;;; Mobs Factory
-(define-macro (hash-add-mob hash-table mob)
- `(hash-set! ,hash-table (procedure-name ,mob) (lambda () (,mob))))
-
-(define-macro (hash-remove-mob hash-table mob)
- `(hash-remove! ,hash-table (procedure-name ,mob)))
-
-
(define add-mob #f)
(define kill-mob #f)
-(define get-mob-world #f)
-(define mobs #f)
-(define vreload #f)
+(define get-active-mobs #f)
+(define reload-mobs? #f)
-(let ((active-mobs (make-hash-table)) (reload #f))
+(let ((active-mobs '(m1 m2)) (reload #f))
(set! add-mob
(lambda (mob)
- (hash-add-mob active-mobs mob)
+ (pushnew (procedure-name mob) active-mobs)
(set! reload #t)))
(set! kill-mob
(lambda (mob)
- (hash-remove-mob active-mobs mob)
+ (set! active-mobs (lset-difference eq? active-mobs (list (procedure-name mob))))
(set! reload #t)))
- (set! get-mob-world
- (lambda ()
- (cond (reload
- (set! reload #f)
- (hash-map->list (lambda (k v) v) active-mobs))
- (else #f))))
-
- (set! mobs (lambda () active-mobs))
- (set! vreload (lambda () reload)))
+ (set! get-active-mobs
+ (lambda () active-mobs))
+
+ (set! reload-mobs?
+ (lambda () reload)))
+
+
+(define-macro (get-mobs-function)
+ (let ((mobs (get-active-mobs)))
+ `(lambda () ,@(map (lambda (mob) `(,mob)) mobs))))
+
+(define-macro (define-mob mob-head . look)
+ (let ((name (car mob-head)) (attr (cdr mob-head)))
+ `(begin
+ (define ,name #f)
+ (let ((attr ,attr))
+ (set! ,name
+ (lambda (option)
+ (case option
+ ((#:render)
+ (glPushMatrix)
+ ,@(map (lambda (x) (if (string? x) `(draw-image ,x) x)) look)
+ (glPopMatrix)))))))))