--- /dev/null
+# OSS Lugaru Release Notes
+
+This file contains the subsequent release notes for each version of Lugaru as
+released by the OSS Lugaru team, in reverse chronological order.
+
+The numbers preceded by a hash (e.g. #9) reference GitLab issue numbers on
+the [OSS Lugaru repository](https://gitlab.com/osslugaru/lugaru).
+
+## Version 1.1
+
+First release of the open source Lugaru project! It contains most commits
+made from various contributors since the open sourcing in 2010, and is
+therefore more advanced than the preceding Lugaru HD release by Wolfire.
+
+### Highlights
+
+- Multiple campaigns support, making it easier to install and play mods!
+- The Temple campaign by Silb is included by default as alternative to the
+ Turner official campaign.
+- All assets (animations, textures, models, maps, sounds, etc.) of Lugaru HD
+ by Wolfire are under a free and open source license (CC-BY-SA 3.0)!
+- Window and input management ported from SDL 1.2 to SDL 2.0, improving the
+ support for modern screen resolutions and fullscreen mode, as well as
+ better input handling.
+
+### Detailed changes
+
+**Project:**
+
+- Migrated the project from Bitbucket to GitLab.com, the latter being more
+ interesting feature-wise and based on an open source core
+- Migrated the project from mercurial to git as the latter is better known,
+ and necessary as part of the GitLab migration
+- Set up continuous integration (CI) and binaries deployment with gitlab-ci:
+ Linux GCC, Linux Clang, Windows MinGW32, Windows MinGW64
+- Removed obsolete bundled dependencies, both binaries and source code
+
+**Engine:**
+
+- Added support for installing and playing multiple campaigns
+ * The current campaign can be changed in the level selection menu
+- Migrated from SDL 1.2 to SDL 2 (#2), with in particular:
+ * improved screen resolution detection and handling, especially in
+ fullscreen
+ * switched input method from keycodes to scancodes
+- Dehardcoded game data loading, making proper system-wide installs possible
+ on Linux (#21)
+- Renamed debug mode to devtools and improved the corresponding documentation
+ Devtools are toggled with `--devtools` switch or adding a `Devtools: 1`
+ entry to the config.txt (#32)
+- Use standard directories to store game config and user data (#22):
+ * Linux: XDG_CONFIG_HOME (default `~/.config/lugaru`) and XDG_DATA_HOME
+ (default `~/.local/share/lugaru`)
+ * OSX: `~/Library/Application Support/Lugaru`
+ * Windows: `%APPDATA%\Lugaru`, i.e. `C:\Users\<you>\AppData\Roaming\Lugaru`
+- Add Linux installation instructions, together with desktop file, metainfo,
+ icon and man page (#15, #27, #28)
+- Improved command line options parsing and added `--help` output (#14)
+- Fixed `nomousegrab`option (#5)
+- Added Fullscreen parameter in the options GUI, and Alt+Return as hotkey to
+ toggle fullscreen mode
+- Increased default resolution from 640x480 to 1024x768 and bumped default
+ visual details to the maximum level (#15)
+- Added "stereo" anaglyph 3D display mode to play with 3D glasses
+- Lots of code refactoring and modernisation, fixed warnings
+- Lots of bug fixes
+- Fixed compilation against modern compilers (GCC 5/6 - including MinGW - and
+ Clang 3.8/3.9 so far)
+
+**Game content:**
+
+- All Wolfire assets are now licensed under CC-BY-SA 3.0 by David Rosen,
+ making Lugaru fully free (relicensed in commit 51203b5)
+- Added the Temple campaign by Silb to the main repo (licensed under CC-BY-SA
+ 3.0, http://forums.wolfire.com/viewtopic.php?f=7&t=1066)
+- Fixed erroneous hardcoded paths to textures in some maps