From: RĂ©mi Verschelde Date: Mon, 12 Dec 2016 19:33:35 +0000 (+0100) Subject: Add release notes for upcoming 1.1 release X-Git-Url: https://git.jsancho.org/?p=lugaru.git;a=commitdiff_plain;h=80ed1c365a21c9be137a7374b3d5b849b6976bfb Add release notes for upcoming 1.1 release Fixes #19. --- diff --git a/CMakeLists.txt b/CMakeLists.txt index 2e5c4a6..4998234 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -293,4 +293,5 @@ install(FILES ${CMAKE_SOURCE_DIR}/AUTHORS ${CMAKE_SOURCE_DIR}/COPYING.txt ${CMAKE_SOURCE_DIR}/DEVTOOLS.txt ${CMAKE_SOURCE_DIR}/README.md + ${CMAKE_SOURCE_DIR}/RELEASE-NOTES.md DESTINATION ${LUGARU_DOCDIR}) diff --git a/CONTENT-LICENSE.txt b/CONTENT-LICENSE.txt index cf50f2a..dc184de 100644 --- a/CONTENT-LICENSE.txt +++ b/CONTENT-LICENSE.txt @@ -16,6 +16,7 @@ Data/Textures/ClFeng.png Data/Textures/ClHuo.png Data/Textures/ClShan.png Data/Textures/ClShui.png +Data/Textures/FurBW.jpg ## Slib assets (CC-BY-SA 3.0 Unported) diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md new file mode 100644 index 0000000..709bdd7 --- /dev/null +++ b/RELEASE-NOTES.md @@ -0,0 +1,76 @@ +# OSS Lugaru Release Notes + +This file contains the subsequent release notes for each version of Lugaru as +released by the OSS Lugaru team, in reverse chronological order. + +The numbers preceded by a hash (e.g. #9) reference GitLab issue numbers on +the [OSS Lugaru repository](https://gitlab.com/osslugaru/lugaru). + +## Version 1.1 + +First release of the open source Lugaru project! It contains most commits +made from various contributors since the open sourcing in 2010, and is +therefore more advanced than the preceding Lugaru HD release by Wolfire. + +### Highlights + +- Multiple campaigns support, making it easier to install and play mods! +- The Temple campaign by Silb is included by default as alternative to the + Turner official campaign. +- All assets (animations, textures, models, maps, sounds, etc.) of Lugaru HD + by Wolfire are under a free and open source license (CC-BY-SA 3.0)! +- Window and input management ported from SDL 1.2 to SDL 2.0, improving the + support for modern screen resolutions and fullscreen mode, as well as + better input handling. + +### Detailed changes + +**Project:** + +- Migrated the project from Bitbucket to GitLab.com, the latter being more + interesting feature-wise and based on an open source core +- Migrated the project from mercurial to git as the latter is better known, + and necessary as part of the GitLab migration +- Set up continuous integration (CI) and binaries deployment with gitlab-ci: + Linux GCC, Linux Clang, Windows MinGW32, Windows MinGW64 +- Removed obsolete bundled dependencies, both binaries and source code + +**Engine:** + +- Added support for installing and playing multiple campaigns + * The current campaign can be changed in the level selection menu +- Migrated from SDL 1.2 to SDL 2 (#2), with in particular: + * improved screen resolution detection and handling, especially in + fullscreen + * switched input method from keycodes to scancodes +- Dehardcoded game data loading, making proper system-wide installs possible + on Linux (#21) +- Renamed debug mode to devtools and improved the corresponding documentation + Devtools are toggled with `--devtools` switch or adding a `Devtools: 1` + entry to the config.txt (#32) +- Use standard directories to store game config and user data (#22): + * Linux: XDG_CONFIG_HOME (default `~/.config/lugaru`) and XDG_DATA_HOME + (default `~/.local/share/lugaru`) + * OSX: `~/Library/Application Support/Lugaru` + * Windows: `%APPDATA%\Lugaru`, i.e. `C:\Users\\AppData\Roaming\Lugaru` +- Add Linux installation instructions, together with desktop file, metainfo, + icon and man page (#15, #27, #28) +- Improved command line options parsing and added `--help` output (#14) +- Fixed `nomousegrab`option (#5) +- Added Fullscreen parameter in the options GUI, and Alt+Return as hotkey to + toggle fullscreen mode +- Increased default resolution from 640x480 to 1024x768 and bumped default + visual details to the maximum level (#15) +- Added "stereo" anaglyph 3D display mode to play with 3D glasses +- Lots of code refactoring and modernisation, fixed warnings +- Lots of bug fixes +- Fixed compilation against modern compilers (GCC 5/6 - including MinGW - and + Clang 3.8/3.9 so far) + +**Game content:** + +- All Wolfire assets are now licensed under CC-BY-SA 3.0 by David Rosen, + making Lugaru fully free (relicensed in commit 51203b5) +- Added the Temple campaign by Silb to the main repo (licensed under CC-BY-SA + 3.0, http://forums.wolfire.com/viewtopic.php?f=7&t=1066) +- Fixed erroneous hardcoded paths to textures in some maps