#include <irrlicht/irrlicht.h>
#include <libguile.h>
-
-#include "animated-mesh.h"
-#include "animated-mesh-scene-node.h"
-#include "camera-scene-node.h"
-#include "device.h"
+#include "gsubr.h"
#include "scene-manager.h"
-#include "scene-node.h"
#include "vector3d.h"
-#include "wrapped.h"
-extern "C" {
- void
- init_scene_manager (void)
- {
- init_scene_manager_type ();
- scm_c_define_gsubr ("add-animated-mesh-scene-node!", 8, 0, 0,
- (scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
- scm_c_define_gsubr ("add-camera-scene-node!", 6, 0, 0,
- (scm_t_subr)irr_scene_addCameraSceneNode);
- scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
- scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
- }
+using namespace irr;
+
+
+template <typename TParent>
+SCM
+scene_ISceneManager_addAnimatedMeshSceneNode (SCM scene_manager,
+ SCM mesh,
+ SCM parent,
+ SCM id,
+ SCM position,
+ SCM rotation,
+ SCM scale,
+ SCM also_add_if_mesh_pointer_zero)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::IAnimatedMeshSceneNode* node =
+ smgr->addAnimatedMeshSceneNode ((scene::IAnimatedMesh*) scm_to_pointer (mesh),
+ (TParent) scm_to_pointer (parent),
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale),
+ scm_to_bool (also_add_if_mesh_pointer_zero));
+ return scm_from_pointer ((void*) node, NULL);
+}
+
+
+template <typename TParent>
+SCM
+scene_ISceneManager_addCameraSceneNode (SCM scene_manager,
+ SCM parent,
+ SCM position,
+ SCM lookat,
+ SCM id,
+ SCM make_active)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::ICameraSceneNode* camera =
+ smgr->addCameraSceneNode ((TParent) scm_to_pointer (parent),
+ scm_to_vector3df (position),
+ scm_to_vector3df (lookat),
+ scm_to_int32 (id),
+ scm_to_bool (make_active));
+ return scm_from_pointer ((void*) camera, NULL);
+}
+
+
+template <typename TParent>
+SCM
+scene_ISceneManager_addCameraSceneNodeFPS (SCM scene_manager,
+ SCM parent,
+ SCM rotate_speed,
+ SCM move_speed,
+ SCM id,
+ SCM key_map_array,
+ SCM key_map_size,
+ SCM no_vertical_movement,
+ SCM jump_speed,
+ SCM invert_mouse,
+ SCM make_active)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::ICameraSceneNode* camera =
+ smgr->addCameraSceneNodeFPS ((TParent) scm_to_pointer (parent),
+ scm_to_double (rotate_speed),
+ scm_to_double (move_speed),
+ scm_to_int32 (id),
+ (SKeyMap*) scm_to_pointer (key_map_array),
+ scm_to_int32 (key_map_size),
+ scm_to_bool (no_vertical_movement),
+ scm_to_double (jump_speed),
+ scm_to_bool (invert_mouse),
+ scm_to_bool (make_active));
+ return scm_from_pointer ((void*) camera, NULL);
+}
- DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
- init_scene_manager_type, scene_manager_p,
- wrap_scene_manager, unwrap_scene_manager);
- SCM
- irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
- SCM mesh,
+template <typename TParent>
+SCM
+scene_ISceneManager_addCubeSceneNode (SCM scene_manager,
+ SCM size,
SCM parent,
SCM id,
SCM position,
SCM rotation,
- SCM scale,
- SCM alsoAddIfMeshPointerZero)
- {
- irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
- irr::scene::IAnimatedMeshSceneNode* node =
- smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
- scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
- scm_to_int32 (id),
- scm_to_vector3df (position),
- scm_to_vector3df (rotation),
- scm_to_vector3df (scale),
- scm_to_bool (alsoAddIfMeshPointerZero));
- return wrap_animated_mesh_scene_node (node);
- }
+ SCM scale)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::IMeshSceneNode* node =
+ smgr->addCubeSceneNode (scm_to_double (size),
+ (TParent) scm_to_pointer (parent),
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale));
+ return scm_from_pointer ((void*) camera, NULL);
+}
- SCM
- irr_scene_addCameraSceneNode (SCM wrapped_scene_manager,
- SCM parent,
- SCM position,
- SCM lookat,
- SCM id,
- SCM make_active)
- {
- irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
- irr::scene::ICameraSceneNode* camera =
- scene_manager->addCameraSceneNode (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
- scm_to_vector3df (position),
- scm_to_vector3df (lookat),
- scm_to_int32 (id),
- scm_to_bool (make_active));
- return wrap_camera_scene_node (camera);
- }
- SCM
- irr_scene_getMesh (SCM wrapped_scene_manager,
- SCM filename)
+template <typename TParent>
+SCM
+scene_ISceneManager_addCustomSceneNode (SCM scene_manager,
+ SCM proc_render,
+ SCM proc_get_bounding_box,
+ SCM proc_get_material_count,
+ SCM proc_get_material,
+ SCM parent,
+ SCM id,
+ SCM position,
+ SCM rotation,
+ SCM scale)
+{
+ class CustomSceneNode : public scene::ISceneNode
{
- irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
- irr::scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
- return wrap_animated_mesh (mesh);
- }
+ SCM scm_render;
+ SCM scm_get_bounding_box;
+ SCM scm_get_material_count;
+ SCM scm_get_material;
+
+ public:
+ CustomSceneNode (scene::ISceneNode* parent,
+ scene::ISceneManager* smgr,
+ s32 id,
+ const core::vector3df& position,
+ const core::vector3df& rotation,
+ const core::vector3df& scale,
+ SCM render,
+ SCM get_bounding_box,
+ SCM get_material_count,
+ SCM get_material)
+ : scene::ISceneNode (parent, smgr, id, position, rotation, scale)
+ {
+ scm_render = render;
+ scm_get_bounding_box = get_bounding_box;
+ scm_get_material_count = get_material_count;
+ scm_get_material = get_material;
+ }
+
+ virtual void OnRegisterSceneNode ()
+ {
+ if (IsVisible)
+ {
+ SceneManager->registerNodeForRendering (this);
+ }
+ ISceneNode::OnRegisterSceneNode ();
+ }
+
+ virtual void render ()
+ {
+ scm_call_0 (scm_render);
+ }
+
+ virtual const core::aabbox3d<f32>& getBoundingBox () const
+ {
+ SCM box = scm_call_0 (scm_get_bounding_box);
+ return *((core::aabbox3d<f32>*) scm_to_pointer (box));
+ }
+
+ virtual u32 getMaterialCount () const
+ {
+ return scm_to_uint32 (scm_call_0 (scm_get_material_count));
+ }
+
+ virtual video::SMaterial& getMaterial (u32 i)
+ {
+ SCM material = scm_call_1 (scm_get_material, scm_from_uint32 (i));
+ return *((video::SMaterial*) scm_to_pointer (material));
+ }
+ };
+
+ CustomSceneNode* node =
+ new CustomSceneNode ((TParent) scm_to_pointer (parent),
+ (scene::ISceneManager*) scm_to_pointer (scene_manager),
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale),
+ proc_render,
+ proc_get_bounding_box,
+ proc_get_material_count,
+ proc_get_material);
+ return scm_from_pointer ((void*) node, NULL);
+}
- SCM
- irr_getSceneManager (SCM wrapped_obj)
+
+template <typename TParent, typename TMesh>
+SCM
+scene_ISceneManager_addOctreeSceneNode (SCM scene_manager,
+ SCM mesh,
+ SCM parent,
+ SCM id,
+ SCM minimal_polys_per_node,
+ SCM also_add_if_mesh_pointer_zero)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::IMeshSceneNode* node =
+ smgr->addOctreeSceneNode ((TMesh) scm_to_pointer (mesh),
+ (TParent) scm_to_pointer (parent),
+ scm_to_int32 (id),
+ scm_to_int32 (minimal_polys_per_node),
+ scm_to_bool (also_add_if_mesh_pointer_zero));
+ return scm_from_pointer ((void*) node, NULL);
+}
+
+
+template <typename TParent>
+SCM
+scene_ISceneManager_addSphereSceneNode (SCM scene_manager,
+ SCM radius,
+ SCM poly_count,
+ SCM parent,
+ SCM id,
+ SCM position,
+ SCM rotation,
+ SCM scale)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::IMeshSceneNode* node =
+ smgr->addSphereSceneNode (scm_to_double (radius),
+ scm_to_int32 (poly_count),
+ (TParent) scm_to_pointer (parent),
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale));
+ return scm_from_pointer ((void*) node, NULL);
+}
+
+
+SCM
+scene_ISceneManager_createFlyCircleAnimator (SCM scene_manager,
+ SCM center,
+ SCM radius,
+ SCM speed,
+ SCM direction,
+ SCM start_position,
+ SCM radius_ellipsoid)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::ISceneNodeAnimator* anim =
+ smgr->createFlyCircleAnimator (scm_to_vector3df (center),
+ scm_to_double (radius),
+ scm_to_double (speed),
+ scm_to_vector3df (direction),
+ scm_to_double (start_position),
+ scm_to_double (radius_ellipsoid));
+ return scm_from_pointer ((void*) anim, NULL);
+}
+
+
+SCM
+scene_ISceneManager_createFlyStraightAnimator (SCM scene_manager,
+ SCM start_point,
+ SCM end_point,
+ SCM time_for_way,
+ SCM loop,
+ SCM pingpong)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::ISceneNodeAnimator* anim =
+ smgr->createFlyStraightAnimator (scm_to_vector3df (start_point),
+ scm_to_vector3df (end_point),
+ scm_to_uint32 (time_for_way),
+ scm_to_bool (loop),
+ scm_to_bool (pingpong));
+ return scm_from_pointer ((void*) anim, NULL);
+}
+
+
+SCM
+scene_ISceneManager_createRotationAnimator (SCM scene_manager,
+ SCM rotation_speed)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::ISceneNodeAnimator* anim =
+ smgr->createRotationAnimator (scm_to_vector3df (rotation_speed));
+ return scm_from_pointer ((void*) anim, NULL);
+}
+
+
+SCM
+scene_ISceneManager_drawAll (SCM scene_manager)
+{
+ ((scene::ISceneManager*) scm_to_pointer (scene_manager))->drawAll ();
+ return SCM_UNSPECIFIED;
+}
+
+
+SCM
+scene_ISceneManager_getMesh (SCM scene_manager,
+ SCM filename)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
+ return scm_from_pointer ((void*) mesh, NULL);
+}
+
+
+SCM
+scene_ISceneManager_getRootSceneNode (SCM scene_manager)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ return scm_from_pointer ((void*) smgr->getRootSceneNode (), NULL);
+}
+
+
+extern "C" {
+
+ void
+ init_scene_manager (void)
{
- irr::scene::ISceneManager* scene_manager;
- if (device_p (wrapped_obj))
- {
- scene_manager = unwrap_device (wrapped_obj)->getSceneManager ();
- }
- else
- {
- scm_error (scm_arg_type_key, NULL, "Cannot get scene manager from object: ~S",
- scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
- }
- return wrap_scene_manager (scene_manager);
+ DEFINE_GSUBR ("scene_ISceneManager_addAnimatedMeshSceneNode_ISceneNode", 8, 0, 0,
+ scene_ISceneManager_addAnimatedMeshSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addCameraSceneNode_ISceneNode", 6, 0, 0,
+ scene_ISceneManager_addCameraSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addCameraSceneNodeFPS_ISceneNode", 11, 0, 0,
+ scene_ISceneManager_addCameraSceneNodeFPS<scene::ISceneNode*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addCubeSceneNode_ISceneNode", 7, 0, 0,
+ scene_ISceneManager_addCubeSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addCustomSceneNode_ISceneNode", 10, 0, 0,
+ scene_ISceneManager_addCustomSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addOctreeSceneNode_ISceneNode_IAnimatedMesh", 6, 0, 0,
+ scene_ISceneManager_addOctreeSceneNode<scene::ISceneNode*, scene::IAnimatedMesh*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addOctreeSceneNode_ISceneNode_IMesh", 6, 0, 0,
+ scene_ISceneManager_addOctreeSceneNode<scene::ISceneNode*, scene::IMesh*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addSphereSceneNode_ISceneNode", 8, 0, 0,
+ scene_ISceneManager_addSphereSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("scene_ISceneManager_createFlyCircleAnimator", 7, 0, 0,
+ scene_ISceneManager_createFlyCircleAnimator);
+ DEFINE_GSUBR ("scene_ISceneManager_createFlyStraightAnimator", 6, 0, 0,
+ scene_ISceneManager_createFlyStraightAnimator);
+ DEFINE_GSUBR ("scene_ISceneManager_createRotationAnimator", 2, 0, 0,
+ scene_ISceneManager_createRotationAnimator);
+ DEFINE_GSUBR ("scene_ISceneManager_drawAll", 1, 0, 0, scene_ISceneManager_drawAll);
+ DEFINE_GSUBR ("scene_ISceneManager_getMesh", 2, 0, 0, scene_ISceneManager_getMesh);
+ DEFINE_GSUBR ("scene_ISceneManager_getRootSceneNode", 1, 0, 0,
+ scene_ISceneManager_getRootSceneNode);
}
}