(glClearColor 0 0 0 0)
; (glClearDepth 1)
; (glDepthFunc GL_LEQUAL)
-; (glEnable GL_BLEND)
+ (glEnable GL_BLEND)
; (glBlendFunc GL_SRC_ALPHA GL_ONE)
+ (glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA)
(glHint GL_PERSPECTIVE_CORRECTION_HINT GL_NICEST)
#t)
(set! audio #f))))
+;;; Resources Cache
+
+(define resources-cache (make-weak-value-hash-table))
+
+(define get-resource-from-cache #f)
+(define insert-resource-into-cache #f)
+
+(let ()
+ (set! get-resource-from-cache
+ (lambda (key)
+ (hash-ref resources-cache key)))
+
+ (set! insert-resource-into-cache
+ (lambda (key res)
+ (hash-set! resources-cache key res))))
+
;;; GaCeLa Functions
(define set-frames-per-second #f)
(SDL_Delay (- time-per-frame frame-time))))))))
-(define set-game-properties #f)
+(define set-game-properties! #f)
(define get-game-properties #f)
(let ((ptitle *title*) (pwidth *width-screen*) (pheight *height-screen*) (pbpp *bpp-screen*) (pfps *frames-per-second*) (pmode *mode*))
- (set! set-game-properties
+ (set! set-game-properties!
(lambda* (#:key title width height bpp fps mode)
; (init-video-mode)
(if title
(glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
(to-origin)))
(cond ((mobs-changed?) (set! mobs (get-active-mobs))))
- (if (procedure? game-code) (game-code))
- (run-mob-actions mobs)
+ (if (procedure? game-code)
+ (catch #t
+ (lambda () (game-code))
+ (lambda (key . args) #f)))
(cond ((video-mode-on?)
- (render-mobs mobs)
+ (run-mobs mobs)
(SDL_GL_SwapBuffers)))
(delay-frame))))
(set! running #f)))