(glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
(to-origin)))
(cond ((mobs-changed?) (set! mobs (get-active-mobs))))
- (if (procedure? game-code) (game-code))
+ (if (procedure? game-code)
+ (catch #t
+ (lambda () (game-code))
+ (lambda (key . args) #f)))
(run-mob-actions mobs)
(cond ((video-mode-on?)
(render-mobs mobs)