#include <libguile.h>
+#include "aabbox3d.h"
#include "animated-mesh.h"
#include "animated-mesh-scene-node.h"
#include "camera-scene-node.h"
#include "scene-manager.h"
#include "scene-node.h"
#include "texture.h"
+#include "vertex3d.h"
#include "video-driver.h"
extern "C" {
void
init_guile_irrlicht (void)
{
+ init_vertex3d ();
+ init_aabbox3d ();
init_animated_mesh ();
init_animated_mesh_scene_node ();
init_camera_scene_node ();