animation_count
};
+extern Animation animation[animation_count];
#endif
extern float texscale;
extern float gravity;
extern Light light;
-extern Animation animation[animation_count];
extern Skeleton testskeleton;
extern int numsounds;
extern OPENAL_SAMPLE *samp[100];
extern float slomodelay;
extern bool floatjump;
extern float volume;
-extern Animation animation[animation_count];
extern Light light;
extern float texdetail;
extern GLubyte bloodText[512*512*3];
#include "Animation.h"
extern float multiplier;
-extern Animation animation[animation_count];
extern OPENAL_SAMPLE *samp[100];
extern int channels[100];
extern Terrain terrain;
#include "Animation.h"
extern float multiplier;
-extern Animation animation[animation_count];
extern OPENAL_SAMPLE *samp[100];
extern int channels[100];
extern Terrain terrain;