#include <irrlicht/irrlicht.h>
#include <libguile.h>
-#include "wrapped.h"
-extern "C" {
+void
+init_vertex3d (void);
- void
- init_vertex3d (void);
-
- DECLARE_WRAPPED_TYPE (irr::video::S3DVertex*, init_vertex3d_type,
- vertex3d_p, wrap_vertex3d, unwrap_vertex3d);
-
- SCM
- make_vertex3d (SCM position,
- SCM normal,
- SCM color,
- SCM tcoords);
-
-}
+irr::video::E_VERTEX_TYPE
+scm_to_vertex_type (SCM vertex_type);
#endif