(process-events)
(cond ((not (quit?))
(glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
-; (to-origin)
+ (to-origin)
; (refresh-active-objects)
(if (procedure? game-code) (game-code))
; (render-objects)
(set! game-code game-function))))
(define (quit-game)
-; (free-all-resources)
(quit-audio)
(quit-video-mode)
; (quit-all-mobs)
; (kill-all-objects)
-; (clear-events)
-; (quit-events)
+; (clear-events)
+ (quit-events)
(quit-sdl))