(define-module (gacela gacela)
#:use-module (gacela events)
#:use-module (gacela video)
+ #:use-module ((gacela video) #:renamer (symbol-prefix-proc 'video:))
#:use-module (gacela audio)
#:use-module (ice-9 optargs)
- #:export (load-texture
- load-font
- *title*
+ #:export (*title*
*width-screen*
*height-screen*
*bpp-screen*
game-loop
gacela-script
game-running?
- set-game-code
show-mob-hash
hide-mob-hash
get-active-mobs
define-mob
lambda-mob
define-checking-mobs)
- #:re-export (translate
- get-frame-time
+ #:re-export ;(translate
+ ( get-frame-time
3d-mode?))
-;;; Resources Cache
-
-(define resources-cache (make-weak-value-hash-table))
-
-(define (from-cache key)
- (hash-ref resources-cache key))
-
-(define (into-cache key res)
- (hash-set! resources-cache key res))
-
-(define-macro (use-cache-with module proc)
- (let ((pwc (string->symbol (string-concatenate (list (symbol->string proc) "-without-cache")))))
- `(begin
- (define ,pwc (@ ,module ,proc))
- (define (,proc . param)
- (let* ((key param)
- (res (from-cache key)))
- (cond (res
- res)
- (else
- (set! res (apply ,pwc param))
- (into-cache key res)
- res)))))))
-
-(use-cache-with (gacela video) load-texture)
-(use-cache-with (gacela video) load-font)
-
-
;;; Main Loop
(define loop-flag #f)
-(define game-code #f)
(define game-loop-thread #f)
(define-macro (run-in-game-loop proc)
(run-in-game-loop resize-screen)
(define-macro (game . code)
- `(let ((game-function ,(if (null? code)
- `(lambda () #f)
- `(lambda () ,@code))))
- (set-game-code game-function)
- (cond ((not (game-running?))
- (game-loop)))))
+ (if (null? code)
+ #f
+ `(call-with-new-thread (lambda () ,@code))))
(define (init-gacela)
(hide-all-mobs)
- (set-game-code (lambda () #f))
(cond ((not game-loop-thread)
- (set! game-loop-thread (call-with-new-thread (lambda () (game))))))
+ (set! game-loop-thread (call-with-new-thread (lambda () (cond ((not (game-running?)) (game-loop))))))))
(while (not loop-flag))
#t)
(define (quit-gacela)
(hide-all-mobs)
- (set-game-code (lambda () #f))
(set! game-loop-thread #f)
(set! loop-flag #f))
(clear-screen)
(to-origin)
(refresh-active-mobs)
- (if (procedure? game-code)
- (catch #t
- (lambda () (game-code))
- (lambda (key . args) #f)))
(run-mobs)
+ (draw-views)
(flip-screen)
(delay-frame))))
(quit-video))
(define (game-running?)
loop-flag)
-(define (set-game-code game-function)
- (set! game-code game-function))
-
;;; Game Properties
(define *bpp-screen* 32)
(define *frames-per-second* 20)
(define *mode* '2d)
+(define *fullscreen* 'off)
-(define* (set-game-properties! #:key title width height bpp fps mode)
+(define* (set-game-properties! #:key title width height bpp fps mode fullscreen)
(if title
(set-screen-title! title))
(if bpp
(set-frames-per-second! fps))
(if mode
(if (eq? mode '3d) (set-3d-mode) (set-2d-mode)))
+ (if fullscreen
+ (set-fullscreen! fullscreen))
(get-game-properties))
(define (get-game-properties)
- `((title . ,(get-screen-title)) (width . ,(get-screen-width)) (height . ,(get-screen-height)) (bpp . ,(get-screen-bpp)) (fps . ,(get-frames-per-second)) (mode . ,(if (3d-mode?) '3d '2d))))
+ `((title . ,(get-screen-title)) (width . ,(get-screen-width)) (height . ,(get-screen-height)) (bpp . ,(get-screen-bpp)) (fps . ,(get-frames-per-second)) (mode . ,(if (3d-mode?) '3d '2d)) (fullscreen . ,(get-fullscreen))))
;;; Mobs Factory
(define-macro (define-scene name . body)
`(define (,name)
,@body))
+
+
+;;; Views Factory
+
+(define active-views (make-hash-table))
+
+(define* (draw-views #:optional (views (hash-map->list (lambda (k v) v) active-views)))
+ (cond ((not (null? views))
+ (catch #t
+ (lambda* () ((car views)))
+ (lambda (key . args) #f))
+ (draw-views (cdr views)))))
+
+(define-macro (define-view name content)
+ `(begin
+ (hash-set! active-views ',name (lambda () (glmatrix-block ,content)))
+ ',name))
+
+
+;;; Views Primitives
+
+(define-macro (translate x y view-or-z . view)
+ (let* ((z (if (null? view) 0 view-or-z))
+ (view (if (null? view) view-or-z (car view))))
+ `(begin
+ (gltranslate ,x ,y ,z)
+ ,view)))
+
+
+(module-map (lambda (sym var)
+ (if (not (eq? sym '%module-public-interface))
+ (module-export! (current-module) (list sym))))
+ (current-module))