(glClearColor 0 0 0 0)
; (glClearDepth 1)
; (glDepthFunc GL_LEQUAL)
-; (glEnable GL_BLEND)
+ (glEnable GL_BLEND)
; (glBlendFunc GL_SRC_ALPHA GL_ONE)
+ (glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA)
(glHint GL_PERSPECTIVE_CORRECTION_HINT GL_NICEST)
#t)
(set! audio #f))))
+;;; Resources Cache
+
+(define resources-cache (make-weak-value-hash-table))
+
+(define get-resource-from-cache #f)
+(define insert-resource-into-cache #f)
+
+(let ()
+ (set! get-resource-from-cache
+ (lambda (key)
+ (hash-ref resources-cache key)))
+
+ (set! insert-resource-into-cache
+ (lambda (key res)
+ (hash-set! resources-cache key res))))
+
;;; GaCeLa Functions
(define set-frames-per-second #f)
(define init-frame-time #f)
+(define get-frame-time #f)
(define delay-frame #f)
(let ((time 0) (time-per-frame (/ 1000.0 *frames-per-second*)))
(lambda ()
(set! time (SDL_GetTicks))))
+ (set! get-frame-time
+ (lambda ()
+ time))
+
(set! delay-frame
(lambda ()
(let ((frame-time (- (SDL_GetTicks) time)))
(SDL_Delay (- time-per-frame frame-time))))))))
-(define set-game-properties #f)
+(define set-game-properties! #f)
(define get-game-properties #f)
(let ((ptitle *title*) (pwidth *width-screen*) (pheight *height-screen*) (pbpp *bpp-screen*) (pfps *frames-per-second*) (pmode *mode*))
- (set! set-game-properties
+ (set! set-game-properties!
(lambda* (#:key title width height bpp fps mode)
; (init-video-mode)
(if title
(define game-running? #f)
(define set-game-code #f)
-(let ((running #f) (game-code #f) (mobs '()))
+(let ((running #f) (game-code #f))
(set! game-loop
(lambda ()
- (set! mobs (get-active-mobs))
+ (refresh-active-mobs)
(set! running #t)
(quit! #f)
(do () ((quit?))
(cond ((video-mode-on?)
(glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
(to-origin)))
- (cond ((mobs-changed?) (set! mobs (get-active-mobs))))
- (if (procedure? game-code) (game-code))
- (run-mob-actions mobs)
+ (refresh-active-mobs)
+ (if (procedure? game-code)
+ (catch #t
+ (lambda () (game-code))
+ (lambda (key . args) #f)))
(cond ((video-mode-on?)
- (render-mobs mobs)
+ (run-mobs)
(SDL_GL_SwapBuffers)))
(delay-frame))))
(set! running #f)))