${SRCDIR}/Animation.cpp
${SRCDIR}/Sounds.cpp
${SRCDIR}/Awards.cpp
+ ${SRCDIR}/Utils/Folders.cpp
)
set(LUGARU_H
${SRCDIR}/Stereo.h
${SRCDIR}/Animation.h
${SRCDIR}/Sounds.h
+ ${SRCDIR}/Utils/Folders.h
)
if(UNIX)
#include "Settings.h"
#include "Game.h"
#include "Input.h"
+#include "Utils/Folders.h"
using namespace Game;
newscreenheight = screenheight;
if (newscreenheight < 0)
newscreenheight = screenheight;
- ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
+ ofstream opstream(Folders::getConfigFilePath());
opstream << "Screenwidth:\n";
opstream << newscreenwidth;
opstream << "\nScreenheight:\n";
bool LoadSettings()
{
- ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in);
+ ifstream ipstream(Folders::getConfigFilePath(), std::ios::in);
if ( !ipstream || ipstream.fail() ) {
printf("Config file not found\n");
return false;
--- /dev/null
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "Folders.h"
+#include <cstring>
+
+const std::string Folders::dataDir = DATADIR;
+
+std::string Folders::getScreenshotDir()
+{
+ /* TODO - create folder if missing */
+ return getUserDataPath() + "/Screenshots";
+}
+
+std::string Folders::getResourcePath(std::string filepath)
+{
+ return dataDir + '/' + filepath;
+}
+
+std::string Folders::getUserDataPath()
+{
+ return getGenericDirectory("XDG_DATA_HOME", ".local/share");
+}
+
+std::string Folders::getConfigFilePath()
+{
+ return getGenericDirectory("XDG_CONFIG_HOME", ".config") + "/config.txt";
+}
+
+/* Generic code for XDG ENVVAR test and fallback */
+std::string Folders::getGenericDirectory(const char* ENVVAR, const std::string fallback) {
+ char* path = getenv(ENVVAR);
+ std::string ret;
+ if((path != NULL) && (strlen(path) != 0)) {
+ ret = std::string(path) + "/lugaru";
+ } else {
+ path = getenv("HOME");
+ if((path != NULL) && (strlen(path) != 0)) {
+ ret = std::string(path) + '/' + fallback + "/lugaru";
+ } else {
+ ret = "";
+ }
+ }
+ return ret;
+}
--- /dev/null
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef _FOLDERS_H_
+#define _FOLDERS_H_
+
+#include <string>
+
+#ifndef DATADIR
+#define DATADIR "Data"
+#endif
+
+class Folders
+{
+ static const std::string dataDir;
+
+public:
+ /* Returns path to the screenshot directory. Creates it if needed. */
+ static std::string getScreenshotDir();
+
+ /* Returns full path for a game resource */
+ static std::string getResourcePath(std::string filepath);
+
+ /* Returns full path for user data */
+ static std::string getUserDataPath();
+
+ /* Returns full path for config file */
+ static std::string getConfigFilePath();
+
+private:
+ static std::string getGenericDirectory(const char* ENVVAR, const std::string fallback);
+};
+
+#endif /* _FOLDERS_H_ */