#include "rect.h"
#include "vertex3d.h"
#include "video-driver.h"
+#include "wrapped.h"
using namespace irr;
SCM video_data,
SCM source_rect)
{
- video::IVideoDriver* driver = (video::IVideoDriver*) scm_to_pointer (video_driver);
+ video::IVideoDriver* driver = (video::IVideoDriver*) scm_to_irr_pointer (video_driver);
// Source rect
core::rect<s32>* sourceRectAddress = 0;
for (int i = 0; i < vertex_count; i++)
{
video::S3DVertex* vertex =
- (video::S3DVertex*) scm_to_pointer (scm_list_ref (vertices, scm_from_int (i)));
+ (video::S3DVertex*) scm_to_irr_pointer (scm_list_ref (vertices, scm_from_int (i)));
s3d_vertices[i] = video::S3DVertex (vertex->Pos,
vertex->Normal,
vertex->Color,
}
// Draw vertices
- video::IVideoDriver* driver = (video::IVideoDriver*) scm_to_pointer (video_driver);
+ video::IVideoDriver* driver = (video::IVideoDriver*) scm_to_irr_pointer (video_driver);
driver->drawVertexPrimitiveList (&s3d_vertices[0],
vertex_count,
&c_indices[0],
SCM
IVideoDriver_endScene (SCM video_driver)
{
- video::IVideoDriver* driver = (video::IVideoDriver*) scm_to_pointer (video_driver);
+ video::IVideoDriver* driver = (video::IVideoDriver*) scm_to_irr_pointer (video_driver);
return scm_from_bool (driver->endScene ());
}
SCM
IVideoDriver_getFPS (SCM video_driver)
{
- video::IVideoDriver* driver = (video::IVideoDriver*) scm_to_pointer (video_driver);
+ video::IVideoDriver* driver = (video::IVideoDriver*) scm_to_irr_pointer (video_driver);
return scm_from_int32 (driver->getFPS ());
}
+SCM
+IVideoDriver_getName (SCM video_driver)
+{
+ video::IVideoDriver* driver = (video::IVideoDriver*) scm_to_irr_pointer (video_driver);
+ return scm_from_utf32_string ((scm_t_wchar*) driver->getName ());
+}
+
SCM
IVideoDriver_getTexture (SCM video_driver,
SCM filename)
{
- video::IVideoDriver* driver = (video::IVideoDriver*) scm_to_pointer (video_driver);
- video::ITexture* texture = driver->getTexture (scm_to_utf8_stringn (filename, NULL));
- return scm_from_pointer ((void*) texture, NULL);
+ char* cfilename = scm_to_utf8_string (filename);
+ video::IVideoDriver* driver = (video::IVideoDriver*) scm_to_irr_pointer (video_driver);
+ video::ITexture* texture = driver->getTexture (cfilename);
+ free (cfilename);
+ return scm_from_irr_pointer ("<texture>", (void*) texture);
}
SCM
IVideoDriver_setMaterial (SCM video_driver,
SCM material)
{
- video::IVideoDriver* driver = (video::IVideoDriver*) scm_to_pointer (video_driver);
- driver->setMaterial (*((video::SMaterial*) scm_to_pointer (material)));
+ video::IVideoDriver* driver = (video::IVideoDriver*) scm_to_irr_pointer (video_driver);
+ driver->setMaterial (*((video::SMaterial*) scm_to_irr_pointer (material)));
return SCM_UNSPECIFIED;
}
SCM state,
SCM mat)
{
- video::IVideoDriver* driver = (video::IVideoDriver*) scm_to_pointer (video_driver);
+ video::IVideoDriver* driver = (video::IVideoDriver*) scm_to_irr_pointer (video_driver);
driver->setTransform (scm_to_transformation_state (state),
scm_to_matrix4 (mat));
return SCM_UNSPECIFIED;
IVideoDriver_drawVertexPrimitiveList);
DEFINE_GSUBR ("IVideoDriver_endScene", 1, 0, 0, IVideoDriver_endScene);
DEFINE_GSUBR ("IVideoDriver_getFPS", 1, 0, 0, IVideoDriver_getFPS);
+ DEFINE_GSUBR ("IVideoDriver_getName", 1, 0, 0, IVideoDriver_getName);
DEFINE_GSUBR ("IVideoDriver_getTexture", 2, 0, 0, IVideoDriver_getTexture);
DEFINE_GSUBR ("IVideoDriver_setMaterial", 2, 0, 0, IVideoDriver_setMaterial);
DEFINE_GSUBR ("IVideoDriver_setTransform", 3, 0, 0, IVideoDriver_setTransform);
video::E_TRANSFORMATION_STATE
scm_to_transformation_state (SCM transformation_state)
{
- char* state = scm_to_utf8_stringn (scm_symbol_to_string (transformation_state), NULL);
- if (!strcmp (state, "view"))
+ char* state_name = scm_to_utf8_string (scm_symbol_to_string (transformation_state));
+ video::E_TRANSFORMATION_STATE state;
+
+ if (!strcmp (state_name, "view"))
{
- return video::ETS_VIEW;
+ state = video::ETS_VIEW;
}
- else if (!strcmp (state, "world"))
+ else if (!strcmp (state_name, "world"))
{
- return video::ETS_WORLD;
+ state = video::ETS_WORLD;
}
- else if (!strcmp (state, "projection"))
+ else if (!strcmp (state_name, "projection"))
{
- return video::ETS_PROJECTION;
+ state = video::ETS_PROJECTION;
}
- else if (!strcmp (state, "texture0"))
+ else if (!strcmp (state_name, "texture0"))
{
- return video::ETS_TEXTURE_0;
+ state = video::ETS_TEXTURE_0;
}
- else if (!strcmp (state, "texture1"))
+ else if (!strcmp (state_name, "texture1"))
{
- return video::ETS_TEXTURE_1;
+ state = video::ETS_TEXTURE_1;
}
- else if (!strcmp (state, "texture2"))
+ else if (!strcmp (state_name, "texture2"))
{
- return video::ETS_TEXTURE_2;
+ state = video::ETS_TEXTURE_2;
}
- else if (!strcmp (state, "texture3"))
+ else if (!strcmp (state_name, "texture3"))
{
- return video::ETS_TEXTURE_3;
+ state = video::ETS_TEXTURE_3;
}
else
{
scm_error (scm_arg_type_key, NULL, "Wrong transformation state: ~S",
scm_list_1 (transformation_state), scm_list_1 (transformation_state));
}
+
+ free (state_name);
+ return state;
}