#include "Input.h"
#include "Awards.h"
+#include <dirent.h>
+
using namespace std;
extern XYZ viewer;
return 0;
}
+vector<string> Game::ListCampaigns() {
+ DIR *campaigns = opendir(ConvertFileName(":Data:Campaigns"));
+ struct dirent *campaign = NULL;
+ if(!campaigns) {
+ perror("Problem while loading campaigns");
+ cerr << "campaign folder was : " << ConvertFileName(":Data:Campaigns") << endl;
+ exit(EXIT_FAILURE);
+ }
+ vector<string> campaignNames;
+ while ((campaign = readdir(campaigns)) != NULL) {
+ string name(campaign->d_name);
+ if(name.length()<5)
+ continue;
+ if(!name.compare(name.length()-4,4,".txt")) {
+ campaignNames.push_back(name.substr(0,name.length()-4));
+ }
+ }
+ return campaignNames;
+}
+
void Game::LoadCampaign() {
if(!accountactive)
return;
}
if(mainmenu==5){
- nummenuitems=7+(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum;
+ nummenuitems=NB_CAMPAIGN_MENU_ITEM+1+(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum;
sprintf (menustring[0], "%s",accountactive->getName());
startx[0]=5;
endx[5]=startx[5]+strlen(menustring[5])*10;
starty[5]=180;
endy[5]=starty[5]+20;
+
+ sprintf (menustring[6], "Campaign : %s", accountactive->getCurrentCampaign().c_str());
+ startx[6]=100;
+ endx[6]=startx[6]+strlen(menustring[6])*10;
+ starty[6]=420;
+ endy[6]=starty[6]+20;
//World
- sprintf (menustring[6], "World");
- startx[6]=30+120;
- starty[6]=30+480-400-50;
- endx[6]=startx[6]+400;
- endy[6]=30+480-50;
+ sprintf (menustring[NB_CAMPAIGN_MENU_ITEM], "World");
+ startx[NB_CAMPAIGN_MENU_ITEM]=30+120;
+ starty[NB_CAMPAIGN_MENU_ITEM]=30+480-400-50;
+ endx[NB_CAMPAIGN_MENU_ITEM]=startx[NB_CAMPAIGN_MENU_ITEM]+400;
+ endy[NB_CAMPAIGN_MENU_ITEM]=30+480-50;
if((accountactive?accountactive->getCampaignChoicesMade():0)) {
for(i=0;i<(accountactive?accountactive->getCampaignChoicesMade():0);i++) {
- sprintf (menustring[7+i], "%s", campaigndescription[levelorder[i]]);
- startx[7+i]=30+120+campaignlocationx[levelorder[i]]*400/512;
- starty[7+i]=30+30+(512-campaignlocationy[levelorder[i]])*400/512;
- endx[7+i]=startx[7+i]+10;
- endy[7+i]=starty[7+i]+10;
+ sprintf (menustring[NB_CAMPAIGN_MENU_ITEM+1+i], "%s", campaigndescription[levelorder[i]]);
+ startx[NB_CAMPAIGN_MENU_ITEM+1+i]=30+120+campaignlocationx[levelorder[i]]*400/512;
+ starty[NB_CAMPAIGN_MENU_ITEM+1+i]=30+30+(512-campaignlocationy[levelorder[i]])*400/512;
+ endx[NB_CAMPAIGN_MENU_ITEM+1+i]=startx[NB_CAMPAIGN_MENU_ITEM+1+i]+10;
+ endy[NB_CAMPAIGN_MENU_ITEM+1+i]=starty[NB_CAMPAIGN_MENU_ITEM+1+i]+10;
}
}
- if(campaignchoicenum>0)
+ if(campaignchoicenum>0) {
for(i=(accountactive?accountactive->getCampaignChoicesMade():0);i<(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum;i++){
- sprintf (menustring[7+i], "%s", campaigndescription[levelorder[i]]);
- startx[7+i]=30+120+campaignlocationx[campaignchoicewhich[i-((accountactive?accountactive->getCampaignChoicesMade():0))]]*400/512;
- starty[7+i]=30+30+(512-campaignlocationy[campaignchoicewhich[i-((accountactive?accountactive->getCampaignChoicesMade():0))]])*400/512;
- endx[7+i]=startx[7+i]+10;
- endy[7+i]=starty[7+i]+10;
+ sprintf (menustring[NB_CAMPAIGN_MENU_ITEM+1+i], "%s", campaigndescription[levelorder[i]]);
+ startx[NB_CAMPAIGN_MENU_ITEM+1+i]=30+120+campaignlocationx[campaignchoicewhich[i-((accountactive?accountactive->getCampaignChoicesMade():0))]]*400/512;
+ starty[NB_CAMPAIGN_MENU_ITEM+1+i]=30+30+(512-campaignlocationy[campaignchoicewhich[i-((accountactive?accountactive->getCampaignChoicesMade():0))]])*400/512;
+ endx[NB_CAMPAIGN_MENU_ITEM+1+i]=startx[NB_CAMPAIGN_MENU_ITEM+1+i]+10;
+ endy[NB_CAMPAIGN_MENU_ITEM+1+i]=starty[NB_CAMPAIGN_MENU_ITEM+1+i]+10;
}
+ }
+
}
if(mainmenu==6){
for(i=0;i<nummenuitems;i++) {
if((mousecoordh/screenwidth*640)>startx[i]&&(mousecoordh/screenwidth*640)<endx[i]&&480-(mousecoordv/screenheight*480)>starty[i]&&480-(mousecoordv/screenheight*480)<endy[i]) {
if(mainmenu!=5) selected=i;
- else if( (i!=0) && (i!=6) ) selected=i;
+ else if( (i>0) && (i!=NB_CAMPAIGN_MENU_ITEM) ) selected=i;
}
}
}
if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==18)
{
- if(mainmenu!=5||j<6)
+ if(mainmenu!=5||j<NB_CAMPAIGN_MENU_ITEM)
{
glColor4f(1,0,0,1);
if( (mainmenu==9) && j>accountactive->getProgress() && (j<numchallengelevels) )
}
else
{
- if(j==6) {
+ if(j==NB_CAMPAIGN_MENU_ITEM) {
//glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // black background for the map
glBlendFunc(GL_SRC_ALPHA,GL_ONE); // no background
}
glDisable(GL_DEPTH_TEST); // Disables Depth Testing
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
- if(j==6) glColor4f(1,1,1,1);
- else glColor4f(1,0,0,1);ss
+ if(j==NB_CAMPAIGN_MENU_ITEM) glColor4f(1,1,1,1);
+ else glColor4f(1,0,0,1);
glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
glPushMatrix(); // Store The Projection Matrix
//Draw world, draw map
glTranslatef(2,-5,0);
- if(j>6&&j<nummenuitems-1)
+ if(j>NB_CAMPAIGN_MENU_ITEM&&j<nummenuitems-1)
{
XYZ linestart,lineend,offset;
XYZ fac;
//float linestartx,lineendx,linestarty,lineendy,offsetx,offsety;
linestart.x=(startx[j]+endx[j])/2;
linestart.y=(starty[j]+endy[j])/2;
- if(j>=6+(accountactive?accountactive->getCampaignChoicesMade():0)){
+ if(j>=NB_CAMPAIGN_MENU_ITEM+(accountactive?accountactive->getCampaignChoicesMade():0)){
linestart.x=(startx[6+(accountactive?accountactive->getCampaignChoicesMade():0)]+endx[6+(accountactive?accountactive->getCampaignChoicesMade():0)])/2;
linestart.y=(starty[6+(accountactive?accountactive->getCampaignChoicesMade():0)]+endy[6+(accountactive?accountactive->getCampaignChoicesMade():0)])/2;
}
Normalise(&offset);
glDisable(GL_TEXTURE_2D);
- if(j<6+(accountactive?accountactive->getCampaignChoicesMade():0)){
+ if(j<NB_CAMPAIGN_MENU_ITEM+(accountactive?accountactive->getCampaignChoicesMade():0)){
glColor4f(0.5,0,0,1);
endsize=.5;
} else {
linestart+=fac*4*startsize;
lineend-=fac*4*endsize;
- if(!(j>7+(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum)){
+ if(!(j>NB_CAMPAIGN_MENU_ITEM+1+(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum)){
glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
glPushMatrix();
glBegin(GL_QUADS);
}
- if(j==6) glBindTexture( GL_TEXTURE_2D, Mainmenuitems[7]);
+ if(j==NB_CAMPAIGN_MENU_ITEM) glBindTexture( GL_TEXTURE_2D, Mainmenuitems[7]);
else glBindTexture( GL_TEXTURE_2D, Mapcircletexture);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
- if(j-7<(accountactive?accountactive->getCampaignChoicesMade():0)) glColor4f(0.5,0,0,1);
- if(j-7>=(accountactive?accountactive->getCampaignChoicesMade():0)) glColor4f(1,0,0,1);
- if(j==6) glColor4f(1,1,1,1);
+ if(j-NB_CAMPAIGN_MENU_ITEM-1 < (accountactive?accountactive->getCampaignChoicesMade():0)) glColor4f(0.5,0,0,1);
+ if(j-NB_CAMPAIGN_MENU_ITEM-1 >= (accountactive?accountactive->getCampaignChoicesMade():0)) glColor4f(1,0,0,1);
+ if(j==NB_CAMPAIGN_MENU_ITEM) glColor4f(1,1,1,1);
XYZ midpoint;
float itemsize;
itemsize=abs(startx[j]-endx[j])/2;
midpoint=0;
midpoint.x=(startx[j]+endx[j])/2;
midpoint.y=(starty[j]+endy[j])/2;
- if(j>6&&(j-7<(accountactive?accountactive->getCampaignChoicesMade():0)))itemsize*=.5;
- if(!(j-7>(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum))
+ if (j>NB_CAMPAIGN_MENU_ITEM &&
+ (j-NB_CAMPAIGN_MENU_ITEM-1 < (accountactive?accountactive->getCampaignChoicesMade():0))) {
+ itemsize*=.5;
+ }
+ if(!(j-NB_CAMPAIGN_MENU_ITEM-1 > (accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum))
{
glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
glPushMatrix();
glPopMatrix();
glEnable(GL_BLEND);
//glDisable(GL_ALPHA_TEST);
- if(j<4)glBlendFunc(GL_SRC_ALPHA,GL_ONE);
+ if(j<4) glBlendFunc(GL_SRC_ALPHA,GL_ONE); // Black is transparent
for(i=0;i<10;i++)
{
if(1-((float)i)/10-(1-selectedlong[j])>0)
glPopMatrix();
glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- if(j-7>=(accountactive?accountactive->getCampaignChoicesMade():0)){
+ if(j-NB_CAMPAIGN_MENU_ITEM-1>=(accountactive?accountactive->getCampaignChoicesMade():0)){
text.glPrintOutlined(0.9,0,0,startx[j]+10,starty[j]-4,menustring[j],0,0.6,640,480);
glDisable(GL_DEPTH_TEST);
}
glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
glPopMatrix();
- if(mainmenu==1||mainmenu==2)
- //if(transition<.1||transition>.9){
+ if(mainmenu==1||mainmenu==2) {
+ //if(transition<.1||transition>.9) {
glClear(GL_DEPTH_BUFFER_BIT);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.001f);
glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
glPopMatrix();
//}
+ }
glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
glPushMatrix(); // Store The Projection Matrix
#include "Animation.h"
#include "Awards.h"
+#include <algorithm>
+
using namespace std;
// Added more evilness needed for MSVC
visibleloading=0;
}
-/*
-Values of mainmenu :
-1 Main menu
-2 Menu pause (resume/end game)
-3 Option menu
-4 Controls configuration menu
-5 Main game menu (choose level or challenge)
-6 Deleting user menu
-7 User managment menu (select/add)
-8 Choose difficulty menu
-9 Challenge level selection menu
-10 End of the campaign congratulation (is that really a menu?)
-11 Same that 9 ??? => unused
-18 stereo configuration
-*/
-
-void Game::MenuTick(){
- //menu buttons
-
- // some specific case where we do something even if the left mouse button is not pressed.
- if((mainmenu==5) && (endgame==2)) {
- accountactive->endGame();
- endgame=0;
- }
- if(mainmenu==10)
- endgame=2;
- if( (mainmenu==18) && Input::isKeyPressed(MOUSEBUTTON2) && (selected==1) )
- stereoseparation-=0.001;
-
- if(Input::MouseClicked() && (selected >= 0)) { // handling of the left mouse clic in menus
- switch(mainmenu) {
- case 1:
- case 2:
- switch(selected) {
- case 1:
- if(gameon) { //resume
- mainmenu=0;
- pause_sound(stream_menutheme);
- resume_stream(leveltheme);
- } else { //new game
- fireSound(firestartsound);
- flash();
- mainmenu=(accountactive?5:7);
- selected=-1;
- }
- break;
- case 2: //options
- fireSound();
- flash();
- mainmenu=3;
- if(newdetail>2) newdetail=detail;
- if(newdetail<0) newdetail=detail;
- if(newscreenwidth>3000) newscreenwidth=screenwidth;
- if(newscreenwidth<0) newscreenwidth=screenwidth;
- if(newscreenheight>3000) newscreenheight=screenheight;
- if(newscreenheight<0) newscreenheight=screenheight;
- break;
- case 3:
- fireSound();
- flash();
- if(gameon){ //end game
- gameon=0;
- mainmenu=1;
- } else { //quit
- tryquit=1;
- pause_sound(stream_menutheme);
- }
- break;
- }
- break;
- case 3:
- fireSound();
- bool isCustomResolution,found;
- switch(selected){
- case 0:
- extern SDL_Rect **resolutions;
- isCustomResolution = true;
- found = false;
- for(int i = 0; (!found) && (resolutions[i]); i++) {
- if((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
- isCustomResolution = false;
-
- if((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight)) {
- i++;
- if(resolutions[i] != NULL) {
- newscreenwidth = (int) resolutions[i]->w;
- newscreenheight = (int) resolutions[i]->h;
- } else if(isCustomResolution){
- if((screenwidth == newscreenwidth) && (screenheight == newscreenheight)) {
- newscreenwidth = (int) resolutions[0]->w;
- newscreenheight = (int) resolutions[0]->h;
- } else {
- newscreenwidth = screenwidth;
- newscreenheight = screenheight;
- }
- } else {
- newscreenwidth = (int) resolutions[0]->w;
- newscreenheight = (int) resolutions[0]->h;
- }
- found = true;
- }
- }
-
- if(!found) {
- newscreenwidth = (int) resolutions[0]->w;
- newscreenheight = (int) resolutions[0]->h;
- }
- break;
- case 1:
- newdetail++;
- if(newdetail>2) newdetail=0;
- break;
- case 2:
- bloodtoggle++;
- if(bloodtoggle>2) bloodtoggle=0;
- break;
- case 3:
- difficulty++;
- if(difficulty>2) difficulty=0;
- break;
- case 4:
- ismotionblur = !ismotionblur;
- break;
- case 5:
- decals = !decals;
- break;
- case 6:
- musictoggle = !musictoggle;
+void Game::doTutorial(){
+ if(tutorialstagetime>tutorialmaxtime){
+ tutorialstage++;
+ tutorialsuccess=0;
+ if(tutorialstage<=1){
+ canattack=0;
+ cananger=0;
+ reversaltrain=0;
+ }
+ switch(tutorialstage){
+ case 1:
+ tutorialmaxtime=5;
+ break; case 2:
+ tutorialmaxtime=2;
+ break; case 3:
+ tutorialmaxtime=600;
+ break; case 4:
+ tutorialmaxtime=1000;
+ break; case 5:
+ tutorialmaxtime=600;
+ break; case 6:
+ tutorialmaxtime=600;
+ break; case 7:
+ tutorialmaxtime=600;
+ break; case 8:
+ tutorialmaxtime=600;
+ break; case 9:
+ tutorialmaxtime=600;
+ break; case 10:
+ tutorialmaxtime=2;
+ break; case 11:
+ tutorialmaxtime=1000;
+ break; case 12:
+ tutorialmaxtime=1000;
+ break; case 13:
+ tutorialmaxtime=2;
+ break; case 14: {
+ tutorialmaxtime=3;
- if(musictoggle) {
- emit_stream_np(stream_menutheme);
- } else {
- pause_sound(leveltheme);
- pause_sound(stream_fighttheme);
- pause_sound(stream_menutheme);
+ XYZ temp,temp2;
- for(int i=0;i<4;i++){
- oldmusicvolume[i]=0;
- musicvolume[i]=0;
- }
- }
+ temp.x=1011;
+ temp.y=84;
+ temp.z=491;
+ temp2.x=1025;
+ temp2.y=75;
+ temp2.z=447;
- break;
- case 7: // controls
- flash();
- mainmenu=4;
- selected=-1;
- keyselect=-1;
- break;
- case 8:
- flash();
-
- SaveSettings(*this);
- mainmenu=gameon?2:1;
- break;
- case 9:
- invertmouse = !invertmouse;
- break;
- case 10:
- usermousesensitivity+=.2;
- if(usermousesensitivity>2) usermousesensitivity=.2;
- break;
- case 11:
- volume+=.1f;
- if(volume>1.0001f) volume=0;
- OPENAL_SetSFXMasterVolume((int)(volume*255));
- break;
- case 12:
- flash();
-
- newstereomode = stereomode;
- mainmenu=18;
- keyselect=-1;
- break;
- case 13:
- showdamagebar = !showdamagebar;
- break;
- }
- break;
- case 4:
- if(!waiting) {
- fireSound();
- if(selected<9 && keyselect==-1)
- keyselect=selected;
- if(keyselect!=-1)
- setKeySelected();
- if(selected==9){
- flash();
+ player[1].coords=(temp+temp2)/2;
- mainmenu=3;
- }
- }
- break;
- case 5:
- fireSound();
- flash();
- if((selected-7 >= accountactive->getCampaignChoicesMade())) {
- startbonustotal=0;
-
- loading=2;
- loadtime=0;
- targetlevel=7;
- if(firstload)
- TickOnceAfter();
- else
- LoadStuff();
- whichchoice=selected-7-accountactive->getCampaignChoicesMade();
- visibleloading=1;
- stillloading=1;
- Loadlevel(campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
- campaign=1;
- mainmenu=0;
- gameon=1;
- pause_sound(stream_menutheme);
- }
- switch(selected){
- case 1:
- startbonustotal=0;
-
- loading=2;
- loadtime=0;
- targetlevel=-1;
- if(firstload) {
- TickOnceAfter();
- Loadlevel(-1);
- } else
- LoadStuff();
-
- mainmenu=0;
- gameon=1;
- pause_sound(stream_menutheme);
- break;
- case 2:
- mainmenu=9;
- break;
- case 3:
- mainmenu=6;
- break;
- case 4:
- mainmenu=(gameon?2:1);
- break;
- case 5:
- mainmenu=7;
- break;
- }
- break;
- case 6:
- fireSound();
- if(selected==1) {
- flash();
- accountactive = Account::destroy(accountactive);
- mainmenu=7;
- } else if(selected==2) {
- flash();
- mainmenu=5;
- }
- break;
- case 7:
- fireSound();
- if(selected==0 && Account::getNbAccounts()<8){
- entername=1;
- } else if (selected < Account::getNbAccounts()+1) {
- flash();
- mainmenu=5;
- accountactive=Account::get(selected-1);
- } else if (selected == Account::getNbAccounts()+1) {
- flash();
- mainmenu=5;
- for(int j=0;j<255;j++){
- displaytext[0][j]=0;
- }
- displaychars[0]=0;
- displayselected=0;
- entername=0;
- }
- break;
- case 8:
- fireSound();
- flash();
- if(selected<=2)
- accountactive->setDifficulty(selected);
- mainmenu=5;
- break;
- case 9:
- if(selected<numchallengelevels && selected<=accountactive->getProgress()){
- fireSound();
- flash();
-
- startbonustotal=0;
-
- loading=2;
- loadtime=0;
- targetlevel=selected;
- if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- else Loadlevel(selected);
- campaign=0;
-
- mainmenu=0;
- gameon=1;
- pause_sound(stream_menutheme);
- }
- if(selected==numchallengelevels){
- fireSound();
- flash();
- mainmenu=5;
- }
- break;
- case 10:
- if(selected==3){
- fireSound();
- flash();
- mainmenu=5;
- }
- break;
- case 18:
- if(selected==1)
- stereoseparation+=0.001;
- else {
- fireSound();
- if(selected==0){
- newstereomode = (StereoMode)(newstereomode + 1);
- while(!CanInitStereo(newstereomode)){
- printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
- newstereomode = (StereoMode)(newstereomode + 1);
- if(newstereomode >= stereoCount)
- newstereomode = stereoNone;
- }
- } else if(selected==2) {
- stereoreverse = !stereoreverse;
- } else if(selected==3) {
- flash();
- mainmenu=3;
-
- stereomode = newstereomode;
- InitStereo(stereomode);
- }
- }
- break;
- }
- }
-
- if(Input::isKeyDown(SDLK_q) && Input::isKeyDown(SDLK_LMETA)){
- tryquit=1;
- if(mainmenu==3) {
- SaveSettings(*this);
- }
- }
-
- OPENAL_SetFrequency(channels[stream_menutheme], 22050);
-
- if(entername) {
- inputText(displaytext[0],&displayselected,&displaychars[0]);
- if(!waiting) { // the input as finished
- if(displaychars[0]){ // with enter
- accountactive = Account::add(string(displaytext[0]));
-
- mainmenu=8;
-
- flash();
-
- fireSound(firestartsound);
-
- for(int i=0;i<255;i++){
- displaytext[0][i]=0;
- }
- displaychars[0]=0;
-
- displayselected=0;
- }
- entername=0;
- }
-
- displayblinkdelay-=multiplier;
- if(displayblinkdelay<=0){
- displayblinkdelay=.3;
- displayblink=1-displayblink;
- }
- }
-}
-
-void Game::doTutorial(){
- if(tutorialstagetime>tutorialmaxtime){
- tutorialstage++;
- tutorialsuccess=0;
- if(tutorialstage<=1){
- canattack=0;
- cananger=0;
- reversaltrain=0;
- }
- switch(tutorialstage){
- case 1:
- tutorialmaxtime=5;
- break; case 2:
- tutorialmaxtime=2;
- break; case 3:
- tutorialmaxtime=600;
- break; case 4:
- tutorialmaxtime=1000;
- break; case 5:
- tutorialmaxtime=600;
- break; case 6:
- tutorialmaxtime=600;
- break; case 7:
- tutorialmaxtime=600;
- break; case 8:
- tutorialmaxtime=600;
- break; case 9:
- tutorialmaxtime=600;
- break; case 10:
- tutorialmaxtime=2;
- break; case 11:
- tutorialmaxtime=1000;
- break; case 12:
- tutorialmaxtime=1000;
- break; case 13:
- tutorialmaxtime=2;
- break; case 14: {
- tutorialmaxtime=3;
-
- XYZ temp,temp2;
-
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
-
- player[1].coords=(temp+temp2)/2;
-
- emit_sound_at(fireendsound, player[1].coords);
+ emit_sound_at(fireendsound, player[1].coords);
for(int i=0;i<player[1].skeleton.num_joints;i++){
if(Random()%2==0){
}
}
+/*
+Values of mainmenu :
+1 Main menu
+2 Menu pause (resume/end game)
+3 Option menu
+4 Controls configuration menu
+5 Main game menu (choose level or challenge)
+6 Deleting user menu
+7 User managment menu (select/add)
+8 Choose difficulty menu
+9 Challenge level selection menu
+10 End of the campaign congratulation (is that really a menu?)
+11 Same that 9 ??? => unused
+18 stereo configuration
+*/
+
+void Game::MenuTick(){
+ //menu buttons
+
+ // some specific case where we do something even if the left mouse button is not pressed.
+ if((mainmenu==5) && (endgame==2)) {
+ accountactive->endGame();
+ endgame=0;
+ }
+ if(mainmenu==10)
+ endgame=2;
+ if( (mainmenu==18) && Input::isKeyPressed(MOUSEBUTTON2) && (selected==1) )
+ stereoseparation-=0.001;
+
+ if(Input::MouseClicked() && (selected >= 0)) { // handling of the left mouse clic in menus
+ switch(mainmenu) {
+ case 1:
+ case 2:
+ switch(selected) {
+ case 1:
+ if(gameon) { //resume
+ mainmenu=0;
+ pause_sound(stream_menutheme);
+ resume_stream(leveltheme);
+ } else { //new game
+ fireSound(firestartsound);
+ flash();
+ mainmenu=(accountactive?5:7);
+ selected=-1;
+ }
+ break;
+ case 2: //options
+ fireSound();
+ flash();
+ mainmenu=3;
+ if(newdetail>2) newdetail=detail;
+ if(newdetail<0) newdetail=detail;
+ if(newscreenwidth>3000) newscreenwidth=screenwidth;
+ if(newscreenwidth<0) newscreenwidth=screenwidth;
+ if(newscreenheight>3000) newscreenheight=screenheight;
+ if(newscreenheight<0) newscreenheight=screenheight;
+ break;
+ case 3:
+ fireSound();
+ flash();
+ if(gameon){ //end game
+ gameon=0;
+ mainmenu=1;
+ } else { //quit
+ tryquit=1;
+ pause_sound(stream_menutheme);
+ }
+ break;
+ }
+ break;
+ case 3:
+ fireSound();
+ bool isCustomResolution,found;
+ switch(selected){
+ case 0:
+ extern SDL_Rect **resolutions;
+ isCustomResolution = true;
+ found = false;
+ for(int i = 0; (!found) && (resolutions[i]); i++) {
+ if((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
+ isCustomResolution = false;
+
+ if((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight)) {
+ i++;
+ if(resolutions[i] != NULL) {
+ newscreenwidth = (int) resolutions[i]->w;
+ newscreenheight = (int) resolutions[i]->h;
+ } else if(isCustomResolution){
+ if((screenwidth == newscreenwidth) && (screenheight == newscreenheight)) {
+ newscreenwidth = (int) resolutions[0]->w;
+ newscreenheight = (int) resolutions[0]->h;
+ } else {
+ newscreenwidth = screenwidth;
+ newscreenheight = screenheight;
+ }
+ } else {
+ newscreenwidth = (int) resolutions[0]->w;
+ newscreenheight = (int) resolutions[0]->h;
+ }
+ found = true;
+ }
+ }
+
+ if(!found) {
+ newscreenwidth = (int) resolutions[0]->w;
+ newscreenheight = (int) resolutions[0]->h;
+ }
+ break;
+ case 1:
+ newdetail++;
+ if(newdetail>2) newdetail=0;
+ break;
+ case 2:
+ bloodtoggle++;
+ if(bloodtoggle>2) bloodtoggle=0;
+ break;
+ case 3:
+ difficulty++;
+ if(difficulty>2) difficulty=0;
+ break;
+ case 4:
+ ismotionblur = !ismotionblur;
+ break;
+ case 5:
+ decals = !decals;
+ break;
+ case 6:
+ musictoggle = !musictoggle;
+
+ if(musictoggle) {
+ emit_stream_np(stream_menutheme);
+ } else {
+ pause_sound(leveltheme);
+ pause_sound(stream_fighttheme);
+ pause_sound(stream_menutheme);
+
+ for(int i=0;i<4;i++){
+ oldmusicvolume[i]=0;
+ musicvolume[i]=0;
+ }
+ }
+
+ break;
+ case 7: // controls
+ flash();
+ mainmenu=4;
+ selected=-1;
+ keyselect=-1;
+ break;
+ case 8:
+ flash();
+
+ SaveSettings(*this);
+ mainmenu=gameon?2:1;
+ break;
+ case 9:
+ invertmouse = !invertmouse;
+ break;
+ case 10:
+ usermousesensitivity+=.2;
+ if(usermousesensitivity>2) usermousesensitivity=.2;
+ break;
+ case 11:
+ volume+=.1f;
+ if(volume>1.0001f) volume=0;
+ OPENAL_SetSFXMasterVolume((int)(volume*255));
+ break;
+ case 12:
+ flash();
+
+ newstereomode = stereomode;
+ mainmenu=18;
+ keyselect=-1;
+ break;
+ case 13:
+ showdamagebar = !showdamagebar;
+ break;
+ }
+ break;
+ case 4:
+ if(!waiting) {
+ fireSound();
+ if(selected<9 && keyselect==-1)
+ keyselect=selected;
+ if(keyselect!=-1)
+ setKeySelected();
+ if(selected==9){
+ flash();
+
+ mainmenu=3;
+ }
+ }
+ break;
+ case 5:
+ fireSound();
+ flash();
+ if((selected-NB_CAMPAIGN_MENU_ITEM-1 >= accountactive->getCampaignChoicesMade())) {
+ startbonustotal=0;
+
+ loading=2;
+ loadtime=0;
+ targetlevel=7;
+ if(firstload)
+ TickOnceAfter();
+ else
+ LoadStuff();
+ whichchoice=selected-NB_CAMPAIGN_MENU_ITEM-1-accountactive->getCampaignChoicesMade();
+ visibleloading=1;
+ stillloading=1;
+ Loadlevel(campaignmapname[campaignchoicewhich[whichchoice]]);
+ campaign=1;
+ mainmenu=0;
+ gameon=1;
+ pause_sound(stream_menutheme);
+ }
+ switch(selected){
+ case 1:
+ startbonustotal=0;
+
+ loading=2;
+ loadtime=0;
+ targetlevel=-1;
+ if(firstload) {
+ TickOnceAfter();
+ Loadlevel(-1);
+ } else
+ LoadStuff();
+
+ mainmenu=0;
+ gameon=1;
+ pause_sound(stream_menutheme);
+ break;
+ case 2:
+ mainmenu=9;
+ break;
+ case 3:
+ mainmenu=6;
+ break;
+ case 4:
+ mainmenu=(gameon?2:1);
+ break;
+ case 5:
+ mainmenu=7;
+ break;
+ case 6:
+ vector<string> campaigns = ListCampaigns();
+ vector<string>::iterator c;
+ if ((c = find(campaigns.begin(),campaigns.end(),accountactive->getCurrentCampaign()))==campaigns.end()) {
+ if(!campaigns.empty())
+ accountactive->setCurrentCampaign(campaigns.front());
+ } else {
+ c++;
+ if(c==campaigns.end())
+ c=campaigns.begin();
+ accountactive->setCurrentCampaign(*c);
+ }
+ LoadCampaign();
+ break;
+ }
+ break;
+ case 6:
+ fireSound();
+ if(selected==1) {
+ flash();
+ accountactive = Account::destroy(accountactive);
+ mainmenu=7;
+ } else if(selected==2) {
+ flash();
+ mainmenu=5;
+ }
+ break;
+ case 7:
+ fireSound();
+ if(selected==0 && Account::getNbAccounts()<8){
+ entername=1;
+ } else if (selected < Account::getNbAccounts()+1) {
+ flash();
+ mainmenu=5;
+ accountactive=Account::get(selected-1);
+ } else if (selected == Account::getNbAccounts()+1) {
+ flash();
+ mainmenu=5;
+ for(int j=0;j<255;j++){
+ displaytext[0][j]=0;
+ }
+ displaychars[0]=0;
+ displayselected=0;
+ entername=0;
+ }
+ break;
+ case 8:
+ fireSound();
+ flash();
+ if(selected<=2)
+ accountactive->setDifficulty(selected);
+ mainmenu=5;
+ break;
+ case 9:
+ if(selected<numchallengelevels && selected<=accountactive->getProgress()){
+ fireSound();
+ flash();
+
+ startbonustotal=0;
+
+ loading=2;
+ loadtime=0;
+ targetlevel=selected;
+ if(firstload)TickOnceAfter();
+ if(!firstload)LoadStuff();
+ else Loadlevel(selected);
+ campaign=0;
+
+ mainmenu=0;
+ gameon=1;
+ pause_sound(stream_menutheme);
+ }
+ if(selected==numchallengelevels){
+ fireSound();
+ flash();
+ mainmenu=5;
+ }
+ break;
+ case 10:
+ if(selected==3){
+ fireSound();
+ flash();
+ mainmenu=5;
+ }
+ break;
+ case 18:
+ if(selected==1)
+ stereoseparation+=0.001;
+ else {
+ fireSound();
+ if(selected==0){
+ newstereomode = (StereoMode)(newstereomode + 1);
+ while(!CanInitStereo(newstereomode)){
+ printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
+ newstereomode = (StereoMode)(newstereomode + 1);
+ if(newstereomode >= stereoCount)
+ newstereomode = stereoNone;
+ }
+ } else if(selected==2) {
+ stereoreverse = !stereoreverse;
+ } else if(selected==3) {
+ flash();
+ mainmenu=3;
+
+ stereomode = newstereomode;
+ InitStereo(stereomode);
+ }
+ }
+ break;
+ }
+ }
+
+ if(Input::isKeyDown(SDLK_q) && Input::isKeyDown(SDLK_LMETA)){
+ tryquit=1;
+ if(mainmenu==3) {
+ SaveSettings(*this);
+ }
+ }
+
+ OPENAL_SetFrequency(channels[stream_menutheme], 22050);
+
+ if(entername) {
+ inputText(displaytext[0],&displayselected,&displaychars[0]);
+ if(!waiting) { // the input as finished
+ if(displaychars[0]){ // with enter
+ accountactive = Account::add(string(displaytext[0]));
+
+ mainmenu=8;
+
+ flash();
+
+ fireSound(firestartsound);
+
+ for(int i=0;i<255;i++){
+ displaytext[0][i]=0;
+ }
+ displaychars[0]=0;
+
+ displayselected=0;
+ }
+ entername=0;
+ }
+
+ displayblinkdelay-=multiplier;
+ if(displayblinkdelay<=0){
+ displayblinkdelay=.3;
+ displayblink=1-displayblink;
+ }
+ }
+}
+
void Game::Tick(){
static XYZ facing,flatfacing;
static int target;