(define-module (gacela gacela)
#:use-module (gacela events)
#:use-module (gacela video)
- #:use-module ((gacela video) #:renamer (symbol-prefix-proc 'video:))
#:use-module (gacela audio)
#:use-module (ice-9 optargs)
#:export (*title*
(to-origin)
(refresh-active-mobs)
(run-mobs)
- (draw-views)
+ (run-extensions)
(flip-screen)
(delay-frame))))
(quit-video))
loop-flag)
+;;; Extensions to main loop
+
+(define extensions '())
+
+(define (add-extension! proc pri)
+ "Add an extension with a priority to the main loop"
+ (set! extensions
+ (sort (assoc-set! extensions proc pri)
+ (lambda (a b)
+ (< (cdr a) (cdr b))))))
+
+(define (remove-extension! proc)
+ "Remove an extension from the main loop"
+ (set! extensions
+ (assoc-remove! extensions proc)))
+
+(define (run-extensions)
+ (for-each (lambda (x) ((car x))) extensions))
+
+
;;; Game Properties
(define *title* "Gacela")
,@body))
-;;; Views Factory
-
-(define active-views (make-hash-table))
-
-(define* (draw-views #:optional (views (hash-map->list (lambda (k v) v) active-views)))
- (cond ((not (null? views))
- (catch #t
- (lambda* () ((car views)))
- (lambda (key . args) #f))
- (draw-views (cdr views)))))
-
-;; (define-macro (define-view name content)
-;; `(begin
-;; (hash-set! active-views ',name (lambda () (glmatrix-block ,content)))
-;; ',name))
-
-
-;;; Views Primitives
-
-;(define-macro (translate x y view-or-z . view)
-; (let* ((z (if (null? view) 0 view-or-z))
-; (view (if (null? view) view-or-z (car view))))
-; `(begin
-; (gltranslate ,x ,y ,z)
-; ,view)))
-
-
(module-map (lambda (sym var)
(if (not (eq? sym '%module-public-interface))
(module-export! (current-module) (list sym))))