#include "box3d.h"
#include "camera-scene-node.h"
#include "device.h"
+#include "gsubr.h"
#include "keymap.h"
#include "material.h"
#include "mesh.h"
#include "mesh-scene-node.h"
#include "scene-manager.h"
#include "scene-node.h"
+#include "scene-node-animator.h"
#include "vector3d.h"
#include "wrapped.h"
init_scene_manager (void)
{
init_scene_manager_type ();
- scm_c_define_gsubr ("add-animated-mesh-scene-node!", 2, 0, 1,
- (scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
- scm_c_define_gsubr ("add-camera-scene-node!", 1, 0, 1,
- (scm_t_subr)irr_scene_addCameraSceneNode);
- scm_c_define_gsubr ("add-camera-scene-node-fps!", 1, 0, 1,
- (scm_t_subr)irr_scene_addCameraSceneNodeFPS);
- scm_c_define_gsubr ("add-custom-scene-node!", 5, 0, 1,
- (scm_t_subr)irr_scene_addCustomSceneNode);
- scm_c_define_gsubr ("add-octree-scene-node!", 2, 0, 1,
- (scm_t_subr)irr_scene_addOctreeSceneNode);
- scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
- scm_c_define_gsubr ("get-root-scene-node", 1, 0, 0, (scm_t_subr)irr_scene_getRootSceneNode);
- scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
- scm_c_export ("add-animated-mesh-scene-node!", "add-camera-scene-node!",
- "add-camera-scene-node-fps!", "add-custom-scene-node!",
- "add-octree-scene-node!", "get-mesh", "get-root-scene-node",
- "get-scene-manager", NULL);
+ DEFINE_GSUBR ("add-animated-mesh-scene-node!", 2, 0, 1, irr_scene_addAnimatedMeshSceneNode);
+ DEFINE_GSUBR ("add-camera-scene-node!", 1, 0, 1, irr_scene_addCameraSceneNode);
+ DEFINE_GSUBR ("add-camera-scene-node-fps!", 1, 0, 1, irr_scene_addCameraSceneNodeFPS);
+ DEFINE_GSUBR ("add-cube-scene-node!", 1, 0, 1, irr_scene_addCubeSceneNode);
+ DEFINE_GSUBR ("add-custom-scene-node!", 5, 0, 1, irr_scene_addCustomSceneNode);
+ DEFINE_GSUBR ("add-octree-scene-node!", 2, 0, 1, irr_scene_addOctreeSceneNode);
+ DEFINE_GSUBR ("add-sphere-scene-node!", 1, 0, 1, irr_scene_addSphereSceneNode);
+ DEFINE_GSUBR ("create-fly-circle-animator", 1, 0, 1, irr_scene_createFlyCircleAnimator);
+ DEFINE_GSUBR ("create-fly-straight-animator", 4, 0, 1, irr_scene_createFlyStraightAnimator);
+ DEFINE_GSUBR ("create-rotation-animator", 2, 0, 0, irr_scene_createRotationAnimator);
+ DEFINE_GSUBR ("get-mesh", 2, 0, 0, irr_scene_getMesh);
+ DEFINE_GSUBR ("get-root-scene-node", 1, 0, 0, irr_scene_getRootSceneNode);
+ DEFINE_GSUBR ("get-scene-manager", 1, 0, 0, irr_getSceneManager);
}
DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
SCM mesh,
SCM rest)
{
- SCM parent = scm_from_bool (0);
+ SCM parent = SCM_BOOL_F;
SCM id = scm_from_int32 (-1);
SCM position = scm_list_3 (scm_from_double (0),
scm_from_double (0),
SCM scale = scm_list_3 (scm_from_double (1),
scm_from_double (1),
scm_from_double (1));
- SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
+ SCM also_add_if_mesh_pointer_zero = SCM_BOOL_F;
scm_c_bind_keyword_arguments ("add-animated-mesh-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
scm_from_utf8_keyword ("parent"), &parent,
irr_scene_addCameraSceneNode (SCM wrapped_scene_manager,
SCM rest)
{
- SCM parent = scm_from_bool (0);
+ SCM parent = SCM_BOOL_F;
SCM position = scm_list_3 (scm_from_double (0),
scm_from_double (0),
scm_from_double (0));
scm_from_double (0),
scm_from_double (100));
SCM id = scm_from_int32 (-1);
- SCM make_active = scm_from_bool (1);
+ SCM make_active = SCM_BOOL_T;
scm_c_bind_keyword_arguments ("add-camera-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
scm_from_utf8_keyword ("parent"), &parent,
irr_scene_addCameraSceneNodeFPS (SCM wrapped_scene_manager,
SCM rest)
{
- SCM parent = scm_from_bool (0);
+ SCM parent = SCM_BOOL_F;
SCM rotate_speed = scm_from_double (100);
SCM move_speed = scm_from_double (0.5);
SCM id = scm_from_int32 (-1);
- SCM key_map_array = scm_from_bool (0);
+ SCM key_map_array = SCM_BOOL_F;
SCM key_map_size = scm_from_int32 (0);
- SCM no_vertical_movement = scm_from_bool (0);
+ SCM no_vertical_movement = SCM_BOOL_F;
SCM jump_speed = scm_from_double (0);
- SCM invert_mouse = scm_from_bool (0);
- SCM make_active = scm_from_bool (1);
+ SCM invert_mouse = SCM_BOOL_F;
+ SCM make_active = SCM_BOOL_T;
scm_c_bind_keyword_arguments ("add-camera-scene-node-fps!", rest, (scm_t_keyword_arguments_flags)0,
scm_from_utf8_keyword ("parent"), &parent,
return wrap_camera_scene_node (camera);
}
+ SCM
+ irr_scene_addCubeSceneNode (SCM wrapped_scene_manager,
+ SCM rest)
+ {
+ SCM size = scm_from_double (10);
+ SCM parent = SCM_BOOL_F;
+ SCM id = scm_from_int32 (-1);
+ SCM position = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM rotation = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM scale = scm_list_3 (scm_from_double (1),
+ scm_from_double (1),
+ scm_from_double (1));
+
+ scm_c_bind_keyword_arguments ("add-cube-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("size"), &size,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("position"), &position,
+ scm_from_utf8_keyword ("rotation"), &rotation,
+ scm_from_utf8_keyword ("scale"), &scale,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::IMeshSceneNode* node =
+ smgr->addCubeSceneNode (scm_to_double (size),
+ scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale));
+ return wrap_mesh_scene_node (node);
+ }
+
SCM
irr_scene_addCustomSceneNode (SCM wrapped_scene_manager,
SCM proc_render,
SCM wrapped_mesh,
SCM rest)
{
- SCM parent = scm_from_bool (0);
+ SCM parent = SCM_BOOL_F;
SCM id = scm_from_int32 (-1);
SCM minimal_polys_per_node = scm_from_int32 (256);
- SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
+ SCM also_add_if_mesh_pointer_zero = SCM_BOOL_F;
scm_c_bind_keyword_arguments ("add-octree-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
scm_from_utf8_keyword ("parent"), &parent,
return wrap_mesh_scene_node (node);
}
+ SCM
+ irr_scene_addSphereSceneNode (SCM wrapped_scene_manager,
+ SCM rest)
+ {
+ SCM radius = scm_from_double (5.0);
+ SCM poly_count = scm_from_int32 (16);
+ SCM parent = SCM_BOOL_F;
+ SCM id = scm_from_int32 (-1);
+ SCM position = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM rotation = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM scale = scm_list_3 (scm_from_double (1),
+ scm_from_double (1),
+ scm_from_double (1));
+
+ scm_c_bind_keyword_arguments ("add-sphere-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("radius"), &radius,
+ scm_from_utf8_keyword ("poly-count"), &poly_count,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("position"), &position,
+ scm_from_utf8_keyword ("rotation"), &rotation,
+ scm_from_utf8_keyword ("scale"), &scale,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::IMeshSceneNode* node =
+ smgr->addSphereSceneNode (scm_to_double (radius),
+ scm_to_int32 (poly_count),
+ scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale));
+ return wrap_mesh_scene_node (node);
+ }
+
+ SCM
+ irr_scene_createFlyCircleAnimator (SCM wrapped_scene_manager,
+ SCM rest)
+ {
+ SCM center = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM radius = scm_from_double (100);
+ SCM speed = scm_from_double (0.001);
+ SCM direction = scm_list_3 (scm_from_double (0),
+ scm_from_double (1),
+ scm_from_double (0));
+ SCM start_position = scm_from_double (0);
+ SCM radius_ellipsoid = scm_from_double (0);
+
+ scm_c_bind_keyword_arguments ("create-fly-circle-animator", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("center"), ¢er,
+ scm_from_utf8_keyword ("radius"), &radius,
+ scm_from_utf8_keyword ("speed"), &speed,
+ scm_from_utf8_keyword ("direction"), &direction,
+ scm_from_utf8_keyword ("start-position"), &start_position,
+ scm_from_utf8_keyword ("radius-ellipsoid"), &radius_ellipsoid,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::ISceneNodeAnimator* anim =
+ smgr->createFlyCircleAnimator (scm_to_vector3df (center),
+ scm_to_double (radius),
+ scm_to_double (speed),
+ scm_to_vector3df (direction),
+ scm_to_double (start_position),
+ scm_to_double (radius_ellipsoid));
+ return wrap_scene_node_animator (anim);
+ }
+
+ SCM
+ irr_scene_createFlyStraightAnimator (SCM wrapped_scene_manager,
+ SCM start_point,
+ SCM end_point,
+ SCM time_for_way,
+ SCM rest)
+ {
+ SCM loop = SCM_BOOL_F;
+ SCM pingpong = SCM_BOOL_F;
+
+ scm_c_bind_keyword_arguments ("create-fly-straight-animator", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("loop"), &loop,
+ scm_from_utf8_keyword ("pingpong"), &pingpong,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::ISceneNodeAnimator* anim =
+ smgr->createFlyStraightAnimator (scm_to_vector3df (start_point),
+ scm_to_vector3df (end_point),
+ scm_to_uint32 (time_for_way),
+ scm_to_bool (loop),
+ scm_to_bool (pingpong));
+ return wrap_scene_node_animator (anim);
+ }
+
+ SCM
+ irr_scene_createRotationAnimator (SCM wrapped_scene_manager,
+ SCM rotation_speed)
+ {
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::ISceneNodeAnimator* anim =
+ smgr->createRotationAnimator (scm_to_vector3df (rotation_speed));
+ return wrap_scene_node_animator (anim);
+ }
+
SCM
irr_scene_getMesh (SCM wrapped_scene_manager,
SCM filename)