#include "matrix4.h"
#include "scene-node.h"
#include "vector3d.h"
-
+#include "wrapped.h"
using namespace irr;
-
template <typename TSceneNode>
SCM
-scene_ISceneNode_addAnimator (SCM scene_node,
- SCM animator)
+ISceneNode_addAnimator (SCM scene_node,
+ SCM animator)
{
- TSceneNode node = (TSceneNode) scm_to_pointer (scene_node);
- node->addAnimator (unwrap_scene_node_animator (animator));
+ TSceneNode node = (TSceneNode) scm_to_irr_pointer (scene_node);
+ node->addAnimator ((scene::ISceneNodeAnimator*) scm_to_irr_pointer (animator));
return SCM_UNSPECIFIED;
}
-
template <typename TSceneNode>
SCM
-scene_ISceneNode_getAbsoluteTransformation (SCM scene_node)
+ISceneNode_getAbsoluteTransformation (SCM scene_node)
{
- TSceneNode node = (TSceneNode) scm_to_pointer (scene_node);
+ TSceneNode node = (TSceneNode) scm_to_irr_pointer (scene_node);
return scm_from_matrix4 (node->getAbsoluteTransformation ());
}
-
template <typename TSceneNode>
SCM
-scene_ISceneNode_getPosition (SCM scene_node)
+ISceneNode_getPosition (SCM scene_node)
{
- TSceneNode node = (TSceneNode) scm_to_pointer (scene_node);
+ TSceneNode node = (TSceneNode) scm_to_irr_pointer (scene_node);
return scm_from_vector3df (node->getPosition ());
}
-
template <typename TSceneNode>
SCM
-scene_ISceneNode_setMaterialFlag (SCM scene_node,
- SCM flag,
- SCM newvalue)
+ISceneNode_setMaterialFlag (SCM scene_node,
+ SCM flag,
+ SCM newvalue)
{
- TSceneNode node = (TSceneNode) scm_to_pointer (scene_node);
+ TSceneNode node = (TSceneNode) scm_to_irr_pointer (scene_node);
node->setMaterialFlag (scm_to_material_flag (flag), scm_to_bool (newvalue));
return SCM_UNSPECIFIED;
}
-
template <typename TSceneNode>
SCM
-scene_ISceneNode_setMaterialTexture (SCM scene_node,
- SCM texture_layer,
- SCM texture)
+ISceneNode_setMaterialTexture (SCM scene_node,
+ SCM texture_layer,
+ SCM texture)
{
- TSceneNode node = (TSceneNode) scm_to_pointer (scene_node);
+ TSceneNode node = (TSceneNode) scm_to_irr_pointer (scene_node);
node->setMaterialTexture (scm_to_uint32 (texture_layer),
- (video::ITexture*) scm_to_pointer (texture));
+ (video::ITexture*) scm_to_irr_pointer (texture));
return SCM_UNSPECIFIED;
}
-
template <typename TSceneNode>
SCM
-scene_ISceneNode_setPosition (SCM scene_node,
- SCM position)
+ISceneNode_setPosition (SCM scene_node,
+ SCM position)
{
- TSceneNode node = (TSceneNode) scm_to_pointer (scene_node);
+ TSceneNode node = (TSceneNode) scm_to_irr_pointer (scene_node);
node->setPosition (scm_to_vector3df (position));
return SCM_UNSPECIFIED;
}
-
template <typename TSceneNode>
SCM
-scene_ISceneNode_setRotation (SCM scene_node,
- SCM rotation)
+ISceneNode_setRotation (SCM scene_node,
+ SCM rotation)
{
- TSceneNode node = (TSceneNode) scm_to_pointer (scene_node);
+ TSceneNode node = (TSceneNode) scm_to_irr_pointer (scene_node);
node->setRotation (scm_to_vector3df (rotation));
return SCM_UNSPECIFIED;
}
-
template <typename TSceneNode>
SCM
-scene_ISceneNode_setScale (SCM scene_node,
- SCM scale)
+ISceneNode_setScale (SCM scene_node,
+ SCM scale)
{
- TSceneNode node = (TSceneNode) scm_to_pointer (scene_node);
+ TSceneNode node = (TSceneNode) scm_to_irr_pointer (scene_node);
node->setScale (scm_to_vector3df (scale));
return SCM_UNSPECIFIED;
}
-
-extern "C" {
-
- void
- init_scene_node (void)
- {
- DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_addAnimator", 2, 0, 0,
- scene_ISceneNode_addAnimator<scene::IAnimatedMeshSceneNode*>);
- DEFINE_GSUBR ("scene_IMeshSceneNode_addAnimator", 2, 0, 0,
- scene_ISceneNode_addAnimator<scene::IMeshSceneNode*>);
- DEFINE_GSUBR ("scene_ISceneNode_addAnimator", 2, 0, 0,
- scene_ISceneNode_addAnimator<scene::ISceneNode*>);
-
- DEFINE_GSUBR ("scene_ISceneNode_getAbsoluteTransformation", 1, 0, 0,
- scene_ISceneNode_getAbsoluteTransformation<scene::ISceneNode*>);
-
- DEFINE_GSUBR ("scene_IMeshSceneNode_getPosition", 1, 0, 0,
- scene_ISceneNode_getPosition<scene::IMeshSceneNode*>);
- DEFINE_GSUBR ("scene_ISceneNode_getPosition", 1, 0, 0,
- scene_ISceneNode_getPosition<scene::ISceneNode*>);
-
- DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setMaterialFlag", 3, 0, 0,
- scene_ISceneNode_setMaterialFlag<scene::IAnimatedMeshSceneNode*>);
- DEFINE_GSUBR ("scene_IMeshSceneNode_setMaterialFlag", 3, 0, 0,
- scene_ISceneNode_setMaterialFlag<scene::IMeshSceneNode*>);
- DEFINE_GSUBR ("scene_ISceneNode_setMaterialFlag", 3, 0, 0,
- scene_ISceneNode_setMaterialFlag<scene::ISceneNode*>);
-
- DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setMaterialTexture", 3, 0, 0,
- scene_ISceneNode_setMaterialTexture<scene::IAnimatedMeshSceneNode*>);
- DEFINE_GSUBR ("scene_IMeshSceneNode_setMaterialTexture", 3, 0, 0,
- scene_ISceneNode_setMaterialTexture<scene::IMeshSceneNode*>);
- DEFINE_GSUBR ("scene_ISceneNode_setMaterialTexture", 3, 0, 0,
- scene_ISceneNode_setMaterialTexture<scene::ISceneNode*>);
-
- DEFINE_GSUBR ("scene_IMeshSceneNode_setPosition", 2, 0, 0,
- scene_ISceneNode_setPosition<scene::IMeshSceneNode*>);
- DEFINE_GSUBR ("scene_ISceneNode_setPosition", 2, 0, 0,
- scene_ISceneNode_setPosition<scene::ISceneNode*>);
-
- DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setRotation", 2, 0, 0,
- scene_ISceneNode_setRotation<scene::IAnimatedMeshSceneNode*>);
- DEFINE_GSUBR ("scene_ICameraSceneNode_setRotation", 2, 0, 0,
- scene_ISceneNode_setRotation<scene::ICameraSceneNode*>);
- DEFINE_GSUBR ("scene_ISceneNode_setRotation", 2, 0, 0,
- scene_ISceneNode_setRotation<scene::ISceneNode*>);
-
- DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setScale", 2, 0, 0,
- scene_ISceneNode_setScale<scene::IAnimatedMeshSceneNode*>);
- DEFINE_GSUBR ("scene_ISceneNode_setScale", 2, 0, 0,
- scene_ISceneNode_setScale<scene::ISceneNode*>);
- }
-
+void
+init_scene_node (void)
+{
+ DEFINE_GSUBR ("IAnimatedMeshSceneNode_addAnimator", 2, 0, 0,
+ ISceneNode_addAnimator<scene::IAnimatedMeshSceneNode*>);
+ DEFINE_GSUBR ("IMeshSceneNode_addAnimator", 2, 0, 0,
+ ISceneNode_addAnimator<scene::IMeshSceneNode*>);
+ DEFINE_GSUBR ("ISceneNode_addAnimator", 2, 0, 0,
+ ISceneNode_addAnimator<scene::ISceneNode*>);
+
+ DEFINE_GSUBR ("ISceneNode_getAbsoluteTransformation", 1, 0, 0,
+ ISceneNode_getAbsoluteTransformation<scene::ISceneNode*>);
+
+ DEFINE_GSUBR ("IMeshSceneNode_getPosition", 1, 0, 0,
+ ISceneNode_getPosition<scene::IMeshSceneNode*>);
+ DEFINE_GSUBR ("ISceneNode_getPosition", 1, 0, 0,
+ ISceneNode_getPosition<scene::ISceneNode*>);
+
+ DEFINE_GSUBR ("IAnimatedMeshSceneNode_setMaterialFlag", 3, 0, 0,
+ ISceneNode_setMaterialFlag<scene::IAnimatedMeshSceneNode*>);
+ DEFINE_GSUBR ("IMeshSceneNode_setMaterialFlag", 3, 0, 0,
+ ISceneNode_setMaterialFlag<scene::IMeshSceneNode*>);
+ DEFINE_GSUBR ("ISceneNode_setMaterialFlag", 3, 0, 0,
+ ISceneNode_setMaterialFlag<scene::ISceneNode*>);
+
+ DEFINE_GSUBR ("IAnimatedMeshSceneNode_setMaterialTexture", 3, 0, 0,
+ ISceneNode_setMaterialTexture<scene::IAnimatedMeshSceneNode*>);
+ DEFINE_GSUBR ("IMeshSceneNode_setMaterialTexture", 3, 0, 0,
+ ISceneNode_setMaterialTexture<scene::IMeshSceneNode*>);
+ DEFINE_GSUBR ("ISceneNode_setMaterialTexture", 3, 0, 0,
+ ISceneNode_setMaterialTexture<scene::ISceneNode*>);
+
+ DEFINE_GSUBR ("IMeshSceneNode_setPosition", 2, 0, 0,
+ ISceneNode_setPosition<scene::IMeshSceneNode*>);
+ DEFINE_GSUBR ("ISceneNode_setPosition", 2, 0, 0,
+ ISceneNode_setPosition<scene::ISceneNode*>);
+
+ DEFINE_GSUBR ("IAnimatedMeshSceneNode_setRotation", 2, 0, 0,
+ ISceneNode_setRotation<scene::IAnimatedMeshSceneNode*>);
+ DEFINE_GSUBR ("ICameraSceneNode_setRotation", 2, 0, 0,
+ ISceneNode_setRotation<scene::ICameraSceneNode*>);
+ DEFINE_GSUBR ("ISceneNode_setRotation", 2, 0, 0,
+ ISceneNode_setRotation<scene::ISceneNode*>);
+
+ DEFINE_GSUBR ("IAnimatedMeshSceneNode_setScale", 2, 0, 0,
+ ISceneNode_setScale<scene::IAnimatedMeshSceneNode*>);
+ DEFINE_GSUBR ("ISceneNode_setScale", 2, 0, 0,
+ ISceneNode_setScale<scene::ISceneNode*>);
}