#include "animated-mesh.h"
#include "animated-mesh-scene-node.h"
+#include "box3d.h"
#include "camera-scene-node.h"
+#include "cursor-control.h"
#include "device.h"
-#include "file-archive.h"
-#include "file-system.h"
+#include "event-receiver.h"
+#include "file-list.h"
+#include "gsubr.h"
+#include "gui.h"
#include "gui-element.h"
#include "gui-environment.h"
-#include "gui-static-text.h"
-#include "material-flags.h"
+#include "guile-irrlicht.h"
+#include "io.h"
+#include "keymap.h"
+#include "material.h"
#include "mesh.h"
#include "mesh-scene-node.h"
-#include "misc.h"
#include "reference-counted.h"
#include "scene-manager.h"
#include "scene-node.h"
+#include "scene-node-animator.h"
#include "texture.h"
+#include "timer.h"
+#include "vertex3d.h"
#include "video-driver.h"
+#include "wchar.h"
extern "C" {
void
init_guile_irrlicht (void)
{
+ // Init modules
init_animated_mesh ();
init_animated_mesh_scene_node ();
+ init_box3d ();
init_camera_scene_node ();
+ init_cursor_control ();
init_device ();
- init_file_archive ();
- init_file_system ();
- init_gui_element ();
- init_gui_environment ();
- init_gui_static_text ();
- init_material_flag ();
+ init_event_receiver ();
+ init_gui ();
+ init_io ();
+ init_keymap ();
+ init_material ();
init_mesh ();
init_mesh_scene_node ();
- init_misc ();
init_reference_counted ();
init_scene_manager ();
init_scene_node ();
+ init_scene_node_animator ();
init_texture ();
+ init_timer ();
+ init_vertex3d ();
init_video_driver ();
+
+ // Shared procedures (used by two or more objects)
+ DEFINE_GSUBR ("draw-all", 1, 0, 0, irr_drawAll);
+ DEFINE_GSUBR ("get-id", 1, 1, 0, irr_getID);
+ DEFINE_GSUBR ("get-name", 1, 0, 0, irr_getName);
+ DEFINE_GSUBR ("get-position", 1, 1, 0, irr_getPosition);
+ DEFINE_GSUBR ("set-material!", 2, 0, 0, irr_setMaterial);
+ DEFINE_GSUBR ("set-material-flag!", 3, 0, 0, irr_setMaterialFlag);
+ DEFINE_GSUBR ("set-position!", 2, 0, 0, irr_setPosition);
+ DEFINE_GSUBR ("set-visible!", 2, 0, 0, irr_setVisible);
+ }
+
+ SCM
+ irr_drawAll (SCM wrapped_obj)
+ {
+ if (gui_environment_p (wrapped_obj))
+ {
+ unwrap_gui_environment (wrapped_obj)->drawAll ();
+ }
+ else if (scene_manager_p (wrapped_obj))
+ {
+ unwrap_scene_manager (wrapped_obj)->drawAll ();
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot draw all elements from object: ~S",
+ scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
+ }
+ return SCM_UNSPECIFIED;
+ }
+
+ SCM
+ irr_getID (SCM wrapped_obj,
+ SCM index)
+ {
+ if (file_list_p (wrapped_obj))
+ {
+ return scm_from_uint32 (unwrap_file_list (wrapped_obj)->getID (scm_to_uint32 (index)));
+ }
+ else if (gui_element_p (wrapped_obj))
+ {
+ return scm_from_int32 (unwrap_gui_element (wrapped_obj)->getID ());
+ }
+ else if (scene_node_p (wrapped_obj))
+ {
+ return scm_from_int32 (unwrap_scene_node (wrapped_obj)->getID ());
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot get id from object: ~S",
+ scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
+ }
+ }
+
+ SCM
+ irr_getName (SCM wrapped_obj)
+ {
+ if (video_driver_p (wrapped_obj))
+ {
+ return scm_from_wide_char_string (unwrap_video_driver (wrapped_obj)->getName ());
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot get name from object: ~S",
+ scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
+ }
+ }
+
+ SCM
+ irr_getPosition (SCM wrapped_obj,
+ SCM i)
+ {
+ if (cursor_control_p (wrapped_obj))
+ {
+ return irr_gui_getPosition (wrapped_obj);
+ }
+ else if (is_scene_node_object (wrapped_obj))
+ {
+ return irr_scene_getPosition (wrapped_obj);
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot get position from object: ~S",
+ scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
+ }
+ }
+
+ SCM
+ irr_setMaterial (SCM wrapped_obj,
+ SCM material)
+ {
+ if (video_driver_p (wrapped_obj))
+ {
+ return irr_video_setMaterial (wrapped_obj, material);
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot set material to object: ~S",
+ scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
+ }
+ }
+
+ SCM
+ irr_setMaterialFlag (SCM wrapped_obj,
+ SCM flag,
+ SCM newvalue)
+ {
+ if (is_scene_node_object (wrapped_obj))
+ {
+ return irr_scene_ISceneNode_setMaterialFlag (wrapped_obj, flag, newvalue);
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot set material flag to object: ~S",
+ scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
+ }
+ }
+
+ SCM
+ irr_setPosition (SCM wrapped_obj,
+ SCM position)
+ {
+ if (cursor_control_p (wrapped_obj))
+ {
+ return irr_gui_setPosition (wrapped_obj, position);
+ }
+ else if (is_scene_node_object (wrapped_obj))
+ {
+ return irr_scene_setPosition (wrapped_obj, position);
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S",
+ scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
+ }
+ }
+
+ SCM
+ irr_setVisible (SCM wrapped_obj,
+ SCM visible)
+ {
+#define SET_VISIBLE(OBJ) OBJ->setVisible (scm_to_bool (visible));
+
+ if (cursor_control_p (wrapped_obj))
+ {
+ SET_VISIBLE (unwrap_cursor_control (wrapped_obj));
+ }
+ else if (gui_element_p (wrapped_obj))
+ {
+ SET_VISIBLE (unwrap_gui_element (wrapped_obj));
+ }
+ else if (is_scene_node_object (wrapped_obj))
+ {
+ SET_VISIBLE (unwrap_scene_node (wrapped_obj));
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot set visibility to object: ~S",
+ scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
+ }
+ return SCM_UNSPECIFIED;
}
}