set-game-code
show-mob-hash
hide-mob-hash
+ get-active-mobs
hide-all-mobs
get-current-mob-id
get-mob-function-name
set-camera
camera-look
render-text
- get-frame-time))
+ get-frame-time
+ key?
+ key-pressed?
+ key-released?))
;;; Resources Cache
(hash-set! resources-cache key res))
(define-macro (use-cache-with module proc)
- (let* ((pwc (string->symbol (string-concatenate (list (symbol->string proc) "-without-cache")))))
+ (let ((pwc (string->symbol (string-concatenate (list (symbol->string proc) "-without-cache")))))
`(begin
(define ,pwc (@ ,module ,proc))
(define (,proc . param)
(define game-code #f)
(define game-loop-thread #f)
+(define-macro (run-in-game-loop proc)
+ (let ((pgl (string->symbol (string-concatenate (list (symbol->string proc) "-in-game-loop"))))
+ (flag-symbol (gensym))
+ (value-symbol (gensym)))
+ `(begin
+ (define ,pgl ,proc)
+ (define (,proc . param)
+ (cond ((and game-loop-thread (not (eq? game-loop-thread (current-thread))))
+ (let ((,flag-symbol #f))
+ (define ,value-symbol)
+ (system-async-mark
+ (lambda ()
+ (catch #t
+ (lambda () (set! ,value-symbol (apply ,pgl param)))
+ (lambda (key . args) #f))
+ (set! ,flag-symbol #t))
+ game-loop-thread)
+ (while (not ,flag-symbol))
+ ,value-symbol))
+ (else
+ (apply ,pgl param)))))))
+
+(run-in-game-loop load-texture)
+(run-in-game-loop load-font)
+(run-in-game-loop set-screen-bpp!)
+(run-in-game-loop resize-screen)
+
(define-macro (game . code)
`(let ((game-function ,(if (null? code)
`(lambda () #f)
(cond ((not (game-running?))
(game-loop)))))
-(define-macro (run-in-game-loop . code)
- `(if game-loop-thread
- (system-async-mark (lambda () ,@code) game-loop-thread)
- (begin ,@code)))
-
(define (init-gacela)
- (set! game-loop-thread (call-with-new-thread (lambda () (game)))))
+ (set! game-loop-thread (call-with-new-thread (lambda () (game))))
+ (while (not loop-flag))
+ #t)
(define (quit-gacela)
(set! game-loop-thread #f)
(define (game-loop)
(refresh-active-mobs)
- (set! loop-flag #t)
(init-video *width-screen* *height-screen* *bpp-screen* #:title *title* #:mode *mode* #:fps *frames-per-second*)
+ (set! loop-flag #t)
(while loop-flag
(init-frame-time)
; (check-connections)
(if title
(set-screen-title! title))
(if bpp
- (run-in-game-loop (set-screen-bpp! bpp)))
+ (set-screen-bpp! bpp))
(if (or width height)
(begin
(if (not width) (set! width (get-screen-width)))
(if (not height) (set! height (get-screen-height)))
- (run-in-game-loop (resize-screen width height))))
+ (resize-screen width height)))
(if fps
(set-frames-per-second! fps))
(if mode
- (if (eq? mode '3d) (set-3d-mode) (set-2d-mode))))
+ (if (eq? mode '3d) (set-3d-mode) (set-2d-mode)))
+ (get-game-properties))
(define (get-game-properties)
`((title . ,(get-screen-title)) (width . ,(get-screen-width)) (height . ,(get-screen-height)) (bpp . ,(get-screen-bpp)) (fps . ,(get-frames-per-second)) (mode . ,(if (3d-mode?) '3d '2d))))