(define-module (gacela gacela)
#:use-module (gacela events)
#:use-module (gacela video)
- #:use-module ((gacela video) #:renamer (symbol-prefix-proc 'video:))
#:use-module (gacela audio)
#:use-module (ice-9 optargs)
#:export (*title*
define-mob
lambda-mob
define-checking-mobs)
- #:re-export ;(translate
- ( get-frame-time
+ #:re-export (translate
+ get-frame-time
3d-mode?))
(to-origin)
(refresh-active-mobs)
(run-mobs)
- (draw-views)
+ (draw-meshes)
(flip-screen)
(delay-frame))))
(quit-video))
;;; Views Factory
-(define active-views (make-hash-table))
+(define default-view (make-hash-table))
-(define* (draw-views #:optional (views (hash-map->list (lambda (k v) v) active-views)))
- (cond ((not (null? views))
+(define* (draw-meshes #:optional (meshes (hash-map->list (lambda (k v) v) default-view)))
+ (cond ((not (null? meshes))
(catch #t
- (lambda* () ((car views)))
+ (lambda () ((car meshes) 'draw))
(lambda (key . args) #f))
- (draw-views (cdr views)))))
-
-(define-macro (define-view name content)
- `(begin
- (hash-set! active-views ',name (lambda () (glmatrix-block ,content)))
- ',name))
-
-
-;;; Views Primitives
-
-(define-macro (translate x y view-or-z . view)
- (let* ((z (if (null? view) 0 view-or-z))
- (view (if (null? view) view-or-z (car view))))
- `(begin
- (gltranslate ,x ,y ,z)
- ,view)))
+ (draw-meshes (cdr meshes)))))
(module-map (lambda (sym var)