game-loop
gacela-script
game-running?
- set-game-code
show-mob-hash
hide-mob-hash
get-active-mobs
;;; Main Loop
(define loop-flag #f)
-(define game-code #f)
(define game-loop-thread #f)
(define-macro (run-in-game-loop proc)
(run-in-game-loop resize-screen)
(define-macro (game . code)
- `(let ((game-function ,(if (null? code)
- `(lambda () #f)
- `(lambda () ,@code))))
- (set-game-code game-function)
- (cond ((not (game-running?))
- (game-loop)))))
+ (if (null? code)
+ #f
+ `(call-with-new-thread (lambda () ,@code))))
(define (init-gacela)
(hide-all-mobs)
- (set-game-code (lambda () #f))
(cond ((not game-loop-thread)
- (set! game-loop-thread (call-with-new-thread (lambda () (game))))))
+ (set! game-loop-thread (call-with-new-thread (lambda () (cond ((not (game-running?)) (game-loop))))))))
(while (not loop-flag))
#t)
(define (quit-gacela)
(hide-all-mobs)
- (set-game-code (lambda () #f))
(set! game-loop-thread #f)
(set! loop-flag #f))
(clear-screen)
(to-origin)
(refresh-active-mobs)
- (if (procedure? game-code)
- (catch #t
- (lambda () (game-code))
- (lambda (key . args) #f)))
(run-mobs)
- (draw-bricks)
+ (draw-views)
(flip-screen)
(delay-frame))))
(quit-video))
(define (game-running?)
loop-flag)
-(define (set-game-code game-function)
- (set! game-code game-function))
-
;;; Game Properties
,@body))
-;;; Bricks Factory
-
-(define active-bricks '())
+;;; Views Factory
-(define* (draw-bricks #:optional (bricks active-bricks))
- (cond ((not (null? bricks))
- ((car bricks))
- (draw-bricks (cdr bricks)))))
+(define active-views (make-hash-table))
-(define (show-brick brick)
- (set! active-bricks (cons brick active-bricks)))
+(define* (draw-views #:optional (views (hash-map->list (lambda (k v) v) active-views)))
+ (cond ((not (null? views))
+ (catch #t
+ (lambda* () ((car views)))
+ (lambda (key . args) #f))
+ (draw-views (cdr views)))))
-(define-macro (simple-brick brick-code)
- (let ((name (gensym)))
- `(begin
- (define (,name)
- ,brick-code)
- (show-brick ,name)
- ,name)))
+;; (define-macro (define-view name content)
+;; `(begin
+;; (hash-set! active-views ',name (lambda () (glmatrix-block ,content)))
+;; ',name))
-;;; Primitive bricks
+;;; Views Primitives
-(define (draw-square . args)
- (simple-brick (apply video:draw-square args)))
+;(define-macro (translate x y view-or-z . view)
+; (let* ((z (if (null? view) 0 view-or-z))
+; (view (if (null? view) view-or-z (car view))))
+; `(begin
+; (gltranslate ,x ,y ,z)
+; ,view)))
(module-map (lambda (sym var)