;;; Main Loop
-(define loop-flag #f)
+(define game-loop-flag #f)
(define game-loop-thread #f)
+(define game-loop-procedure #f)
(define-macro (run-in-game-loop proc)
(let ((pgl (string->symbol (string-concatenate (list (symbol->string proc) "-in-game-loop"))))
(run-in-game-loop resize-screen)
(define-macro (game . code)
- (if (null? code)
- #f
- `(call-with-new-thread (lambda () ,@code))))
+ `(set! game-loop-procedure
+ ,(if (null? code)
+ `#f
+ `(lambda (game-elements) ,@code))))
(define (init-gacela)
- (hide-all-mobs)
+; (hide-all-mobs)
(cond ((not game-loop-thread)
(set! game-loop-thread (call-with-new-thread (lambda () (cond ((not (game-running?)) (game-loop))))))))
- (while (not loop-flag))
+ (while (not game-loop-flag))
#t)
(define (quit-gacela)
- (hide-all-mobs)
+; (hide-all-mobs)
(set! game-loop-thread #f)
- (set! loop-flag #f)
+ (set! game-loop-flag #f)
(quit-video))
(define (game-loop)
- (refresh-active-mobs)
+; (refresh-active-mobs)
(init-video *width-screen* *height-screen* *bpp-screen* #:title *title* #:mode *mode* #:fps *frames-per-second*)
- (set! loop-flag #t)
- (let loop ()
- (cond (loop-flag
+ (set! game-loop-flag #t)
+ (let loop ((game-elements '()))
+ (cond (game-loop-flag
(init-frame-time)
; (check-connections)
(process-events)
(else
(clear-screen)
(to-origin)
- (refresh-active-mobs)
- (run-mobs)
- (run-extensions)
+; (refresh-active-mobs)
+; (run-mobs)
+; (run-extensions)
+ (if game-loop-procedure
+ (set! game-elements (game-loop-procedure game-elements)))
+ (process-game-elements game-elements)
(flip-screen)
(delay-frame)
(loop)))))))
-(define (gacela-script args)
- (while loop-flag (sleep 1)))
-
(define (game-running?)
- loop-flag)
+ game-loop-flag)
+(define (process-game-elements elements)
+ (cond ((not (list? elements))
+ (process-game-elements (list elements)))
+ (else
+ (draw-meshes (filter (lambda (e) (mesh? e)) elements))
+)))
;;; Extensions to main loop
(glNormal3f -1 0 0)
(draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) #:texture (or texture-6 texture) #:color (or color-6 color)))))
-(define* (translate x y #:optional (z 0))
+(define* (gtranslate x y #:optional (z 0))
(glTranslatef x y z))
-(define (rotate . rot)
+(define (grotate . rot)
(cond ((3d-mode?)
(apply 3d-rotate rot))
(else
((not (= (ftglGetFontFaceSize font) (font-size font)))
(ftglSetFontFaceSize font (font-size font) 72)))
(ftglRenderFont font text FTGL_RENDER_ALL))
+
+
+;;; Meshes
+
+(define mesh-type
+ (make-record-type "mesh"
+ '(draw translate turn rotate inner-properties inner-property properties properties-set! property property-set!)
+ (lambda (record port)
+ (format port "#<mesh: ~a" (mesh-inner-property record 'type))
+ (for-each (lambda (x)
+ (cond (((@ (gacela utils) bound?) (cdr x))
+ (format port " ~a" x))))
+ (mesh-properties record))
+ (display ">" port))))
+
+(define mesh? (record-predicate mesh-type))
+
+(define* (make-mesh type proc)
+ (apply
+ (record-constructor mesh-type)
+ (let ((px 0) (py 0) (pz 0)
+ (ax 0) (ay 0) (az 0)
+ (rx 0) (ry 0) (rz 0)
+ (properties '()))
+ (let ((inner-properties
+ (lambda ()
+ `((type . ,type) (x . ,px) (y . ,py) (z . ,pz) (ax . ,ax) (ay . ,ay) (az . ,az) (rx . ,rx) (ry . ,ry) (rz . ,rz)))))
+ (list
+ (lambda ()
+ "draw"
+ (glmatrix-block
+ (grotate ax ay az)
+ (gtranslate px py pz)
+ (grotate rx ry rz)
+ (proc properties)))
+ (lambda (x y z)
+ "translate"
+ (set! px (+ px x))
+ (set! py (+ py y))
+ (set! pz (+ pz z)))
+ (lambda (x y z)
+ "turn"
+ (set! ax (+ ax x))
+ (set! ay (+ ay y))
+ (set! az (+ az z)))
+ (lambda (x y z)
+ "rotate"
+ (set! rx (+ rx x))
+ (set! ry (+ ry y))
+ (set! rz (+ rz z)))
+ (lambda ()
+ "inner-properties"
+ (inner-properties))
+ (lambda (prop-name)
+ "inner-property"
+ (assoc-ref (inner-properties) prop-name))
+ (lambda ()
+ "properties"
+ properties)
+ (lambda (new-properties)
+ "properties-set!"
+ (set! properties new-properties))
+ (lambda (prop-name)
+ "property"
+ (assoc-ref properties prop-name))
+ (lambda (prop-name value)
+ "property-set!"
+ (set! properties (assoc-set! properties prop-name value))))))))
+
+(define (mesh-draw mesh)
+ (((record-accessor mesh-type 'draw) mesh)))
+
+(define (mesh-inner-properties mesh)
+ (((record-accessor mesh-type 'inner-properties) mesh)))
+
+(define (mesh-inner-property mesh prop-name)
+ (((record-accessor mesh-type 'inner-property) mesh) prop-name))
+
+(define (mesh-properties mesh)
+ (((record-accessor mesh-type 'properties) mesh)))
+
+(define (mesh-properties-set! mesh new-properties)
+ (((record-accessor mesh-type 'properties-set!) mesh) new-properties))
+
+(define (mesh-property mesh prop-name)
+ (((record-accessor mesh-type 'property) mesh) prop-name))
+
+(define (mesh-property-set! mesh prop-name value)
+ (((record-accessor mesh-type 'property-set!) mesh) prop-name value))
+
+(define* (translate mesh x y #:optional (z 0))
+ (((record-accessor mesh-type 'translate) mesh) x y z)
+ mesh)
+
+(define (turn mesh . params)
+ (apply ((record-accessor mesh-type 'turn) mesh)
+ (if (>= (length params) 3)
+ params
+ (list 0 0 (car params))))
+ mesh)
+
+(define (rotate mesh . params)
+ (apply ((record-accessor mesh-type 'rotate) mesh)
+ (if (>= (length params) 3)
+ params
+ (list 0 0 (car params))))
+ mesh)
+
+
+;;; Primitives
+
+(define-macro (define-mesh header . body)
+ (let ((name (car header))
+ (args (cdr header)))
+ `(define* ,header
+ (let ((m (make-mesh
+ ',name
+ (lambda (props)
+ (apply (lambda* ,args ,@body)
+ ((@ (gacela utils) arguments-apply) ,name props))))))
+ (mesh-properties-set! m (list ,@(map (lambda (a) `(cons ',a ,a)) (names-arguments args))))
+ m))))
+
+
+(module-map (lambda (sym var)
+ (if (not (eq? sym '%module-public-interface))
+ (module-export! (current-module) (list sym))))
+ (current-module))