(addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
                             also-add-if-mesh-pointer-zero)))))
 
+(define-method (create-rotation-animator (scene-manager <scene-manager>) rotation-speed)
+  (let ((createRotationAnimator (get-irrlicht-proc "createRotationAnimator" scene-manager)))
+    (make <scene-node-animator>
+      #:irr-pointer
+      (createRotationAnimator scene-manager rotation-speed))))
+
 (define-method (draw-all (scene-manager <scene-manager>))
   ((get-irrlicht-proc "drawAll" scene-manager)
    scene-manager))
     (make <scene-node> #:irr-pointer (getRootSceneNode scene-manager))))
 
 (export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node!
-        add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node! draw-all
-        get-root-scene-node get-mesh)
+        add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node!
+        create-rotation-animator draw-all get-root-scene-node get-mesh)
 
 
 ;; ISceneNode
   (irr-class #:init-value "IMeshSceneNode"))
 
 (export <mesh-scene-node>)
+
+
+;; ISceneNodeAnimator
+(define-class <scene-node-animator> (<attribute-exchanging-object> <event-receiver>)
+  (irr-class #:init-value "ISceneNodeAnimator"))
+
+(export <scene-node-animator>)