+#include <dirent.h>
+#include <iostream>
#include <libguile.h>
+#include "generators.h"
#include "mods.h"
+#include "paths.h"
-SCM register_generator(SCM name, SCM proc)
+
+SCM register_scene_generator(SCM name, SCM type, SCM proc)
{
- printf ("Register: %s\n", scm_to_locale_string(name));
+ SceneGenerator generator {scm_to_locale_string(name), scm_to_locale_string(type), proc };
+ register_generator(generator);
+ printf ("Register: %s (%s)\n", generator.name.c_str(), generator.type.c_str());
scm_call_1(proc, scm_from_int(-1));
return SCM_UNSPECIFIED;
}
void init_dungeon_master_module(void *unused)
{
- scm_c_define_gsubr("register-generator", 2, 0, 0, (scm_t_subr)register_generator);
- scm_c_export("register-generator", NULL);
+ scm_c_define_gsubr("register-scene-generator", 3, 0, 0, (scm_t_subr)register_scene_generator);
+ scm_c_export("register-scene-generator", NULL);
}
void scm_init_dungeon_master_module()
{
scm_init_guile();
scm_init_dungeon_master_module();
- scm_primitive_load(scm_from_locale_string("mods/default/main.scm"));
+
+ std::set<std::string> paths = get_dm_paths();
+ DIR* mods_dir;
+ struct dirent* mod;
+ std::string
+ mods_path,
+ mod_main;
+
+ for (const std::string &path : paths) {
+ mods_path = path + DIR_DELIM + "mods";
+ mods_dir = opendir(mods_path.c_str());
+ if (mods_dir != NULL) {
+ while (mod = readdir(mods_dir)) {
+ if (strcmp(mod->d_name, ".") != 0 && strcmp(mod->d_name, "..") != 0) {
+ mod_main = mods_path + DIR_DELIM + mod->d_name + DIR_DELIM + "main.scm";
+ scm_primitive_load(scm_from_locale_string(mod_main.c_str()));
+ }
+ }
+ }
+ closedir(mods_dir);
+ }
}