]> git.jsancho.org Git - lugaru.git/commitdiff
removed unused menu animation code
authorsf17k <sf171k@gmail.com>
Tue, 10 May 2011 20:18:27 +0000 (16:18 -0400)
committersf17k <sf171k@gmail.com>
Tue, 10 May 2011 20:18:27 +0000 (16:18 -0400)
Source/Game.cpp
Source/Game.h
Source/GameDraw.cpp
Source/GameInitDispose.cpp
Source/GameTick.cpp

index 07b3dd840f7b12577b6eb86551e26aca5c95df1a..5eb661fb99dc12e9fd4205a98ccf988677e18991 100644 (file)
@@ -54,14 +54,8 @@ Game::Game()
        memset(selectedlong, 0, sizeof(selectedlong));
        memset(offsetx, 0, sizeof(offsetx));
        memset(offsety, 0, sizeof(offsety));
-       memset(movex, 0, sizeof(movex));
-       memset(movey, 0, sizeof(movey));
-       memset(endy, 0, sizeof(endy));
 
-       transition = 0;
-       anim = 0;
        selected = 0;
-       loaddistrib = 0;
        keyselect = 0;
        indemo = 0;
 
index 5243716ac2e890dcac5062c184d86cafff13d586..337b0bfe71f82fa6986559ef995872705a2ccde2 100644 (file)
@@ -89,13 +89,8 @@ class Game
                float selectedlong[100];
                float offsetx[100];
                float offsety[100];
-               float movex[100];
-               float movey[100];
-               float transition;
-               int anim;
                int selected;
                int keyselect;
-               int loaddistrib;
                int indemo;
 
                bool won;
index 74abd0210cfdc633aaff1945300b1d11f5baa843..a278a2eac2ccb2b3273083c0af9696af846dedf0 100644 (file)
@@ -2163,7 +2163,7 @@ void Game::DrawMenu()
                glPopMatrix();
                glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
 
-               if(mainmenu==3){                        
+               if(mainmenu==3){
                        nummenuitems=14;
                        if((float)newscreenwidth>(float)newscreenheight*1.61||(float)newscreenwidth<(float)newscreenheight*1.59)sprintf (menustring[0], "Resolution: %d*%d",(int)newscreenwidth,(int)newscreenheight);
                        else sprintf (menustring[0], "Resolution: %d*%d (widescreen)",(int)newscreenwidth,(int)newscreenheight);
@@ -2171,8 +2171,6 @@ void Game::DrawMenu()
                        starty[0]=440;
                        endx[0]=startx[0]+strlen(menustring[0])*10;
                        endy[0]=starty[0]+20;
-                       movex[0]=0;
-                       movey[0]=0;
 
                        if(newdetail==2)sprintf (menustring[1], "Detail: High");
                        else if(newdetail==1)sprintf (menustring[1], "Detail: Medium");
@@ -2181,8 +2179,6 @@ void Game::DrawMenu()
                        starty[1]=405;
                        endx[1]=startx[1]+strlen(menustring[1])*10;
                        endy[1]=starty[1]+20;
-                       movex[1]=0;
-                       movey[1]=0;
 
                        if(bloodtoggle==2)sprintf (menustring[2], "Blood: On, high detail (slower)");
                        if(bloodtoggle==1)sprintf (menustring[2], "Blood: On, low detail");
@@ -2191,8 +2187,6 @@ void Game::DrawMenu()
                        starty[2]=370;
                        endx[2]=startx[2]+strlen(menustring[2])*10;
                        endy[2]=starty[2]+20;
-                       movex[2]=0;
-                       movey[2]=0;
 
                        if(difficulty==2)sprintf (menustring[3], "Difficulty: Insane");
                        if(difficulty==1)sprintf (menustring[3], "Difficulty: Difficult");
@@ -2201,8 +2195,6 @@ void Game::DrawMenu()
                        starty[3]=335-1000;
                        endx[3]=startx[3]+strlen(menustring[3])*10;
                        endy[3]=starty[3]+20;
-                       movex[3]=0;
-                       movey[3]=0;
 
                        if(ismotionblur==1)sprintf (menustring[4], "Blur Effects: Enabled (less compatible)");
                        if(ismotionblur==0)sprintf (menustring[4], "Blur Effects: Disabled (more compatible)");
@@ -2210,8 +2202,6 @@ void Game::DrawMenu()
                        starty[4]=335;
                        endx[4]=startx[4]+strlen(menustring[4])*10;
                        endy[4]=starty[4]+20;
-                       movex[4]=0;
-                       movey[4]=0;
 
                        if(decals==1)sprintf (menustring[5], "Decals: Enabled (slower)");
                        if(decals==0)sprintf (menustring[5], "Decals: Disabled");
@@ -2219,8 +2209,6 @@ void Game::DrawMenu()
                        starty[5]=300;
                        endx[5]=startx[5]+strlen(menustring[5])*10;
                        endy[5]=starty[5]+20;
-                       movex[5]=0;
-                       movey[5]=0;
 
                        if(musictoggle==1)sprintf (menustring[6], "Music: Enabled");
                        if(musictoggle==0)sprintf (menustring[6], "Music: Disabled");
@@ -2228,8 +2216,6 @@ void Game::DrawMenu()
                        starty[6]=265;
                        endx[6]=startx[6]+strlen(menustring[6])*10;
                        endy[6]=starty[6]+20;
-                       movex[6]=0;
-                       movey[6]=0;
 
                        if(invertmouse==1)sprintf (menustring[9], "Invert mouse: Yes");
                        if(invertmouse==0)sprintf (menustring[9], "Invert mouse: No");
@@ -2237,48 +2223,36 @@ void Game::DrawMenu()
                        starty[9]=230;
                        endx[9]=startx[9]+strlen(menustring[9])*10;
                        endy[9]=starty[9]+20;
-                       movex[9]=0;
-                       movey[9]=0;
 
                        sprintf (menustring[10], "Mouse Speed: %d", (int)(usermousesensitivity*5));
                        startx[10]=20;
                        starty[10]=195;
                        endx[10]=startx[10]+strlen(menustring[10])*10;
                        endy[10]=starty[10]+20;
-                       movex[10]=0;
-                       movey[10]=0;
                        
                        sprintf (menustring[11], "Volume: %d%%", (int)(volume*100));
                        startx[11]=10+60;
                        starty[11]=160;
                        endx[11]=startx[11]+strlen(menustring[11])*10;
                        endy[11]=starty[11]+20;
-                       movex[11]=0;
-                       movey[11]=0;
                        
                        sprintf (menustring[13], "Damage Bar: %s",(showdamagebar?"on":"off"));
                        startx[13]=30;
                        starty[13]=125;
                        endx[13]=startx[13]+strlen(menustring[13])*10;
                        endy[13]=starty[13]+20;
-                       movex[13]=0;
-                       movey[13]=0;
                        
                        sprintf (menustring[7], "-Configure Controls-");
                        startx[7]=10+15;
                        starty[7]=90;
                        endx[7]=startx[7]+strlen(menustring[7])*10;
                        endy[7]=starty[7]+20;
-                       movex[7]=0;
-                       movey[7]=0;
 
                        sprintf (menustring[12], "-Configure Stereo -");
                        startx[12]=10+15;
                        starty[12]=55;
                        endx[12]=startx[12]+strlen(menustring[7])*10;
                        endy[12]=starty[12]+20;
-                       movex[12]=0;
-                       movey[12]=0;
                        
                        if(newdetail==detail&&newscreenheight==(int)screenheight&&newscreenwidth==(int)screenwidth)sprintf (menustring[8], "Back");
                        else sprintf (menustring[8], "Back (some changes take effect next time Lugaru is opened)");
@@ -2286,8 +2260,6 @@ void Game::DrawMenu()
                        endx[8]=startx[8]+strlen(menustring[8])*10;
                        starty[8]=10;
                        endy[8]=starty[8]+20;
-                       movex[8]=0;
-                       movey[8]=0;
                }
 
                if(mainmenu==4){                        
@@ -2298,8 +2270,6 @@ void Game::DrawMenu()
                        starty[0]=400;
                        endx[0]=startx[0]+strlen(menustring[0])*10;
                        endy[0]=starty[0]+20;
-                       movex[0]=0;
-                       movey[0]=0;
 
                        if(keyselect!=1)sprintf (menustring[1], "Back: %s",Input::keyToChar(backkey));
                        else sprintf (menustring[1], "Back: _");
@@ -2307,8 +2277,6 @@ void Game::DrawMenu()
                        starty[1]=360;
                        endx[1]=startx[1]+strlen(menustring[1])*10;
                        endy[1]=starty[1]+20;
-                       movex[1]=0;
-                       movey[1]=0;
 
                        if(keyselect!=2)sprintf (menustring[2], "Left: %s",Input::keyToChar(leftkey));
                        else sprintf (menustring[2], "Left: _");
@@ -2316,8 +2284,6 @@ void Game::DrawMenu()
                        starty[2]=320;
                        endx[2]=startx[2]+strlen(menustring[2])*10;
                        endy[2]=starty[2]+20;
-                       movex[2]=0;
-                       movey[2]=0;
 
                        if(keyselect!=3)sprintf (menustring[3], "Right: %s",Input::keyToChar(rightkey));
                        else sprintf (menustring[3], "Right: _");
@@ -2325,8 +2291,6 @@ void Game::DrawMenu()
                        starty[3]=280;
                        endx[3]=startx[3]+strlen(menustring[3])*10;
                        endy[3]=starty[3]+20;
-                       movex[3]=0;
-                       movey[3]=0;
 
                        if(keyselect!=4)sprintf (menustring[4], "Crouch: %s",Input::keyToChar(crouchkey));
                        else sprintf (menustring[4], "Crouch: _");
@@ -2334,8 +2298,6 @@ void Game::DrawMenu()
                        starty[4]=240;
                        endx[4]=startx[4]+strlen(menustring[4])*10;
                        endy[4]=starty[4]+20;
-                       movex[4]=0;
-                       movey[4]=0;
 
                        if(keyselect!=5)sprintf (menustring[5], "Jump: %s",Input::keyToChar(jumpkey));
                        else sprintf (menustring[5], "Jump: _");
@@ -2343,8 +2305,6 @@ void Game::DrawMenu()
                        starty[5]=200;
                        endx[5]=startx[5]+strlen(menustring[5])*10;
                        endy[5]=starty[5]+20;
-                       movex[5]=0;
-                       movey[5]=0;
 
                        if(keyselect!=6)sprintf (menustring[6], "Draw: %s",Input::keyToChar(drawkey));
                        else sprintf (menustring[6], "Draw: _");
@@ -2352,8 +2312,6 @@ void Game::DrawMenu()
                        starty[6]=160;
                        endx[6]=startx[6]+strlen(menustring[6])*10;
                        endy[6]=starty[6]+20;
-                       movex[6]=0;
-                       movey[6]=0;
 
                        if(keyselect!=7)sprintf (menustring[7], "Throw: %s",Input::keyToChar(throwkey));
                        else sprintf (menustring[7], "Throw: _");
@@ -2361,8 +2319,6 @@ void Game::DrawMenu()
                        starty[7]=120;
                        endx[7]=startx[7]+strlen(menustring[7])*10;
                        endy[7]=starty[7]+20;
-                       movex[7]=0;
-                       movey[7]=0;
 
                        if(keyselect!=8)sprintf (menustring[8], "Attack: %s",Input::keyToChar(attackkey));
                        else sprintf (menustring[8], "Attack: _");
@@ -2370,8 +2326,6 @@ void Game::DrawMenu()
                        starty[8]=80;
                        endx[8]=startx[8]+strlen(menustring[8])*10;
                        endy[8]=starty[8]+20;
-                       movex[8]=0;
-                       movey[8]=0;
 
 
 
@@ -2380,8 +2334,6 @@ void Game::DrawMenu()
                        endx[9]=startx[9]+strlen(menustring[9])*10;
                        starty[9]=10;
                        endy[9]=starty[9]+20;
-                       movex[9]=0;
-                       movey[9]=0;
                }
                if(mainmenu==5){                        
                        nummenuitems=7+(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum;
@@ -2391,48 +2343,36 @@ void Game::DrawMenu()
                        starty[0]=400;
                        endx[0]=startx[0]+strlen(menustring[0])*10;
                        endy[0]=starty[0]+20;
-                       movex[0]=0;
-                       movey[0]=0;
 
                        sprintf (menustring[1], "Tutorial");
                        startx[1]=5;
                        starty[1]=300;
                        endx[1]=startx[1]+strlen(menustring[1])*10;
                        endy[1]=starty[1]+20;
-                       movex[1]=0;
-                       movey[1]=0;
 
                        sprintf (menustring[2], "Challenge");
                        startx[2]=5;
                        starty[2]=240;
                        endx[2]=startx[2]+strlen(menustring[2])*10;
                        endy[2]=starty[2]+20;
-                       movex[2]=0;
-                       movey[2]=0;
 
                        sprintf (menustring[3], "Delete User");
                        startx[3]=400;
                        starty[3]=10;
                        endx[3]=startx[3]+strlen(menustring[3])*10;
                        endy[3]=starty[3]+20;
-                       movex[3]=0;
-                       movey[3]=0;
 
                        sprintf (menustring[4], "Main Menu");
                        startx[4]=5;
                        starty[4]=10;
                        endx[4]=startx[4]+strlen(menustring[4])*10;
                        endy[4]=starty[4]+20;
-                       movex[4]=0;
-                       movey[4]=0;
 
                        sprintf (menustring[5], "Change User");
                        startx[5]=5;
                        endx[5]=startx[5]+strlen(menustring[5])*10;
                        starty[5]=180;
                        endy[5]=starty[5]+20;
-                       movex[5]=0;
-                       movey[5]=0;
 
                        //World
 
@@ -2441,8 +2381,6 @@ void Game::DrawMenu()
                        starty[6]=30+480-400-50;
                        endx[6]=startx[6]+400;
                        endy[6]=30+480-50;
-                       movex[6]=0;
-                       movey[6]=0;
 
                        if((accountactive?accountactive->getCampaignChoicesMade():0)) {
                                for(i=0;i<(accountactive?accountactive->getCampaignChoicesMade():0);i++) {
@@ -2451,8 +2389,6 @@ void Game::DrawMenu()
                                        starty[7+i]=30+30+(512-campaignlocationy[levelorder[i]])*400/512;
                                        endx[7+i]=startx[7+i]+10;
                                        endy[7+i]=starty[7+i]+10;
-                                       movex[7+i]=0;
-                                       movey[7+i]=0;
                                }
                        }
 
@@ -2463,8 +2399,6 @@ void Game::DrawMenu()
                                        starty[7+i]=30+30+(512-campaignlocationy[campaignchoicewhich[i-((accountactive?accountactive->getCampaignChoicesMade():0))]])*400/512;
                                        endx[7+i]=startx[7+i]+10;
                                        endy[7+i]=starty[7+i]+10;
-                                       movex[7+i]=0;
-                                       movey[7+i]=0;
                                }
                }
 
@@ -2476,48 +2410,36 @@ void Game::DrawMenu()
                        starty[0]=400;
                        endx[0]=startx[0]+strlen(menustring[0])*10;
                        endy[0]=starty[0]+20;
-                       movex[0]=0;
-                       movey[0]=0;
 
                        sprintf (menustring[1], "Yes");
                        startx[1]=10;
                        starty[1]=360;
                        endx[1]=startx[1]+strlen(menustring[1])*10;
                        endy[1]=starty[1]+20;
-                       movex[1]=0;
-                       movey[1]=0;
 
                        sprintf (menustring[2], "No");
                        startx[2]=10;
                        starty[2]=320;
                        endx[2]=startx[2]+strlen(menustring[2])*10;
                        endy[2]=starty[2]+20;
-                       movex[2]=0;
-                       movey[2]=0;
 
                        sprintf (menustring[3], "Extra 4");
                        startx[3]=10;
                        starty[3]=280;
                        endx[3]=startx[3]+strlen(menustring[3])*10;
                        endy[3]=starty[3]+20;
-                       movex[3]=0;
-                       movey[3]=0;
 
                        sprintf (menustring[4], "Extra 5");
                        startx[4]=10;
                        starty[4]=240;
                        endx[4]=startx[4]+strlen(menustring[4])*10;
                        endy[4]=starty[4]+20;
-                       movex[4]=0;
-                       movey[4]=0;
 
                        sprintf (menustring[5], "Back");
                        startx[5]=10;
                        endx[5]=startx[5]+strlen(menustring[5])*10;
                        starty[5]=10;
                        endy[5]=starty[5]+20;
-                       movex[5]=0;
-                       movey[5]=0;
                }
 
                if(mainmenu==7){        
@@ -2533,8 +2455,6 @@ void Game::DrawMenu()
                        starty[0]=400;
                        endx[0]=startx[0]+strlen(menustring[0])*10;
                        endy[0]=starty[0]+20;
-                       movex[0]=0;
-                       movey[0]=0;
 
                        if(entername)
                                startx[0]+=10;
@@ -2547,8 +2467,6 @@ void Game::DrawMenu()
                                starty[num]=360-20-20*num;
                                endx[num]=startx[num]+strlen(menustring[num])*10;
                                endy[num]=starty[num]+20;
-                               movex[num]=0;
-                               movey[num]=0;
 
                                num++;
                        }
@@ -2558,8 +2476,6 @@ void Game::DrawMenu()
                        endx[num]=startx[num]+strlen(menustring[num])*10;
                        starty[num]=10;
                        endy[num]=starty[num]+20;
-                       movex[num]=0;
-                       movey[num]=0;
                }
                if(mainmenu==8){                        
                        nummenuitems=3;
@@ -2569,24 +2485,18 @@ void Game::DrawMenu()
                        starty[0]=400;
                        endx[0]=startx[0]+strlen(menustring[0])*10;
                        endy[0]=starty[0]+20;
-                       movex[0]=0;
-                       movey[0]=0;
 
                        sprintf (menustring[1], "Difficult");
                        startx[1]=10;
                        starty[1]=360;
                        endx[1]=startx[1]+strlen(menustring[1])*10;
                        endy[1]=starty[1]+20;
-                       movex[1]=0;
-                       movey[1]=0;
 
                        sprintf (menustring[2], "Insane");
                        startx[2]=10;
                        starty[2]=320;
                        endx[2]=startx[2]+strlen(menustring[2])*10;
                        endy[2]=starty[2]+20;
-                       movex[2]=0;
-                       movey[2]=0;
                }
                if(mainmenu==9){                        
                        int tempncl;
@@ -2613,8 +2523,6 @@ void Game::DrawMenu()
                                starty[j]=400-j*25;
                                endx[j]=startx[j]+strlen(menustring[j])*10;
                                endy[j]=starty[j]+20;
-                               movex[j]=0;
-                               movey[j]=0;
                        }
 
                        sprintf (menustring[numchallengelevels], "Back");
@@ -2622,16 +2530,12 @@ void Game::DrawMenu()
                        endx[numchallengelevels]=startx[numchallengelevels]+strlen(menustring[numchallengelevels])*10;
                        starty[numchallengelevels]=10;
                        endy[numchallengelevels]=starty[numchallengelevels]+20;
-                       movex[numchallengelevels]=0;
-                       movey[numchallengelevels]=0;
 
                        sprintf (menustring[numchallengelevels+1], "             High Score      Best Time");
                        startx[numchallengelevels+1]=10;
                        starty[numchallengelevels+1]=440;
                        endx[numchallengelevels+1]=startx[numchallengelevels+1]+strlen(menustring[numchallengelevels+1])*10;
                        endy[numchallengelevels+1]=starty[numchallengelevels+1]+20;
-                       movex[numchallengelevels+1]=0;
-                       movey[numchallengelevels+1]=0;
 
                        //numchallengelevels=tempncl;
 
@@ -2645,32 +2549,24 @@ void Game::DrawMenu()
                        starty[0]=330;
                        endx[0]=startx[0]+strlen(menustring[0])*10;
                        endy[0]=starty[0]+20;
-                       movex[0]=0;
-                       movey[0]=0;
 
                        sprintf (menustring[1], "You have avenged your family and");
                        startx[1]=140;
                        starty[1]=300;
                        endx[1]=startx[1]+strlen(menustring[1])*10;
                        endy[1]=starty[1]+20;
-                       movex[1]=0;
-                       movey[1]=0;
 
                        sprintf (menustring[2], "restored peace to the island of Lugaru.");
                        startx[2]=110;
                        starty[2]=270;
                        endx[2]=startx[2]+strlen(menustring[2])*10;
                        endy[2]=starty[2]+20;
-                       movex[2]=0;
-                       movey[2]=0;
 
                        sprintf (menustring[3], "Back");
                        startx[3]=10;
                        endx[3]=startx[3]+strlen(menustring[3])*10;
                        starty[3]=10;
                        endy[3]=starty[3]+20;
-                       movex[3]=0;
-                       movey[3]=0;
 
                        for(i=0;i<255;i++)menustring[4][i]='\0';
                        sprintf (temp, "Your score:");
@@ -2683,8 +2579,6 @@ void Game::DrawMenu()
                        endx[4]=startx[4]+strlen(menustring[4])*10;
                        starty[4]=200;
                        endy[4]=starty[4]+20;
-                       movex[4]=0;
-                       movey[4]=0;
                        for(i=0;i<255;i++)menustring[5][i]='\0';
                        sprintf (temp, "Highest score:");
                        strcpy(menustring[5],temp);
@@ -2696,8 +2590,6 @@ void Game::DrawMenu()
                        endx[5]=startx[5]+strlen(menustring[5])*10;
                        starty[5]=180;
                        endy[5]=starty[5]+20;
-                       movex[5]=0;
-                       movey[5]=0;
                }
                if (mainmenu==18) {
                        nummenuitems=4;
@@ -2706,32 +2598,24 @@ void Game::DrawMenu()
                        starty[0]=400;
                        endx[0]=startx[0]+strlen(menustring[0])*10;
                        endy[0]=starty[0]+20;
-                       movex[0]=0;
-                       movey[0]=0;
                        
                        sprintf (menustring[1], "Stereo separation: %.3f", stereoseparation);
                        startx[1]=10;
                        starty[1]=360;
                        endx[1]=startx[1]+strlen(menustring[1])*10;
                        endy[1]=starty[1]+20;
-                       movex[1]=0;
-                       movey[1]=0;
 
                        sprintf (menustring[2], "Reverse stereo: %s", stereoreverse ? "Yes" : "No");
                        startx[2]=40;
                        starty[2]=320;
                        endx[2]=startx[2]+strlen(menustring[2])*10;
                        endy[2]=starty[2]+20;
-                       movex[2]=0;
-                       movey[2]=0;
                        
                        sprintf (menustring[3], "Back");
                        startx[3]=10;
                        endx[3]=startx[3]+strlen(menustring[3])*10;
                        starty[3]=10;
                        endy[3]=starty[3]+20;
-                       movex[3]=0;
-                       movey[3]=0;                             
                }
        }
 
@@ -2741,30 +2625,22 @@ void Game::DrawMenu()
                starty[0]=480-128;
                endx[0]=150+256;
                endy[0]=480;
-               movex[0]=0;
-               movey[0]=0;
 
                startx[1]=18;
                starty[1]=480-152-32;
                endx[1]=18+128;
                endy[1]=480-152;
-               movex[1]=0;
-               movey[1]=0;
 
                startx[2]=18;
                starty[2]=480-228-32;
                endx[2]=2+128;
                endy[2]=480-228;
-               movex[2]=0;
-               movey[2]=0;
 
                if(mainmenu==1){
                        startx[3]=18;
                        starty[3]=480-306-32;
                        endx[3]=22+64;
                        endy[3]=480-306;
-                       movex[3]=0;
-                       movey[3]=0;
                }
 
                if(mainmenu==2){
@@ -2772,8 +2648,6 @@ void Game::DrawMenu()
                        starty[3]=480-306-32;
                        endx[3]=22+128;
                        endy[3]=480-306;
-                       movex[3]=0;
-                       movey[3]=0;
                }
 
                /*startx[4]=150;
@@ -2781,116 +2655,22 @@ void Game::DrawMenu()
                endx[4]=150+256;
                endy[4]=480;
                */
-               if(anim==0){
+               /*if(anim==0){
                        startx[4]=380;
                        starty[4]=480-140-256;
                        endx[4]=380+256;
                        endy[4]=480-140;
-                       movex[4]=80;
-                       movey[4]=0;
 
                        startx[5]=145;
                        starty[5]=480-138-256;
                        endx[5]=145+256;
                        endy[5]=480-138;
-                       movex[5]=40;
-                       movey[5]=0;
 
                        startx[6]=254;
                        starty[6]=480-144-256;
                        endx[6]=254+256;
                        endy[6]=480-144;
-                       movex[6]=20;
-                       movey[6]=0;
-               }
-               if(anim==1){
-                       startx[4]=180;
-                       starty[4]=480-140-256;
-                       endx[4]=180+256;
-                       endy[4]=480-140;
-                       movex[4]=80;
-                       movey[4]=0;
-
-                       startx[5]=500;
-                       starty[5]=480-138-256;
-                       endx[5]=500+256;
-                       endy[5]=480-138;
-                       movex[5]=40;
-                       movey[5]=0;
-
-                       startx[6]=340;
-                       starty[6]=480-144-256;
-                       endx[6]=340+256;
-                       endy[6]=480-144;
-                       movex[6]=20;
-                       movey[6]=0;
-               }
-               if(anim==2){
-                       startx[4]=460;
-                       starty[4]=480-140-256;
-                       endx[4]=460+256;
-                       endy[4]=480-140;
-                       movex[4]=50;
-                       movey[4]=0;
-
-                       startx[5]=295;
-                       starty[5]=480-150-256;
-                       endx[5]=295+256;
-                       endy[5]=480-138;
-                       movex[5]=-10;
-                       movey[5]=0;
-
-                       startx[6]=204;
-                       starty[6]=480-144-256;
-                       endx[6]=204+256;
-                       endy[6]=480-144;
-                       movex[6]=-30;
-                       movey[6]=0;
-               }
-               if(anim==3){
-                       startx[4]=150;
-                       starty[4]=480-140-256;
-                       endx[4]=200+256;
-                       endy[4]=480-140;
-                       movex[4]=80;
-                       movey[4]=0;
-
-                       startx[5]=350;
-                       starty[5]=480-150-256;
-                       endx[5]=350+256;
-                       endy[5]=480-138;
-                       movex[5]=5;
-                       movey[5]=0;
-
-                       startx[6]=500;
-                       starty[6]=480-144-256;
-                       endx[6]=500+256;
-                       endy[6]=480-144;
-                       movex[6]=-10;
-                       movey[6]=0;
-               }
-               if(anim==4){
-                       startx[4]=190;
-                       starty[4]=480-100-256;
-                       endx[4]=190+256;
-                       endy[4]=480-100;
-                       movex[4]=-30;
-                       movey[4]=0;
-
-                       startx[5]=185;
-                       starty[5]=480-120-256;
-                       endx[5]=185+256;
-                       endy[5]=480-120;
-                       movex[5]=-5;
-                       movey[5]=0;
-
-                       startx[6]=400;
-                       starty[6]=480-144-256;
-                       endx[6]=400+256;
-                       endy[6]=480-144;
-                       movex[6]=20;
-                       movey[6]=0;
-               }
+               }*/
        }
 
        selected=-1;
@@ -2927,8 +2707,8 @@ void Game::DrawMenu()
                offsety[i]=0;
                if(i>=4&&(mainmenu==1||mainmenu==2)){
                        selectedlong[i]=0;
-                       offsetx[i]=(startx[i]+endx[i]+movex[i]*transition)/2-(640+190)/2;
-                       offsety[i]=(starty[i]+endy[i]+movey[i]*transition)/2-(336+150)/2;
+                       offsetx[i]=(startx[i]+endx[i])/2-(640+190)/2;
+                       offsety[i]=(starty[i]+endy[i])/2-(336+150)/2;
                        offsetx[i]*=.06f;
                        offsety[i]*=.06f;
                }
@@ -3042,13 +2822,13 @@ void Game::DrawMenu()
                        glPushMatrix();
                                glBegin(GL_QUADS);
                                glTexCoord2f(0,0);
-                               glVertex3f(startx[j]+movex[j]*transition,       starty[j]+movey[j]*transition,   0.0f);
+                               glVertex3f(startx[j],   starty[j],       0.0f);
                                glTexCoord2f(1,0);
-                               glVertex3f(endx[j]+movex[j]*transition,         starty[j]+movey[j]*transition,   0.0f);
+                               glVertex3f(endx[j],             starty[j],       0.0f);
                                glTexCoord2f(1,1);
-                               glVertex3f(endx[j]+movex[j]*transition,         endy[j]+movey[j]*transition, 0.0f);
+                               glVertex3f(endx[j],             endy[j], 0.0f);
                                glTexCoord2f(0,1);
-                               glVertex3f(startx[j]+movex[j]*transition,       endy[j]+movey[j]*transition, 0.0f);
+                               glVertex3f(startx[j],   endy[j], 0.0f);
                                glEnd();
                        glPopMatrix();
                        glEnable(GL_BLEND);
@@ -3063,13 +2843,13 @@ void Game::DrawMenu()
                                        glPushMatrix();
                                                glBegin(GL_QUADS);
                                                glTexCoord2f(0,0);
-                                               glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition,        starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition,    0.0f);
+                                               glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2,    starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2,        0.0f);
                                                glTexCoord2f(1,0);
-                                               glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition,  starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition,    0.0f);
+                                               glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2,      starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2,        0.0f);
                                                glTexCoord2f(1,1);
-                                               glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition,  endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f);
+                                               glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2,      endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f);
                                                glTexCoord2f(0,1);
-                                               glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f);
+                                               glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f);
                                                glEnd();
                                        glPopMatrix();
                                }
@@ -3220,13 +3000,13 @@ void Game::DrawMenu()
                                                                glPushMatrix();
                                                                        glBegin(GL_QUADS);
                                                                        glTexCoord2f(0,0);
-                                                                       glVertex3f(midpoint.x-itemsize+movex[j]*transition,     midpoint.y-itemsize+movey[j]*transition,         0.0f);
+                                                                       glVertex3f(midpoint.x-itemsize, midpoint.y-itemsize,     0.0f);
                                                                        glTexCoord2f(1,0);
-                                                                       glVertex3f(midpoint.x+itemsize+movex[j]*transition,             midpoint.y-itemsize+movey[j]*transition,         0.0f);
+                                                                       glVertex3f(midpoint.x+itemsize,         midpoint.y-itemsize,     0.0f);
                                                                        glTexCoord2f(1,1);
-                                                                       glVertex3f(midpoint.x+itemsize+movex[j]*transition,             midpoint.y+itemsize+movey[j]*transition, 0.0f);
+                                                                       glVertex3f(midpoint.x+itemsize,         midpoint.y+itemsize, 0.0f);
                                                                        glTexCoord2f(0,1);
-                                                                       glVertex3f(midpoint.x-itemsize+movex[j]*transition,     midpoint.y+itemsize+movey[j]*transition, 0.0f);
+                                                                       glVertex3f(midpoint.x-itemsize,         midpoint.y+itemsize, 0.0f);
                                                                        glEnd();
                                                                glPopMatrix();
                                                                glEnable(GL_BLEND);
@@ -3241,13 +3021,13 @@ void Game::DrawMenu()
                                                                                glPushMatrix();
                                                                                        glBegin(GL_QUADS);
                                                                                        glTexCoord2f(0,0);
-                                                                                       glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition,      midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition,          0.0f);
+                                                                                       glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2,  midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2,      0.0f);
                                                                                        glTexCoord2f(1,0);
-                                                                                       glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition,      midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition,          0.0f);
+                                                                                       glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2,  midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2,      0.0f);
                                                                                        glTexCoord2f(1,1);
-                                                                                       glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition,      midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f);
+                                                                                       glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2,  midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f);
                                                                                        glTexCoord2f(0,1);
-                                                                                       glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f);
+                                                                                       glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f);
                                                                                        glEnd();
                                                                                glPopMatrix();
                                                                        }
@@ -3272,7 +3052,7 @@ void Game::DrawMenu()
        glPopMatrix();
 
                if(mainmenu==1||mainmenu==2)
-                       if(transition<.1||transition>.9){
+                       //if(transition<.1||transition>.9){
                                glClear(GL_DEPTH_BUFFER_BIT);
                                glEnable(GL_ALPHA_TEST);
                                glAlphaFunc(GL_GREATER, 0.001f);
@@ -3290,15 +3070,16 @@ void Game::DrawMenu()
                                                glLoadIdentity();                                                               // Reset The Modelview Matrix
                                                glPushMatrix();
                                                        glDisable(GL_TEXTURE_2D);
-                                                       if(transition<.1)
-                                                               glColor4f(1,0,0,1-(transition*10));
-                                                       if(transition>.9)
-                                                               glColor4f(1,0,0,1-((1-transition)*10));
+                                                       //if(transition<.1)
+                                                               //glColor4f(1,0,0,1-(transition*10));
+                                                       //if(transition>.9)
+                                                               //glColor4f(1,0,0,1-((1-transition)*10));
+                            glColor4f(1,0,0,1);
                                                glPopMatrix();
                                        glPopMatrix();
                                        glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
                                glPopMatrix();
-                       }
+                       //}
 
                glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
                glPushMatrix();                                                                         // Store The Projection Matrix
index 2b6b672ab8788ff56a047324bff876d0fefeb4a7..1b8699ee479b18d31e0ce2b9488013d23a2151d1 100644 (file)
@@ -858,9 +858,6 @@ void Game::InitGame()
        //LoadTexture(":Data:Textures:Eye.jpg",&Mainmenuitems[5],0,1);
        texdetail=temptexdetail;
 
-       loaddistrib=0;
-       anim=0;
-
        FadeLoadingScreen(95);
 
 
index 1d40027c53ebcb55723309c48e69a19bbbd3ea6d..edc196e511fe5e456afc11188559afc23efade8c 100644 (file)
@@ -2471,16 +2471,6 @@ void Game::MenuTick(){
         }
     }
 
-    if(mainmenu==1||mainmenu==2){
-        if(loaddistrib>4)
-                       transition+=multiplier/8;
-        if(transition>1){
-            transition=0;
-            anim++;
-            if(anim>4) anim=0;
-            loaddistrib=0;
-        }
-    }
     OPENAL_SetFrequency(channels[stream_menutheme], 22050);
 
     if(entername) {