DECLARE_WRAPPED_TYPE (irr::scene::ISceneNode*, init_scene_node_type,
scene_node_p, wrap_scene_node, unwrap_scene_node);
+ SCM
+ irr_scene_addAnimator (SCM wrapped_scene_node,
+ SCM animator);
+
SCM
irr_scene_setMaterialTexture (SCM wrapped_scene_node,
SCM texture_layer,