#include "animated-mesh.h"
#include "animated-mesh-scene-node.h"
+#include "box3d.h"
+#include "camera-scene-node.h"
+#include "device.h"
+#include "gsubr.h"
+#include "keymap.h"
+#include "material.h"
+#include "mesh.h"
+#include "mesh-scene-node.h"
#include "scene-manager.h"
#include "scene-node.h"
+#include "scene-node-animator.h"
#include "vector3d.h"
#include "wrapped.h"
+ SCM
+ irr_drawAll (SCM wrapped_obj)
+ {
+ if (gui_environment_p (wrapped_obj))
+ {
+ unwrap_gui_environment (wrapped_obj)->drawAll ();
+ }
+ else if (scene_manager_p (wrapped_obj))
+ {
+ unwrap_scene_manager (wrapped_obj)->drawAll ();
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot draw all elements from object: ~S",
+ scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
+ }
+ return SCM_UNSPECIFIED;
+ }
+
extern "C" {
void
init_scene_manager (void)
{
init_scene_manager_type ();
- scm_c_define_gsubr ("add-animated-mesh-scene-node", 8, 0, 0,
- (scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
- scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
+ DEFINE_GSUBR ("add-animated-mesh-scene-node!", 2, 0, 1, irr_scene_addAnimatedMeshSceneNode);
+ DEFINE_GSUBR ("add-camera-scene-node!", 1, 0, 1, irr_scene_addCameraSceneNode);
+ DEFINE_GSUBR ("add-camera-scene-node-fps!", 1, 0, 1, irr_scene_addCameraSceneNodeFPS);
+ DEFINE_GSUBR ("add-cube-scene-node!", 1, 0, 1, irr_scene_addCubeSceneNode);
+ DEFINE_GSUBR ("add-custom-scene-node!", 5, 0, 1, irr_scene_addCustomSceneNode);
+ DEFINE_GSUBR ("add-octree-scene-node!", 2, 0, 1, irr_scene_addOctreeSceneNode);
+ DEFINE_GSUBR ("add-sphere-scene-node!", 1, 0, 1, irr_scene_addSphereSceneNode);
+ DEFINE_GSUBR ("create-fly-circle-animator", 1, 0, 1, irr_scene_createFlyCircleAnimator);
+ DEFINE_GSUBR ("create-fly-straight-animator", 4, 0, 1, irr_scene_createFlyStraightAnimator);
+ DEFINE_GSUBR ("create-rotation-animator", 2, 0, 0, irr_scene_createRotationAnimator);
+ DEFINE_GSUBR ("get-mesh", 2, 0, 0, irr_scene_getMesh);
+ DEFINE_GSUBR ("get-root-scene-node", 1, 0, 0, irr_scene_getRootSceneNode);
}
DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
SCM
irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
SCM mesh,
- SCM parent,
- SCM id,
- SCM position,
- SCM rotation,
- SCM scale,
- SCM alsoAddIfMeshPointerZero)
+ SCM rest)
{
+ SCM parent = SCM_UNDEFINED;
+ SCM id = scm_from_int32 (-1);
+ SCM position = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM rotation = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM scale = scm_list_3 (scm_from_double (1),
+ scm_from_double (1),
+ scm_from_double (1));
+ SCM also_add_if_mesh_pointer_zero = SCM_BOOL_F;
+
+ scm_c_bind_keyword_arguments ("add-animated-mesh-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("position"), &position,
+ scm_from_utf8_keyword ("rotation"), &rotation,
+ scm_from_utf8_keyword ("scale"), &scale,
+ scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
+ SCM_UNDEFINED);
+
irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
irr::scene::IAnimatedMeshSceneNode* node =
smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
- scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ parent == SCM_UNDEFINED ? 0 : unwrap_scene_node (parent),
scm_to_int32 (id),
scm_to_vector3df (position),
scm_to_vector3df (rotation),
scm_to_vector3df (scale),
- scm_to_bool (alsoAddIfMeshPointerZero));
+ scm_to_bool (also_add_if_mesh_pointer_zero));
return wrap_animated_mesh_scene_node (node);
}
+ SCM
+ irr_scene_addCameraSceneNode (SCM wrapped_scene_manager,
+ SCM rest)
+ {
+ SCM parent = SCM_UNDEFINED;
+ SCM position = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM lookat = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (100));
+ SCM id = scm_from_int32 (-1);
+ SCM make_active = SCM_BOOL_T;
+
+ scm_c_bind_keyword_arguments ("add-camera-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("position"), &position,
+ scm_from_utf8_keyword ("lookat"), &lookat,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("make-active"), &make_active,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::ICameraSceneNode* camera =
+ scene_manager->addCameraSceneNode (parent == SCM_UNDEFINED ? 0 : unwrap_scene_node (parent),
+ scm_to_vector3df (position),
+ scm_to_vector3df (lookat),
+ scm_to_int32 (id),
+ scm_to_bool (make_active));
+ return wrap_camera_scene_node (camera);
+ }
+
+ SCM
+ irr_scene_addCameraSceneNodeFPS (SCM wrapped_scene_manager,
+ SCM rest)
+ {
+ SCM parent = SCM_UNDEFINED;
+ SCM rotate_speed = scm_from_double (100);
+ SCM move_speed = scm_from_double (0.5);
+ SCM id = scm_from_int32 (-1);
+ SCM key_map_array = SCM_UNDEFINED;
+ SCM key_map_size = scm_from_int32 (0);
+ SCM no_vertical_movement = SCM_BOOL_F;
+ SCM jump_speed = scm_from_double (0);
+ SCM invert_mouse = SCM_BOOL_F;
+ SCM make_active = SCM_BOOL_T;
+
+ scm_c_bind_keyword_arguments ("add-camera-scene-node-fps!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("rotate-speed"), &rotate_speed,
+ scm_from_utf8_keyword ("move-speed"), &move_speed,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("key-map-array"), &key_map_array,
+ scm_from_utf8_keyword ("key-map-size"), &key_map_size,
+ scm_from_utf8_keyword ("no-vertical-movement"), &no_vertical_movement,
+ scm_from_utf8_keyword ("jump-speed"), &jump_speed,
+ scm_from_utf8_keyword ("invert-mouse"), &invert_mouse,
+ scm_from_utf8_keyword ("make-active"), &make_active,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::ICameraSceneNode* camera =
+ scene_manager->addCameraSceneNodeFPS (parent == SCM_UNDEFINED ? 0 : unwrap_scene_node (parent),
+ scm_to_double (rotate_speed),
+ scm_to_double (move_speed),
+ scm_to_int32 (id),
+ key_map_array == SCM_UNDEFINED ? 0 : unwrap_keymap (key_map_array),
+ scm_to_int32 (key_map_size),
+ scm_to_bool (no_vertical_movement),
+ scm_to_double (jump_speed),
+ scm_to_bool (invert_mouse),
+ scm_to_bool (make_active));
+ return wrap_camera_scene_node (camera);
+ }
+
+ SCM
+ irr_scene_addCubeSceneNode (SCM wrapped_scene_manager,
+ SCM rest)
+ {
+ SCM size = scm_from_double (10);
+ SCM parent = SCM_UNDEFINED;
+ SCM id = scm_from_int32 (-1);
+ SCM position = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM rotation = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM scale = scm_list_3 (scm_from_double (1),
+ scm_from_double (1),
+ scm_from_double (1));
+
+ scm_c_bind_keyword_arguments ("add-cube-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("size"), &size,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("position"), &position,
+ scm_from_utf8_keyword ("rotation"), &rotation,
+ scm_from_utf8_keyword ("scale"), &scale,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::IMeshSceneNode* node =
+ smgr->addCubeSceneNode (scm_to_double (size),
+ parent == SCM_UNDEFINED ? 0 : unwrap_scene_node (parent),
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale));
+ return wrap_mesh_scene_node (node);
+ }
+
+ SCM
+ irr_scene_addCustomSceneNode (SCM wrapped_scene_manager,
+ SCM proc_render,
+ SCM proc_get_bounding_box,
+ SCM proc_get_material_count,
+ SCM proc_get_material,
+ SCM rest)
+ {
+ irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
+
+ SCM parent = wrap_scene_node (scene_manager->getRootSceneNode ());
+ SCM id = scm_from_int32 (-1);
+ SCM position = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM rotation = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM scale = scm_list_3 (scm_from_double (1),
+ scm_from_double (1),
+ scm_from_double (1));
+
+ scm_c_bind_keyword_arguments ("add-custom-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("position"), &position,
+ scm_from_utf8_keyword ("rotation"), &rotation,
+ scm_from_utf8_keyword ("scale"), &scale,
+ SCM_UNDEFINED);
+
+ class CustomSceneNode : public irr::scene::ISceneNode
+ {
+ SCM scm_render;
+ SCM scm_get_bounding_box;
+ SCM scm_get_material_count;
+ SCM scm_get_material;
+
+ public:
+ CustomSceneNode (irr::scene::ISceneNode* parent,
+ irr::scene::ISceneManager* smgr,
+ irr::s32 id,
+ const irr::core::vector3df& position,
+ const irr::core::vector3df& rotation,
+ const irr::core::vector3df& scale,
+ SCM render,
+ SCM get_bounding_box,
+ SCM get_material_count,
+ SCM get_material)
+ : irr::scene::ISceneNode (parent, smgr, id, position, rotation, scale)
+ {
+ scm_render = render;
+ scm_get_bounding_box = get_bounding_box;
+ scm_get_material_count = get_material_count;
+ scm_get_material = get_material;
+ }
+
+ virtual void OnRegisterSceneNode ()
+ {
+ if (IsVisible)
+ {
+ SceneManager->registerNodeForRendering (this);
+ }
+ ISceneNode::OnRegisterSceneNode ();
+ }
+
+ virtual void render ()
+ {
+ scm_call_0 (scm_render);
+ }
+
+ virtual const irr::core::aabbox3d<irr::f32>& getBoundingBox () const
+ {
+ SCM box = scm_call_0 (scm_get_bounding_box);
+ return *(unwrap_box3d (box));
+ }
+
+ virtual irr::u32 getMaterialCount () const
+ {
+ return scm_to_uint32 (scm_call_0 (scm_get_material_count));
+ }
+
+ virtual irr::video::SMaterial& getMaterial (irr::u32 i)
+ {
+ SCM material = scm_call_1 (scm_get_material, scm_from_uint32 (i));
+ return *(unwrap_material (material));
+ }
+ };
+
+ CustomSceneNode* node =
+ new CustomSceneNode (unwrap_scene_node (parent),
+ scene_manager,
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale),
+ proc_render,
+ proc_get_bounding_box,
+ proc_get_material_count,
+ proc_get_material);
+ return wrap_scene_node (node);
+ }
+
+ SCM
+ irr_scene_addOctreeSceneNode (SCM wrapped_scene_manager,
+ SCM wrapped_mesh,
+ SCM rest)
+ {
+ SCM parent = SCM_UNDEFINED;
+ SCM id = scm_from_int32 (-1);
+ SCM minimal_polys_per_node = scm_from_int32 (256);
+ SCM also_add_if_mesh_pointer_zero = SCM_BOOL_F;
+
+ scm_c_bind_keyword_arguments ("add-octree-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("minimal-polys-per-node"), &minimal_polys_per_node,
+ scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::IMeshSceneNode* node;
+ if (animated_mesh_p (wrapped_mesh))
+ {
+ node = smgr->addOctreeSceneNode (unwrap_animated_mesh (wrapped_mesh),
+ parent == SCM_UNDEFINED ? 0 : unwrap_scene_node (parent),
+ scm_to_int32 (id),
+ scm_to_int32 (minimal_polys_per_node),
+ scm_to_bool (also_add_if_mesh_pointer_zero));
+ }
+ else
+ {
+ node = smgr->addOctreeSceneNode (unwrap_mesh (wrapped_mesh),
+ parent == SCM_UNDEFINED ? 0 : unwrap_scene_node (parent),
+ scm_to_int32 (id),
+ scm_to_int32 (minimal_polys_per_node),
+ scm_to_bool (also_add_if_mesh_pointer_zero));
+ }
+ return wrap_mesh_scene_node (node);
+ }
+
+ SCM
+ irr_scene_addSphereSceneNode (SCM wrapped_scene_manager,
+ SCM rest)
+ {
+ SCM radius = scm_from_double (5.0);
+ SCM poly_count = scm_from_int32 (16);
+ SCM parent = SCM_UNDEFINED;
+ SCM id = scm_from_int32 (-1);
+ SCM position = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM rotation = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM scale = scm_list_3 (scm_from_double (1),
+ scm_from_double (1),
+ scm_from_double (1));
+
+ scm_c_bind_keyword_arguments ("add-sphere-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("radius"), &radius,
+ scm_from_utf8_keyword ("poly-count"), &poly_count,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("position"), &position,
+ scm_from_utf8_keyword ("rotation"), &rotation,
+ scm_from_utf8_keyword ("scale"), &scale,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::IMeshSceneNode* node =
+ smgr->addSphereSceneNode (scm_to_double (radius),
+ scm_to_int32 (poly_count),
+ parent == SCM_UNDEFINED ? 0 : unwrap_scene_node (parent),
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale));
+ return wrap_mesh_scene_node (node);
+ }
+
+ SCM
+ irr_scene_createFlyCircleAnimator (SCM wrapped_scene_manager,
+ SCM rest)
+ {
+ SCM center = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM radius = scm_from_double (100);
+ SCM speed = scm_from_double (0.001);
+ SCM direction = scm_list_3 (scm_from_double (0),
+ scm_from_double (1),
+ scm_from_double (0));
+ SCM start_position = scm_from_double (0);
+ SCM radius_ellipsoid = scm_from_double (0);
+
+ scm_c_bind_keyword_arguments ("create-fly-circle-animator", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("center"), ¢er,
+ scm_from_utf8_keyword ("radius"), &radius,
+ scm_from_utf8_keyword ("speed"), &speed,
+ scm_from_utf8_keyword ("direction"), &direction,
+ scm_from_utf8_keyword ("start-position"), &start_position,
+ scm_from_utf8_keyword ("radius-ellipsoid"), &radius_ellipsoid,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::ISceneNodeAnimator* anim =
+ smgr->createFlyCircleAnimator (scm_to_vector3df (center),
+ scm_to_double (radius),
+ scm_to_double (speed),
+ scm_to_vector3df (direction),
+ scm_to_double (start_position),
+ scm_to_double (radius_ellipsoid));
+ return wrap_scene_node_animator (anim);
+ }
+
+ SCM
+ irr_scene_createFlyStraightAnimator (SCM wrapped_scene_manager,
+ SCM start_point,
+ SCM end_point,
+ SCM time_for_way,
+ SCM rest)
+ {
+ SCM loop = SCM_BOOL_F;
+ SCM pingpong = SCM_BOOL_F;
+
+ scm_c_bind_keyword_arguments ("create-fly-straight-animator", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("loop"), &loop,
+ scm_from_utf8_keyword ("pingpong"), &pingpong,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::ISceneNodeAnimator* anim =
+ smgr->createFlyStraightAnimator (scm_to_vector3df (start_point),
+ scm_to_vector3df (end_point),
+ scm_to_uint32 (time_for_way),
+ scm_to_bool (loop),
+ scm_to_bool (pingpong));
+ return wrap_scene_node_animator (anim);
+ }
+
+ SCM
+ irr_scene_createRotationAnimator (SCM wrapped_scene_manager,
+ SCM rotation_speed)
+ {
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::ISceneNodeAnimator* anim =
+ smgr->createRotationAnimator (scm_to_vector3df (rotation_speed));
+ return wrap_scene_node_animator (anim);
+ }
+
SCM
irr_scene_getMesh (SCM wrapped_scene_manager,
SCM filename)
return wrap_animated_mesh (mesh);
}
+ SCM
+ irr_scene_getRootSceneNode (SCM wrapped_scene_manager)
+ {
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ return wrap_scene_node (smgr->getRootSceneNode ());
+ }
+
}