+++ /dev/null
-/* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
-
- Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
-
- This file is part of guile-irrlicht.
-
- guile-irrlicht is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as
- published by the Free Software Foundation; either version 3 of the
- License, or (at your option) any later version.
-
- guile-irrlicht is distributed in the hope that it will be useful, but
- WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with guile-irrlicht. If not, see
- <http://www.gnu.org/licenses/>.
-*/
-
-#include <libguile.h>
-#include "animated-mesh.h"
-#include "animated-mesh-scene-node.h"
-#include "box3d.h"
-#include "cursor-control.h"
-#include "device.h"
-#include "event-receiver.h"
-#include "file-system.h"
-#include "gui-element.h"
-#include "gui-environment.h"
-#include "gui-file-open-dialog.h"
-#include "gui-in-out-fader.h"
-#include "gui-listbox.h"
-#include "gui-scrollbar.h"
-#include "gui-skin.h"
-#include "gui-static-text.h"
-#include "gui-toolbar.h"
-#include "guile-irrlicht.h"
-#include "material.h"
-#include "reference-counted.h"
-#include "scene-manager.h"
-#include "scene-node.h"
-#include "timer.h"
-#include "vertex3d.h"
-#include "video-driver.h"
-
-
-extern "C" {
-
- void
- init_guile_irrlicht (void)
- {
- init_animated_mesh ();
- init_animated_mesh_scene_node ();
- init_box3d ();
- init_cursor_control ();
- init_device ();
- init_event_receiver ();
- init_file_system ();
- init_gui_element ();
- init_gui_environment ();
- init_gui_file_open_dialog ();
- init_gui_in_out_fader ();
- init_gui_listbox ();
- init_gui_scrollbar ();
- init_gui_skin ();
- init_gui_static_text ();
- init_gui_toolbar ();
- init_material ();
- init_reference_counted ();
- init_scene_manager ();
- init_scene_node ();
- init_timer ();
- init_vertex3d ();
- init_video_driver ();
- }
-
-}