#include <libguile.h>
#include "primitive-types.h"
-
using namespace irr;
-
scene::E_PRIMITIVE_TYPE
scm_to_primitive_type (SCM primitive_type)
{
- char* type = scm_to_utf8_stringn (scm_symbol_to_string (primitive_type), NULL);
+ char* type = scm_to_utf8_string (scm_symbol_to_string (primitive_type));
if (!strcmp (type, "points"))
{
return scene::EPT_POINTS;