usually means that
+you can't finish the map, even if you kill everyone. You have to restart the
+level. I've never encountered this bug with debug mode off, so it's not that
+much of a problem.
+
+If a level crashes, replace it with the map 'svenskip' in the Data/Maps folder-
+or, more elegant, in the campaign file (Data/Campaigns/temple.txt).
+
+
+Some useful info
+----------------
+
+- All levels where Sven wears his ninja outfit can be completed "One with the
+shadows!"-style, ie, you can kill every enemy from behind. This is particularly
+tricky in "General Mansion" (map 'svenninja') and "Old Fort" (map 'svenfort').
+
+- The Last Level: Ice Cave
+It can be very difficult. If all else fails, read this:
+The wolves roll and flip about when you jump with a knife (to avoid being ninja
+bull's eye'd). Use this trick near the pits and poof! no wolf.
+
+- Most of the levels are best played for themselves once you know them, without
+the constraint of a linear compaign. You may need this:
+
+Table of correspondance between level names and map names (for combat maps
+only):
+
+ "Giant Ruins": svenclimb
+ "Ruins Top": svenheaven
+ "West Pass": svensthwrong + svendefend
+ "Old Fort": svenfort
+ "Heading to Clearing": svenforest + svenearl
+ "Snowy Fields" : svenredbw + svenredbw2
+ "Snowy Fields: Night" : svenredbw3
+ "Snowy Fields: Dawn" : svenredbw4 + svenredbw5
+ "Desert Beacons": svendawn
+ "Canyon": svencanyon
+ "Border": svenninjabefore
+ "General Mansion": svenninja
+ "Ruins": svenruins
+ "Wolf Mountain": svenalpha
+ "Border Wall": svendecoy
+ "Castle Bridge": svenchasm
+ "Throne Hall": sventhrone
+ "Ice Cave": svenfireice