From e1b77b83ecf55f4ed9a02aeb2b699e58c3128eb6 Mon Sep 17 00:00:00 2001 From: =?utf8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 13 Dec 2016 21:02:18 +0100 Subject: [PATCH] Add original Temple readme and fix doc install --- CMakeLists.txt | 4 +- Docs/README.Temple.txt | 91 ++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 94 insertions(+), 1 deletion(-) create mode 100644 Docs/README.Temple.txt diff --git a/CMakeLists.txt b/CMakeLists.txt index d1e6295..4cc0faa 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -291,7 +291,9 @@ endif(APPLE) install(FILES ${CMAKE_SOURCE_DIR}/AUTHORS ${CMAKE_SOURCE_DIR}/CONTENT-LICENSE.txt ${CMAKE_SOURCE_DIR}/COPYING.txt - ${CMAKE_SOURCE_DIR}/DEVTOOLS.txt ${CMAKE_SOURCE_DIR}/README.md ${CMAKE_SOURCE_DIR}/RELEASE-NOTES.md + ${CMAKE_SOURCE_DIR}/Docs/DEVTOOLS.txt + ${CMAKE_SOURCE_DIR}/Docs/README.Empire.txt + ${CMAKE_SOURCE_DIR}/Docs/README.Temple.txt DESTINATION ${LUGARU_DOCDIR}) diff --git a/Docs/README.Temple.txt b/Docs/README.Temple.txt new file mode 100644 index 0000000..db92898 --- /dev/null +++ b/Docs/README.Temple.txt @@ -0,0 +1,91 @@ +Lugaru: Temple +============== + +Welcome to "Lugaru: The Rabbit's Foot"'s unofficial expansion pack. Unofficial, +but free. Like in "Christmas". Introducing... + +Lugaru: Temple (aka, The Rabbit's Other Foot) + +This includes 31 maps, 85 rabbits + 15 wolves on the receiving side, plus 4 +different player characters. All this wraped up in a large campaign, complete +with scenario and dialogue. + + +Sven is Turner's twin brother (or maybe just a cousin, he was never very clear +on this). He's been training in the desert (see my previous map pack) to become +the new master of his Temple. He has just come back. + +The story starts right in the heat of things, and what's happening is only +implied by the dialogues, not flat out explained. But you should figure out very +quickly. The scenario is quite simple and just a frame for the levels. + +Be aware that said levels are more demanding than the regular campaign from +both player and computer. I've ensured that every map yields at least 50 FPS on +my 1.67 GHz G4 laptop. Slower camputers may need to lower detail settings to get +consistent gameplay. As for the the player (you there), you should at least have +completed the regular campaign. This one is aimed at people who already know the +normal game well. + +Last thing, don't be too upset if there are small glitches. The level editor +is unsupported and reliably crashes when you stare at it the wrong way. + +Enjoy! + +See you on the wolfire boards- +Silb + + +WARNING: PG-13 rating. About 100 violent deaths on screen. (Also, a relative of +the main character used the word "bastard".) + + +Troubleshooting +--------------- + +A rare bug that may be specific to my campaign: +Sometimes, the slow-motion effect which kicks in when you kill an enemy doesn't +stop. You have to deactivate it manually by hitting 'b'. This usually means that +you can't finish the map, even if you kill everyone. You have to restart the +level. I've never encountered this bug with debug mode off, so it's not that +much of a problem. + +If a level crashes, replace it with the map 'svenskip' in the Data/Maps folder- +or, more elegant, in the campaign file (Data/Campaigns/temple.txt). + + +Some useful info +---------------- + +- All levels where Sven wears his ninja outfit can be completed "One with the +shadows!"-style, ie, you can kill every enemy from behind. This is particularly +tricky in "General Mansion" (map 'svenninja') and "Old Fort" (map 'svenfort'). + +- The Last Level: Ice Cave +It can be very difficult. If all else fails, read this: +The wolves roll and flip about when you jump with a knife (to avoid being ninja +bull's eye'd). Use this trick near the pits and poof! no wolf. + +- Most of the levels are best played for themselves once you know them, without +the constraint of a linear compaign. You may need this: + +Table of correspondance between level names and map names (for combat maps +only): + + "Giant Ruins": svenclimb + "Ruins Top": svenheaven + "West Pass": svensthwrong + svendefend + "Old Fort": svenfort + "Heading to Clearing": svenforest + svenearl + "Snowy Fields" : svenredbw + svenredbw2 + "Snowy Fields: Night" : svenredbw3 + "Snowy Fields: Dawn" : svenredbw4 + svenredbw5 + "Desert Beacons": svendawn + "Canyon": svencanyon + "Border": svenninjabefore + "General Mansion": svenninja + "Ruins": svenruins + "Wolf Mountain": svenalpha + "Border Wall": svendecoy + "Castle Bridge": svenchasm + "Throne Hall": sventhrone + "Ice Cave": svenfireice -- 2.39.2