SCM filename)
{
scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager);
- scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
+ scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_string (filename));
return scm_from_pointer ((void*) mesh, NULL);
}