#include "gsubr.h"
#include "material.h"
#include "material-types.h"
+#include "wrapped.h"
using namespace irr;
material->FogEnable = scm_to_bool (fog_enable);
material->NormalizeNormals = scm_to_bool (normalize_normals);
material->UseMipMaps = scm_to_bool (use_mip_maps);
- return scm_from_pointer ((void*) material, NULL);
+ return scm_from_irr_pointer ("<material>", (void*) material);
}
void