opstream << KeyToChar(game.attackkey);
        opstream << "\nChat key:\n";
        opstream << KeyToChar(game.chatkey);
 -      
 +      opstream << "\nDamage bar:\n";
 +      opstream << showdamagebar;
+       opstream << "\nStereoMode:\n";
+       opstream << stereomode;
+       opstream << "\nStereoSeparation:\n";
+       opstream << stereoseparation;
+       opstream << "\nStereoReverse:\n";
+       opstream << stereoreverse;
        opstream.close();
  }
  
                } else if ( !strncmp(setting, "Chat key", 8) ) {
                        ipstream >> string;
                        game.chatkey = CharToKey(string);
 +              } else if ( !strncmp(setting, "Damage bar", 10) ) {
 +                      ipstream >> showdamagebar;
+               } else if ( !strncmp(setting, "StereoMode", 10) ) {
+                       int i;
+                       ipstream >> i;
+                       stereomode = (StereoMode)i;
+               } else if ( !strncmp(setting, "StereoSeparation", 16) ) {
+                       ipstream >> stereoseparation;
+               } else if ( !strncmp(setting, "StereoReverse", 13) ) {
+                       ipstream >> stereoreverse;
                } else {
                        ipstream >> string;
                        fprintf(stderr, "Unknown config option '%s' with value '%s'. Ignoring.\n", setting, string);