"dead1", "dead2", "dead3", "dead4"
};
-const int max_dialogues = 20;
-const int max_dialoguelength = 20;
#endif
extern int mainmenu;
+int numdialogues;
+int numdialogueboxes[max_dialogues];
+int dialoguetype[max_dialogues];
+int dialogueboxlocation[max_dialogues][max_dialoguelength];
+float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
+int dialogueboxsound[max_dialogues][max_dialoguelength];
+char dialoguetext[max_dialogues][max_dialoguelength][128];
+char dialoguename[max_dialogues][max_dialoguelength][64];
+XYZ dialoguecamera[max_dialogues][max_dialoguelength];
+XYZ participantlocation[max_dialogues][10];
+int participantfocus[max_dialogues][max_dialoguelength];
+int participantaction[max_dialogues][max_dialoguelength];
+float participantrotation[max_dialogues][10];
+XYZ participantfacing[max_dialogues][max_dialoguelength][10];
+float dialoguecamerarotation[max_dialogues][max_dialoguelength];
+float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
+int indialogue;
+int whichdialogue;
+int directing;
+float dialoguetime;
+int dialoguegonethrough[20];
+
Game::Game()
{
terraintexture = 0;
//#define STUBBED(x)
extern int numplayers;
+
+extern int numdialogues;
+const int max_dialogues = 20;
+const int max_dialoguelength = 20;
+extern int numdialogueboxes[max_dialogues];
+extern int dialoguetype[max_dialogues];
+extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
+extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
+extern int dialogueboxsound[max_dialogues][max_dialoguelength];
+extern char dialoguetext[max_dialogues][max_dialoguelength][128];
+extern char dialoguename[max_dialogues][max_dialoguelength][64];
+extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
+extern XYZ participantlocation[max_dialogues][10];
+extern int participantfocus[max_dialogues][max_dialoguelength];
+extern int participantaction[max_dialogues][max_dialoguelength];
+extern float participantrotation[max_dialogues][10];
+extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
+extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
+extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
+extern int indialogue;
+extern int whichdialogue;
+extern int directing;
+extern float dialoguetime;
+extern int dialoguegonethrough[20];
+
#endif
extern bool gamestart;
-extern int numdialogues;
-extern int numdialogueboxes[max_dialogues];
-extern int dialoguetype[max_dialogues];
-extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
-extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
-extern int dialogueboxsound[max_dialogues][max_dialoguelength];
-extern char dialoguetext[max_dialogues][max_dialoguelength][128];
-extern char dialoguename[max_dialogues][max_dialoguelength][64];
-extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
-extern XYZ participantlocation[max_dialogues][10];
-extern int participantfocus[max_dialogues][max_dialoguelength];
-extern int participantaction[max_dialogues][max_dialoguelength];
-extern float participantrotation[max_dialogues][10];
-extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
-extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
-extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
-extern int indialogue;
-extern int whichdialogue;
-extern int directing;
-extern float dialoguetime;
-extern int dialoguegonethrough[20];
-
extern bool gamestarted;
extern bool showdamagebar;
extern bool stillloading;
extern bool winfreeze;
-extern int numdialogues;
-extern int numdialogueboxes[max_dialogues];
-extern int dialoguetype[max_dialogues];
-extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
-extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
-extern int dialogueboxsound[max_dialogues][max_dialoguelength];
-extern char dialoguetext[max_dialogues][max_dialoguelength][128];
-extern char dialoguename[max_dialogues][max_dialoguelength][64];
-extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
-extern XYZ participantlocation[max_dialogues][10];
-extern int participantfocus[max_dialogues][max_dialoguelength];
-extern int participantaction[max_dialogues][max_dialoguelength];
-extern float participantrotation[max_dialogues][10];
-extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
-extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
-extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
-extern int indialogue;
-extern int whichdialogue;
-extern int directing;
-extern float dialoguetime;
-extern int dialoguegonethrough[20];
-
extern bool campaign;
extern float oldgamespeed;
float menupulse = 0;
-int numdialogues = 0;
-int numdialogueboxes[max_dialogues] = {0};
-int dialoguetype[max_dialogues] = {0};
-int dialogueboxlocation[max_dialogues][max_dialoguelength] = {0};
-float dialogueboxcolor[max_dialogues][max_dialoguelength][3] = {0};
-int dialogueboxsound[max_dialogues][max_dialoguelength] = {0};
-char dialoguetext[max_dialogues][max_dialoguelength][128] = {0};
-char dialoguename[max_dialogues][max_dialoguelength][64] = {0};
-XYZ dialoguecamera[max_dialogues][max_dialoguelength]; //l = {0};
-XYZ participantlocation[max_dialogues][10]; // = {0};
-int participantfocus[max_dialogues][max_dialoguelength] = {0};
-int participantaction[max_dialogues][max_dialoguelength] = {0};
-float participantrotation[max_dialogues][10] = {0};
-XYZ participantfacing[max_dialogues][max_dialoguelength][10]; // = {0};
-float dialoguecamerarotation[max_dialogues][max_dialoguelength] = {0};
-float dialoguecamerarotation2[max_dialogues][max_dialoguelength] = {0};
-int indialogue = 0;
-int whichdialogue = 0;
-int directing = 0;
-float dialoguetime = 0;
-int dialoguegonethrough[20] = {0};
-
float smoketex = 0;
float slomospeed = 0;