(let ((addAnimator (get-irrlicht-proc "addAnimator" node)))
(addAnimator node animator)))
+(define-method (get-absolute-transformation (node <scene-node>))
+ (let ((getAbsoluteTransformation (get-irrlicht-proc "getAbsoluteTransformation" node)))
+ (getAbsoluteTransformation node)))
+
(define-method (set-material-flag! (node <scene-node>) flag new-value)
((get-irrlicht-proc "setMaterialFlag" node)
node
(let ((setPosition (get-irrlicht-proc "setPosition" node)))
(setPosition node new-pos)))
-(export <scene-node> add-animator! set-material-flag! set-material-texture! set-position!)
+(export <scene-node> add-animator! get-absolute-transformation set-material-flag!
+ set-material-texture! set-position!)
;; IAnimatedMeshSceneNode