scene-manager
filename)))
+(define-method (get-root-scene-node (scene-manager <scene-manager>))
+ (let ((getRootSceneNode (get-irrlicht-proc "getRootSceneNode" scene-manager)))
+ (make <scene-node> #:irr-pointer (getRootSceneNode scene-manager))))
+
(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node!
- add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node! draw-all get-mesh)
+ add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node! draw-all
+ get-root-scene-node get-mesh)
;; ISceneNode