DECLARE_WRAPPED_TYPE (irr::scene::ISceneNode*, init_scene_node_type,
scene_node_p, wrap_scene_node, unwrap_scene_node);
+
+ SCM
+ irr_scene_setMaterialTexture (SCM wrapped_scene_node,
+ SCM texture_layer,
+ SCM texture);
+
+ SCM
+ irr_scene_setPosition (SCM wrapped_scene_node,
+ SCM position);
+
}
#endif