(define-module (gacela gacela)
#:use-module (gacela events)
#:use-module (gacela video)
+ #:use-module ((gacela video) #:renamer (symbol-prefix-proc 'video:))
#:use-module (gacela audio)
#:use-module (ice-9 optargs)
- #:export (load-texture
- load-font
- *title*
+ #:export (*title*
*width-screen*
*height-screen*
*bpp-screen*
init-gacela
quit-gacela
game-loop
+ gacela-script
game-running?
set-game-code
show-mob-hash
hide-mob-hash
+ get-active-mobs
hide-all-mobs
get-current-mob-id
get-mob-function-name
- map-mobs)
+ map-mobs
+ translate-mob)
#:export-syntax (game
show-mob
hide-mob
define-mob
lambda-mob
define-checking-mobs)
- #:re-export (get-current-color
- set-current-color
- with-color
- progn-textures
- draw
- draw-texture
- draw-line
- draw-quad
- draw-rectangle
- draw-square
- draw-cube
- translate
- rotate
- to-origin
- add-light
- set-camera
- camera-look
- render-text
- get-frame-time))
-
-
-;;; Resources Cache
-
-(define resources-cache (make-weak-value-hash-table))
-
-(define (from-cache key)
- (hash-ref resources-cache key))
-
-(define (into-cache key res)
- (hash-set! resources-cache key res))
-
-(define-macro (use-cache-with module proc)
- (let* ((pwc (string->symbol (string-concatenate (list (symbol->string proc) "-without-cache")))))
- `(begin
- (define ,pwc (@ ,module ,proc))
- (define (,proc . param)
- (let* ((key param)
- (res (from-cache key)))
- (cond (res
- res)
- (else
- (set! res (apply ,pwc param))
- (into-cache key res)
- res)))))))
-
-(use-cache-with (gacela video) load-texture)
-(use-cache-with (gacela video) load-font)
+ #:re-export (translate
+ get-frame-time
+ 3d-mode?))
;;; Main Loop
(define game-code #f)
(define game-loop-thread #f)
+(define-macro (run-in-game-loop proc)
+ (let ((pgl (string->symbol (string-concatenate (list (symbol->string proc) "-in-game-loop"))))
+ (flag-symbol (gensym))
+ (value-symbol (gensym)))
+ `(begin
+ (define ,pgl ,proc)
+ (define (,proc . param)
+ (cond ((and game-loop-thread (not (eq? game-loop-thread (current-thread))))
+ (let ((,flag-symbol #f))
+ (define ,value-symbol)
+ (system-async-mark
+ (lambda ()
+ (catch #t
+ (lambda () (set! ,value-symbol (apply ,pgl param)))
+ (lambda (key . args) #f))
+ (set! ,flag-symbol #t))
+ game-loop-thread)
+ (while (not ,flag-symbol))
+ ,value-symbol))
+ (else
+ (apply ,pgl param)))))))
+
+(run-in-game-loop load-texture)
+(run-in-game-loop load-font)
+(run-in-game-loop set-screen-bpp!)
+(run-in-game-loop resize-screen)
+
(define-macro (game . code)
`(let ((game-function ,(if (null? code)
`(lambda () #f)
(cond ((not (game-running?))
(game-loop)))))
-(define-macro (run-in-game-loop . code)
- `(if game-loop-thread
- (system-async-mark (lambda () ,@code) game-loop-thread)
- (begin ,@code)))
-
(define (init-gacela)
- (set! game-loop-thread (call-with-new-thread (lambda () (game)))))
+ (hide-all-mobs)
+ (set-game-code (lambda () #f))
+ (cond ((not game-loop-thread)
+ (set! game-loop-thread (call-with-new-thread (lambda () (game))))))
+ (while (not loop-flag))
+ #t)
(define (quit-gacela)
+ (hide-all-mobs)
+ (set-game-code (lambda () #f))
(set! game-loop-thread #f)
(set! loop-flag #f))
(define (game-loop)
(refresh-active-mobs)
- (set! loop-flag #t)
(init-video *width-screen* *height-screen* *bpp-screen* #:title *title* #:mode *mode* #:fps *frames-per-second*)
+ (set! loop-flag #t)
(while loop-flag
(init-frame-time)
; (check-connections)
(lambda () (game-code))
(lambda (key . args) #f)))
(run-mobs)
+ (draw-bricks)
(flip-screen)
(delay-frame))))
(quit-video))
+(define (gacela-script args)
+ (while loop-flag (sleep 1)))
+
(define (game-running?)
loop-flag)
(define *bpp-screen* 32)
(define *frames-per-second* 20)
(define *mode* '2d)
+(define *fullscreen* 'off)
-(define* (set-game-properties! #:key title width height bpp fps mode)
+(define* (set-game-properties! #:key title width height bpp fps mode fullscreen)
(if title
(set-screen-title! title))
(if bpp
- (run-in-game-loop (set-screen-bpp! bpp)))
+ (set-screen-bpp! bpp))
(if (or width height)
(begin
(if (not width) (set! width (get-screen-width)))
(if (not height) (set! height (get-screen-height)))
- (run-in-game-loop (resize-screen width height))))
+ (resize-screen width height)))
(if fps
(set-frames-per-second! fps))
(if mode
- (if (eq? mode '3d) (set-3d-mode) (set-2d-mode))))
+ (if (eq? mode '3d) (set-3d-mode) (set-2d-mode)))
+ (if fullscreen
+ (set-fullscreen! fullscreen))
+ (get-game-properties))
(define (get-game-properties)
- `((title . ,(get-screen-title)) (width . ,(get-screen-width)) (height . ,(get-screen-height)) (bpp . ,(get-screen-bpp)) (fps . ,(get-frames-per-second)) (mode . ,(if (3d-mode?) '3d '2d))))
+ `((title . ,(get-screen-title)) (width . ,(get-screen-width)) (height . ,(get-screen-height)) (bpp . ,(get-screen-bpp)) (fps . ,(get-frames-per-second)) (mode . ,(if (3d-mode?) '3d '2d)) (fullscreen . ,(get-fullscreen))))
;;; Mobs Factory
(define current-mob-id #f)
+(define translate-mob translate)
+
(define (get-current-mob-id)
current-mob-id)
(define* (run-mobs #:optional (mobs (get-active-mobs)))
- (for-each
- (lambda (m)
- (set! current-mob-id (m 'get-mob-id))
- (glmatrix-block (m)))
- mobs)
- (set! current-mob-id #f))
+ (let ((sorted-mobs (sort mobs (lambda (m1 m2) (< (m1 'get-z-index) (m2 'get-z-index))))))
+ (for-each
+ (lambda (m)
+ (set! current-mob-id (m 'get-mob-id))
+ (glmatrix-block (m)))
+ sorted-mobs)
+ (set! current-mob-id #f)))
;;; Making mobs
(hash-set! mob-functions mob-name name)))
name))
-(define-macro (the-mob type init-data fun-name)
+(define-macro (the-mob mob-name init-data)
`(let ((mob-id (gensym))
+ (mob-z-index 0)
(mob-time 0)
(mob-data ,init-data)
(saved-data ,init-data))
(case option
((get-mob-id)
mob-id)
+ ((get-z-index)
+ mob-z-index)
((get-type)
- ,type)
+ (procedure-name ,mob-name))
((get-data)
(save-data)
saved-data)
(else
- (save-data)
- (set! mob-data (,fun-name mob-id mob-data)))))))
-
-(define-macro (define-mob-function head . body)
- (let ((fun-name (car head))
- (attr (map (lambda (a) (if (list? a) a (list a #f))) (cdr head)))
+ (cond ((keyword? option)
+ (assoc-ref saved-data (keyword->symbol option)))
+ (else
+ (save-data)
+ (let ((res (,mob-name mob-id mob-data)))
+ (set! mob-z-index (car res))
+ (set! mob-data (cadr res))))))))))
+
+(define-macro (define-mob-function attr . body)
+ (let ((attr (map (lambda (a) (if (list? a) a (list a #f))) attr))
(mob-id-symbol (gensym))
+ (mob-id-z-index (gensym))
(data-symbol (gensym)))
- `(define (,fun-name ,mob-id-symbol ,data-symbol)
- (define (kill-me)
- (hide-mob-hash ,mob-id-symbol))
- (let ,attr
- ,@(map
- (lambda (a)
- `(let ((val (assoc-ref ,data-symbol ',(car a))))
- (cond (val (set! ,(car a) val)))))
- attr)
- (catch #t
- (lambda* () ,@body)
- (lambda (key . args) #f))
- (list ,@(map (lambda (a) `(cons ',(car a) ,(car a))) attr))))))
+ `(lambda (,mob-id-symbol ,data-symbol)
+ (let ((,mob-id-z-index 0))
+ (define (kill-me)
+ (hide-mob-hash ,mob-id-symbol))
+ (define* (translate x y #:optional (z 0))
+ (cond ((3d-mode?)
+ (translate-mob x y z))
+ (else
+ (set! ,mob-id-z-index (+ ,mob-id-z-index z))
+ (translate-mob x y))))
+ (let* ,attr
+ ,@(map
+ (lambda (a)
+ `(let ((val (assoc-ref ,data-symbol ',(car a))))
+ (cond (val (set! ,(car a) val)))))
+ attr)
+ (catch #t
+ (lambda* () ,@body)
+ (lambda (key . args) #f))
+ (list ,mob-id-z-index (list ,@(map (lambda (a) `(cons ',(car a) ,(car a))) attr))))))))
(define-macro (define-mob mob-head . body)
- (let* ((name (car mob-head)) (attr (cdr mob-head))
- (fun-name (get-mob-function-name name)))
- `(begin
- (define-mob-function ,(cons fun-name attr) ,@body)
- (define ,(string->symbol (string-concatenate (list "make-" (symbol->string name))))
+ (let* ((name (car mob-head))
+ (attr (cdr mob-head))
+ (make-fun-symbol (gensym))
+ (mob-fun-symbol (gensym))
+ (params-symbol (gensym)))
+ `(define (,name . ,params-symbol)
+ (define ,make-fun-symbol
(lambda* ,(if (null? attr) '() `(#:key ,@attr))
- (the-mob ',name (list ,@(map (lambda (a) `(cons ',(car a) ,(car a))) attr)) ,fun-name))))))
+ (the-mob ,name (list ,@(map (lambda (a) `(cons ',(car a) ,(car a))) attr)))))
+ (define ,mob-fun-symbol
+ (define-mob-function ,attr ,@body))
+ (cond ((or (null? ,params-symbol) (keyword? (car ,params-symbol)))
+ (apply ,make-fun-symbol ,params-symbol))
+ (else
+ (apply ,mob-fun-symbol ,params-symbol))))))
(define-macro (lambda-mob attr . body)
(let ((fun-name (gensym)))
(let ,(map (lambda (a) `(,(car a) (assoc-ref m ',(cadr a)))) attr)
,@body))
',type))))
+
+
+;;; Scenes
+
+(define-macro (define-scene name . body)
+ `(define (,name)
+ ,@body))
+
+
+;;; Bricks Factory
+
+(define active-bricks '())
+
+(define* (draw-bricks #:optional (bricks active-bricks))
+ (cond ((not (null? bricks))
+ ((car bricks))
+ (draw-bricks (cdr bricks)))))
+
+(define (show-brick brick)
+ (set! active-bricks (cons brick active-bricks)))
+
+(define-macro (simple-brick brick-code)
+ (let ((name (gensym)))
+ `(begin
+ (define (,name)
+ ,brick-code)
+ (show-brick ,name)
+ ,name)))
+
+
+;;; Primitive bricks
+
+(define (draw-square . args)
+ (simple-brick (apply video:draw-square args)))
+
+
+(module-map (lambda (sym var)
+ (if (not (eq? sym '%module-public-interface))
+ (module-export! (current-module) (list sym))))
+ (current-module))