extern ImageRec texture;
extern bool trilinear;
-
-class TextureRes
-{
-private:
- static vector<TextureRes*> list;
-
- GLuint id;
- string filename;
- bool hasMipmap;
- bool hasAlpha;
- bool isSkin;
- int skinsize;
- GLubyte* data;
- int datalen;
- GLubyte* skindata;
-
- void load();
-
-public:
- TextureRes(const string& filename, bool hasMipmap, bool hasAlpha);
- TextureRes(const string& filename, bool hasMipmap, GLubyte* array, int* skinsize);
- ~TextureRes();
- void bind();
-
- static void reloadAll();
-};
-
-
vector<TextureRes*> TextureRes::list;
void TextureRes::load()
{
//load image into 'texture' global var
- if (!skindata) {
- upload_image(ConvertFileName(filename.c_str()));
- }
+ upload_image(ConvertFileName(filename.c_str()));
skinsize = texture.sizeX;
GLuint type = GL_RGBA;
}
if (isSkin) {
- if (skindata) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, skinsize, skinsize, 0, GL_RGB, GL_UNSIGNED_BYTE, skindata);
- } else {
- free(data);
- const int nb = texture.sizeY * texture.sizeX * (texture.bpp / 8);
- data = (GLubyte*)malloc(nb * sizeof(GLubyte));
- datalen = 0;
- for (int i = 0; i < nb; i++)
- if ((i + 1) % 4 || type == GL_RGB)
- data[datalen++] = texture.data[i];
- glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
- }
+ free(data);
+ const int nb = texture.sizeY * texture.sizeX * (texture.bpp / 8);
+ data = (GLubyte*)malloc(nb * sizeof(GLubyte));
+ datalen = 0;
+ for (int i = 0; i < nb; i++)
+ if ((i + 1) % 4 || type == GL_RGB)
+ data[datalen++] = texture.data[i];
+ glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
} else {
glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, type, GL_UNSIGNED_BYTE, texture.data);
}
TextureRes::TextureRes(const string& _filename, bool _hasMipmap, bool _hasAlpha):
id(0), filename(_filename), hasMipmap(_hasMipmap), hasAlpha(_hasAlpha), isSkin(false),
- skinsize(0), data(NULL), datalen(0), skindata(NULL)
+ skinsize(0), data(NULL), datalen(0)
{
load();
list.push_back(this);
TextureRes::TextureRes(const string& _filename, bool _hasMipmap, GLubyte* array, int* skinsizep):
id(0), filename(_filename), hasMipmap(_hasMipmap), hasAlpha(false), isSkin(true),
- skinsize(0), data(NULL), datalen(0), skindata(NULL)
+ skinsize(0), data(NULL), datalen(0)
{
load();
*skinsizep = skinsize;
for (int i = 0; i < datalen; i++)
array[i] = data[i];
- skindata = array;
list.push_back(this);
}
}
}
-void TextureRes::reloadAll()
-{
- for (vector<TextureRes*>::iterator it = list.begin(); it != list.end(); it++) {
- (*it)->id = 0;
- (*it)->load();
- }
-}
-
-
void Texture::load(const string& filename, bool hasMipmap, bool hasAlpha)
{
destroy();
else
glBindTexture(GL_TEXTURE_2D, 0);
}
-
-void Texture::reloadAll()
-{
- TextureRes::reloadAll();
-}
-