Person::players[closest]->creature = wolftype;
Person::players[closest]->whichskin = 0;
Person::players[closest]->skeletonLoad();
- Person::players[closest]->scale = .23 * 5 * Person::players[0]->scale;
-
- Person::players[closest]->proportionhead = 1.1;
- Person::players[closest]->proportionbody = 1.1;
- Person::players[closest]->proportionarms = 1.1;
- Person::players[closest]->proportionlegs = 1.1;
+ Person::players[closest]->scale *= 1.15;
Person::players[closest]->damagetolerance = 300;
- } else {
+ } else { // wolftype
Person::players[closest]->creature = rabbittype;
Person::players[closest]->whichskin = 0;
Person::players[closest]->skeletonLoad(true);
- Person::players[closest]->scale = .2 * 5 * Person::players[0]->scale;
- Person::players[closest]->proportionhead = 1.2;
- Person::players[closest]->proportionbody = 1.05;
- Person::players[closest]->proportionarms = 1.00;
- Person::players[closest]->proportionlegs.x = 1.1;
- Person::players[closest]->proportionlegs.y = 1.05;
+ Person::players[closest]->scale /= 1.15;
Person::players[closest]->damagetolerance = 200;
}