DECLARE_WRAPPED_TYPE (irr::scene::ISceneNode*, init_scene_node_type,
scene_node_p, wrap_scene_node, unwrap_scene_node);
+ bool
+ is_scene_node_object (SCM wrapped_scene_node);
+
SCM
irr_scene_addAnimator (SCM wrapped_scene_node,
SCM animator);
SCM
irr_scene_getAbsoluteTransformation (SCM wrapped_scene_node);
+ SCM
+ irr_scene_getPosition (SCM wrapped_scene_node);
+
SCM
irr_scene_ISceneNode_setMaterialFlag (SCM wrapped_scene_node,
SCM flag,
irr_scene_setPosition (SCM wrapped_scene_node,
SCM position);
+ SCM
+ irr_scene_setRotation (SCM wrapped_scene_node,
+ SCM rotation);
+
+ SCM
+ irr_scene_setScale (SCM wrapped_scene_node,
+ SCM scale);
+
}
#endif