;;; Mobs Factory
-(define add-mob #f)
-(define kill-mob #f)
+(define show-mob-hash #f)
+(define hide-mob-hash #f)
(define get-active-mobs #f)
-(define reload-mobs? #f)
-(define reload-mobs #f)
+(define mobs-changed? #f)
-(let ((active-mobs '(m1 m2)) (reload #f))
- (set! add-mob
- (lambda (mob)
- (pushnew (procedure-name mob) active-mobs)
- (set! reload #t)))
+(let ((active-mobs (make-hash-table)) (changed #f))
+ (set! show-mob-hash
+ (lambda (key mob)
+ (hash-set! active-mobs key mob)
+ (set! changed #t)))
- (set! kill-mob
- (lambda (mob)
- (set! active-mobs (lset-difference eq? active-mobs (list (procedure-name mob))))
- (set! reload #t)))
+ (set! hide-mob-hash
+ (lambda (key)
+ (hash-remove! key)
+ (set! changed #t)))
(set! get-active-mobs
- (lambda () active-mobs))
+ (lambda* (#:optional (refreshed #t))
+ (set! changed (not refreshed))
+ (hash-map->list (lambda (k v) v) active-mobs)))
- (set! reload-mobs?
- (lambda () reload))
+ (set! mobs-changed?
+ (lambda () changed)))
- (set! reload-mobs
- (lambda ()
- #f)))
-(define-macro (get-mobs-function)
- (let ((mobs (get-active-mobs)))
- `(lambda () ,@(map (lambda (mob) `(,mob)) mobs))))
+(define-macro (show-mob mob)
+ `(show-mob-hash ',mob (lambda (option) (,mob option))))
+
+(define-macro (hide-mob mob)
+ `(hide-mob-hash ',mob))
+
+(define (process-mobs mobs)
+ (for-each (lambda (m) (m #:render)) mobs))
+
+(define-macro (define-mob mob-head . look)
+ (let ((name (car mob-head)) (attr (cdr mob-head)))
+ `(define ,name
+ (lambda-mob ,attr ,@look))))
+
+(define-macro (lambda-mob attr . look)
+ (define (process-look look)
+ (cond ((null? look) (values '() '()))
+ (else
+ (let ((line (car look)))
+ (receive (lines images) (process-look (cdr look))
+ (cond ((string? line)
+ (cons `(draw-texture ,line) lines)
+ (cons line images))
+ (else
+ (cons line lines)))
+ (values lines images))))))
+
+ (receive (look-lines look-images) (process-look look)
+ `(let ((attr ',attr))
+ (lambda (option)
+ (case option
+ ((#:render)
+ (glPushMatrix)
+ ,@look-lines
+; ,@(map (lambda (x) (if (string? x) `(draw-texture ,x) x)) look)
+ (glPopMatrix)))))))