#include <libguile.h>
#include "animated-mesh-scene-node.h"
+#include "camera-scene-node.h"
#include "gsubr.h"
#include "material-flags.h"
#include "matrix4.h"
DEFINE_GSUBR ("add-animator!", 2, 0, 0, irr_scene_addAnimator);
DEFINE_GSUBR ("get-absolute-transformation", 1, 0, 0, irr_scene_getAbsoluteTransformation);
DEFINE_GSUBR ("set-material-texture!", 3, 0, 0, irr_scene_setMaterialTexture);
+ DEFINE_GSUBR ("set-rotation!", 2, 0, 0, irr_scene_setRotation);
+ DEFINE_GSUBR ("set-scale!", 2, 0, 0, irr_scene_setScale);
}
DEFINE_WRAPPED_TYPE (irr::scene::ISceneNode*, "scene-node",
init_scene_node_type, scene_node_p,
wrap_scene_node, unwrap_scene_node);
+ bool
+ is_scene_node_object (SCM wrapped_scene_node)
+ {
+ return
+ animated_mesh_scene_node_p (wrapped_scene_node) ||
+ camera_scene_node_p (wrapped_scene_node) ||
+ mesh_scene_node_p (wrapped_scene_node) ||
+ scene_node_p (wrapped_scene_node);
+ }
+
SCM
irr_scene_addAnimator (SCM wrapped_scene_node,
SCM animator)
{
- irr::scene::ISceneNode* node;
+#define ADD_ANIMATOR(NODE) NODE->addAnimator (unwrap_scene_node_animator (animator));
- if (mesh_scene_node_p (wrapped_scene_node))
+ if (animated_mesh_scene_node_p (wrapped_scene_node))
{
- node = (irr::scene::ISceneNode*)unwrap_mesh_scene_node (wrapped_scene_node);
+ ADD_ANIMATOR (unwrap_animated_mesh_scene_node (wrapped_scene_node));
+ }
+ else if (mesh_scene_node_p (wrapped_scene_node))
+ {
+ ADD_ANIMATOR (unwrap_mesh_scene_node (wrapped_scene_node));
}
else if (scene_node_p (wrapped_scene_node))
{
- node = unwrap_scene_node (wrapped_scene_node);
+ ADD_ANIMATOR (unwrap_scene_node (wrapped_scene_node));
}
else
{
- scm_error (scm_arg_type_key, NULL, "Cannot add animator flag to object: ~S",
+ scm_error (scm_arg_type_key, NULL, "Cannot add animator to object: ~S",
scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
}
-
- node->addAnimator (unwrap_scene_node_animator (animator));
return SCM_UNSPECIFIED;
}
return scm_from_matrix4 (node->getAbsoluteTransformation ());
}
+ SCM
+ irr_scene_getPosition (SCM wrapped_scene_node)
+ {
+#define GET_POSITION(NODE) scm_from_vector3df (NODE->getPosition ());
+
+ if (scene_node_p (wrapped_scene_node))
+ {
+ return GET_POSITION (unwrap_scene_node (wrapped_scene_node));
+ }
+ else if (mesh_scene_node_p (wrapped_scene_node))
+ {
+ return GET_POSITION (unwrap_mesh_scene_node (wrapped_scene_node));
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot get position from object: ~S",
+ scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
+ }
+ }
+
SCM
irr_scene_ISceneNode_setMaterialFlag (SCM wrapped_scene_node,
SCM flag,
SCM newvalue)
{
- irr::scene::ISceneNode* node;
+#define SET_MATERIAL_FLAG(NODE) NODE->setMaterialFlag (scm_to_material_flag (flag), \
+ scm_to_bool (newvalue));
if (animated_mesh_scene_node_p (wrapped_scene_node))
{
- node = (irr::scene::ISceneNode*)unwrap_animated_mesh_scene_node (wrapped_scene_node);
+ SET_MATERIAL_FLAG (unwrap_animated_mesh_scene_node (wrapped_scene_node));
}
else if (mesh_scene_node_p (wrapped_scene_node))
{
- node = (irr::scene::ISceneNode*)unwrap_mesh_scene_node (wrapped_scene_node);
+ SET_MATERIAL_FLAG (unwrap_mesh_scene_node (wrapped_scene_node));
}
else if (scene_node_p (wrapped_scene_node))
{
- node = unwrap_scene_node (wrapped_scene_node);
+ SET_MATERIAL_FLAG (unwrap_scene_node (wrapped_scene_node));
}
else
{
scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
}
- node->setMaterialFlag (scm_to_material_flag (flag),
- scm_to_bool (newvalue));
return SCM_UNSPECIFIED;
}
SCM texture_layer,
SCM texture)
{
- irr::scene::ISceneNode* node;
+#define SET_MATERIAL_TEXTURE(NODE) NODE->setMaterialTexture (scm_to_uint32 (texture_layer), \
+ unwrap_texture (texture));
if (animated_mesh_scene_node_p (wrapped_scene_node))
{
- node = (irr::scene::ISceneNode*)unwrap_animated_mesh_scene_node (wrapped_scene_node);
+ SET_MATERIAL_TEXTURE (unwrap_animated_mesh_scene_node (wrapped_scene_node));
}
else if (mesh_scene_node_p (wrapped_scene_node))
{
- node = (irr::scene::ISceneNode*)unwrap_mesh_scene_node (wrapped_scene_node);
+ SET_MATERIAL_TEXTURE (unwrap_mesh_scene_node (wrapped_scene_node));
}
else if (scene_node_p (wrapped_scene_node))
{
- node = unwrap_scene_node (wrapped_scene_node);
+ SET_MATERIAL_TEXTURE (unwrap_scene_node (wrapped_scene_node));
}
else
{
scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
}
- node->setMaterialTexture (scm_to_uint32 (texture_layer),
- unwrap_texture (texture));
return SCM_UNSPECIFIED;
}
irr_scene_setPosition (SCM wrapped_scene_node,
SCM position)
{
+#define SET_POSITION(NODE) NODE->setPosition (scm_to_vector3df (position));
+
if (scene_node_p (wrapped_scene_node))
{
- unwrap_scene_node (wrapped_scene_node)->
- setPosition (scm_to_vector3df (position));
+ SET_POSITION (unwrap_scene_node (wrapped_scene_node));
}
else if (mesh_scene_node_p (wrapped_scene_node))
{
- unwrap_mesh_scene_node (wrapped_scene_node)->
- setPosition (scm_to_vector3df (position));
+ SET_POSITION (unwrap_mesh_scene_node (wrapped_scene_node));
}
else
{
scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S",
scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
}
+
+ return SCM_UNSPECIFIED;
+ }
+
+ SCM
+ irr_scene_setRotation (SCM wrapped_scene_node,
+ SCM rotation)
+ {
+#define SET_ROTATION(NODE) NODE->setRotation (scm_to_vector3df (rotation));
+
+ if (animated_mesh_scene_node_p (wrapped_scene_node))
+ {
+ SET_ROTATION (unwrap_animated_mesh_scene_node (wrapped_scene_node));
+ }
+ else if (camera_scene_node_p (wrapped_scene_node))
+ {
+ SET_ROTATION (unwrap_camera_scene_node (wrapped_scene_node));
+ }
+ else if (scene_node_p (wrapped_scene_node))
+ {
+ SET_ROTATION (unwrap_scene_node (wrapped_scene_node));
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot set rotation to object: ~S",
+ scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
+ }
+
+ return SCM_UNSPECIFIED;
+ }
+
+ SCM
+ irr_scene_setScale (SCM wrapped_scene_node,
+ SCM scale)
+ {
+#define SET_SCALE(NODE) NODE->setScale (scm_to_vector3df (scale));
+
+ if (animated_mesh_scene_node_p (wrapped_scene_node))
+ {
+ SET_SCALE (unwrap_animated_mesh_scene_node (wrapped_scene_node));
+ }
+ else if (scene_node_p (wrapped_scene_node))
+ {
+ SET_SCALE (unwrap_scene_node (wrapped_scene_node));
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot set scale to object: ~S",
+ scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
+ }
+
return SCM_UNSPECIFIED;
}